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zdoom
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gzdoom
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6699cd5462
gzdoom
/
src
/
rendering
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Magnus Norddahl
6699cd5462
- change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future.
2019-04-20 04:16:01 +02:00
..
2d
- added monospacing support to Screen.DrawText and its native counterparts.
2019-04-13 12:17:38 +02:00
gl
- change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future.
2019-04-20 04:16:01 +02:00
gl_load
hwrenderer
- change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future.
2019-04-20 04:16:01 +02:00
polyrenderer
- fixed radius use in dynamic light traversal for models.
2019-04-19 08:23:08 +02:00
swrenderer
- fixed radius use in dynamic light traversal for models.
2019-04-19 08:23:08 +02:00
vulkan
- change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future.
2019-04-20 04:16:01 +02:00