gzdoom/src/gamedata
Christoph Oelckers 66eb4e5048 - separation of static and map-local event handlers into separate lists.
Having everything lumped together made this a maintenance hassle because it affected how the level has to be stored.
This hasn't been tested yet, so it may not work as intended!
2019-02-02 16:43:11 +01:00
..
resourcefiles
textures
xlat - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
a_keys.cpp
a_keys.h
a_weapons.cpp
a_weapons.h
d_dehacked.cpp - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
d_dehacked.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
decallib.cpp - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
decallib.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
g_doomedmap.cpp - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
g_mapinfo.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
g_mapinfo.h - moved KEYCONF_only CCMDs out of play files. 2019-02-01 21:19:16 +01:00
g_skill.cpp - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
gi.cpp - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
gi.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
gstrings.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
info.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
info.h - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
keysections.cpp - moved KEYCONF_only CCMDs out of play files. 2019-02-01 21:19:16 +01:00
p_terrain.cpp - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
p_terrain.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
p_xlat.cpp - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
stringtable.cpp - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
stringtable.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
teaminfo.cpp - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
teaminfo.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
umapinfo.cpp - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
w_wad.cpp - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
w_wad.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
w_zip.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00