gzdoom/src/r_sky.h

42 lines
1.1 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Sky rendering.
//
//-----------------------------------------------------------------------------
#ifndef __R_SKY_H__
#define __R_SKY_H__
#include "c_cvars.h"
extern int sky1shift, sky2shift;
extern int sky1texture, sky2texture;
extern fixed_t sky1pos, sky2pos;
extern fixed_t skytexturemid;
extern int skystretch;
extern fixed_t skyiscale;
extern fixed_t skyscale;
extern fixed_t skyheight;
EXTERN_CVAR (Bool, r_stretchsky)
// Called whenever the sky changes.
void R_InitSkyMap ();
#endif //__R_SKY_H__