gzdoom/src/d_ticcmd.h

50 lines
1.4 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// System specific interface stuff.
//
//-----------------------------------------------------------------------------
#ifndef __D_TICCMD_H__
#define __D_TICCMD_H__
#include "doomtype.h"
#include "d_protocol.h"
// The data sampled per tick (single player)
// and transmitted to other peers (multiplayer).
// Mainly movements/button commands per game tick,
// plus a checksum for internal state consistency.
struct ticcmd_t
{
usercmd_t ucmd;
/*
char forwardmove; // *2048 for move
char sidemove; // *2048 for move
short angleturn; // <<16 for angle delta
*/
SWORD consistancy; // checks for net game
};
inline FArchive &operator<< (FArchive &arc, ticcmd_t &cmd)
{
return arc << cmd.consistancy << cmd.ucmd;
}
#endif // __D_TICCMD_H__