gzdoom/src/swrenderer
2017-09-16 16:09:00 -04:00
..
drawers - Fixed overflow for precise blend mode 2017-08-29 19:25:05 +02:00
line - Increase MAXWIDTH and MAXHEIGHT defines to support supersampled 5K monitors 2017-07-23 22:04:00 +02:00
plane - In software rendering, lights now check if they are too far above or below a certain plane before rendering. An example of this is in unloved.pk3 where in map02, some lights are above the ceiling. 2017-08-18 18:14:43 -04:00
scene Fixed compilation warnings reported by Clang 2017-08-13 16:42:08 +03:00
segments - Make it more clear what bFakeBoundary did 2017-07-02 15:35:29 +02:00
things - fixed: playersprite in the classic software renderer was acting oddly with a forced aspect ratio, similar to the bug fixed in ac566f4 2017-09-16 16:09:00 -04:00
viewport - implemented pixelratio for the classic software renderer 2017-09-16 05:26:18 -04:00
r_all.cpp - Added r_line_distance_cull cvar that culls lines beyond the specified distance 2017-07-12 06:56:34 +02:00
r_memory.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_memory.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_renderthread.cpp - Add polyobj support to r_scene_multithreaded 2017-07-02 17:22:59 +02:00
r_renderthread.h - Add polyobj support to r_scene_multithreaded 2017-07-02 17:22:59 +02:00
r_swcanvas.cpp - Fix pixel center sampling bug in SWCanvas::DrawTexture 2017-07-22 10:40:30 +02:00
r_swcanvas.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
r_swcolormaps.cpp - added missing memory barrier 2017-03-16 17:58:41 +01:00
r_swcolormaps.h - Fix testcolor and testfade in the software renderer 2017-05-28 23:57:09 +02:00
r_swrenderer.cpp Change camera texture FOV to doubles. 2017-09-02 07:44:38 +02:00
r_swrenderer.h Change camera texture FOV to doubles. 2017-09-02 07:44:38 +02:00