..
a_acolyte.cpp
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
2016-03-22 12:42:27 +01:00
a_alienspectres.cpp
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
2016-03-22 12:42:27 +01:00
a_coin.cpp
- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
2016-03-21 14:00:05 +01:00
a_crusader.cpp
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
2016-03-22 12:42:27 +01:00
a_entityboss.cpp
- trimmed down the AActor Spawn interface and removed all non-float variants.
2016-03-23 10:42:41 +01:00
a_inquisitor.cpp
- trimmed down the AActor Spawn interface and removed all non-float variants.
2016-03-23 10:42:41 +01:00
a_loremaster.cpp
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
2016-03-22 12:42:27 +01:00
a_oracle.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_programmer.cpp
- trimmed down the AActor Spawn interface and removed all non-float variants.
2016-03-23 10:42:41 +01:00
a_reaver.cpp
- reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles.
2016-03-18 00:43:05 +01:00
a_rebels.cpp
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
2016-03-22 12:42:27 +01:00
a_sentinel.cpp
- floatified FLineOpening.
2016-03-25 18:43:37 +01:00
a_spectral.cpp
- float stuff in g_raven.
2016-03-22 02:29:43 +01:00
a_stalker.cpp
- replaced ceilingz with a floating point variable, also in FCheckPosition.
2016-03-20 13:32:53 +01:00
a_strifeglobal.h
Normalize line endings
2016-03-01 09:47:10 -06:00
a_strifeitems.cpp
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
2016-03-22 12:42:27 +01:00
a_strifestuff.cpp
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
a_strifeweapons.cpp
Merge branch 'master' into floatcvt
2016-04-04 01:21:24 +02:00
a_templar.cpp
- reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles.
2016-03-18 00:43:05 +01:00
a_thingstoblowup.cpp
Revert "Revert "Remove "action" from Actor functions that don't actually need it""
2016-04-19 21:09:15 -05:00
strife_sbar.cpp
- floatification of g_shared.
2016-03-24 01:46:11 +01:00