mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-26 04:21:02 +00:00
ea8c94d637
- Added more things from Gez's experimental build: * MBF grenade and bouncing code. * Arch Vile ghosts emulation (only for compatibility.txt.) * Several MBF related compatibility options. SVN r1821 (trunk)
157 lines
2.6 KiB
Text
157 lines
2.6 KiB
Text
|
|
// Default actor for unregistered doomednums -------------------------------
|
|
|
|
ACTOR Unknown
|
|
{
|
|
Radius 32
|
|
Height 56
|
|
+NOGRAVITY
|
|
+NOBLOCKMAP
|
|
+DONTSPLASH
|
|
States
|
|
{
|
|
Spawn:
|
|
UNKN A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Route node for monster patrols -------------------------------------------
|
|
|
|
ACTOR PatrolPoint 9024
|
|
{
|
|
Radius 8
|
|
Height 8
|
|
Mass 10
|
|
+NOGRAVITY
|
|
+NOBLOCKMAP
|
|
+DONTSPLASH
|
|
RenderStyle None
|
|
}
|
|
|
|
// A special to execute when a monster reaches a matching patrol point ------
|
|
|
|
ACTOR PatrolSpecial 9047
|
|
{
|
|
Radius 8
|
|
Height 8
|
|
Mass 10
|
|
+NOGRAVITY
|
|
+NOBLOCKMAP
|
|
+DONTSPLASH
|
|
RenderStyle None
|
|
}
|
|
|
|
// Map spot ----------------------------------------------------------------
|
|
|
|
ACTOR MapSpot 9001
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOSECTOR
|
|
+NOGRAVITY
|
|
+DONTSPLASH
|
|
RenderStyle None
|
|
}
|
|
|
|
// Map spot with gravity ---------------------------------------------------
|
|
|
|
ACTOR MapSpotGravity : MapSpot 9013
|
|
{
|
|
-NOBLOCKMAP
|
|
-NOSECTOR
|
|
-NOGRAVITY
|
|
}
|
|
|
|
// Point Pushers ---------------------------------------------------
|
|
|
|
ACTOR PointPusher 5001
|
|
{
|
|
+NOBLOCKMAP
|
|
+INVISIBLE
|
|
}
|
|
|
|
ACTOR PointPuller 5002
|
|
{
|
|
+NOBLOCKMAP
|
|
+INVISIBLE
|
|
}
|
|
|
|
// Bloody gibs -------------------------------------------------------------
|
|
|
|
ACTOR RealGibs
|
|
{
|
|
+DROPOFF
|
|
+CORPSE
|
|
+NOTELEPORT
|
|
+DONTGIB
|
|
States
|
|
{
|
|
Spawn:
|
|
goto GenericCrush
|
|
}
|
|
}
|
|
|
|
// Gibs that can be placed on a map. ---------------------------------------
|
|
//
|
|
// These need to be a separate class from the above, in case someone uses
|
|
// a deh patch to change the gibs, since ZDoom actually creates a gib actor
|
|
// for actors that get crushed instead of changing their state as Doom did.
|
|
|
|
ACTOR Gibs : RealGibs 24
|
|
{
|
|
Game Doom
|
|
SpawnID 146
|
|
ClearFlags
|
|
}
|
|
|
|
// Needed for loading Build maps ---------------------------------------
|
|
|
|
ACTOR CustomSprite 9988 native
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// SwitchableDecoration: Activate and Deactivate change state ---------------
|
|
|
|
ACTOR SwitchableDecoration native
|
|
{
|
|
}
|
|
|
|
|
|
ACTOR SwitchingDecoration : SwitchableDecoration native
|
|
{
|
|
}
|
|
|
|
// Random spawner -----------------------------------------------------------
|
|
|
|
ACTOR RandomSpawner native
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOSECTOR
|
|
+NOGRAVITY
|
|
+THRUACTORS
|
|
}
|
|
|
|
// Fast projectiles -----------------------------------------------------------
|
|
|
|
ACTOR FastProjectile native
|
|
{
|
|
Projectile
|
|
}
|
|
|
|
// Sector flag setter -----------------------------------------------------------
|
|
|
|
ACTOR SectorFlagSetter 9041 native
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
+DONTSPLASH
|
|
RenderStyle None
|
|
}
|