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https://github.com/ZDoom/gzdoom.git
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9daad477c3
* use names, not strings, to allow use of switch/case. * avoid creating the checksum a second time per level. * do an early-out check for maps that do not have scripted compatibility.
42 lines
776 B
C
42 lines
776 B
C
#ifndef COMPATIBILITY_H
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#define COMPATIBILITY_H
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#include "doomtype.h"
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#include "tarray.h"
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#include "p_setup.h"
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union FMD5Holder
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{
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uint8_t Bytes[16];
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uint32_t DWords[4];
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hash_t Hash;
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};
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struct FCompatValues
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{
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int CompatFlags[3];
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unsigned int ExtCommandIndex;
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};
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struct FMD5HashTraits
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{
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hash_t Hash(const FMD5Holder key)
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{
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return key.Hash;
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}
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int Compare(const FMD5Holder left, const FMD5Holder right)
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{
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return left.DWords[0] != right.DWords[0] ||
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left.DWords[1] != right.DWords[1] ||
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left.DWords[2] != right.DWords[2] ||
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left.DWords[3] != right.DWords[3];
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}
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};
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extern TMap<FMD5Holder, FCompatValues, FMD5HashTraits> BCompatMap;
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void ParseCompatibility();
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FName CheckCompatibility(MapData *map);
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void SetCompatibilityParams(FName);
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#endif
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