mirror of
https://github.com/ZDoom/gzdoom.git
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b599eda17d
monsters - Added velocity multiplicators to A_SpawnDebris. - Changed: A_JumpIfNoAmmo should have no effect for CustomInventory items. - Fixed: DECORATE jump commands must set the call state's result to 0 even when they have to return prematurely. - Added obituaries for Strife's and Hexen's monsters. - Converted Strife's Bishop to DECORATE. - Added momx, momy and momz variables to the DECORATE expression evaluator. SVN r404 (trunk)
100 lines
2.1 KiB
Text
100 lines
2.1 KiB
Text
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// Bishop -------------------------------------------------------------------
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ACTOR StrifeBishop 187
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{
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Game Strife
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ConversationID 64,-1,-1
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Health 500
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Painchance 128
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Speed 8
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Radius 40
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Height 56
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Mass 500
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Monster
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+NOBLOOD
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+NOTDMATCH
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+FLOORCLIP
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+INCOMBAT
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+FIRERESIST
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+NOICEDEATH
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MinMissileChance 150
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MaxDropoffHeight 32
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SeeSound "bishop/sight"
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PainSound "bishop/pain"
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DeathSound "bishop/death"
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ActiveSound "bishop/active"
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DropItem "CrateOfMissiles", 256, 20
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Obituary "$OB_STFBISHOP"
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States
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{
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Spawn:
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MLDR A 10 A_Look
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Loop
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See:
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MLDR AABBCCDD 3 A_Chase
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Loop
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Missile:
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MLDR E 3 A_FaceTarget
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MLDR F 2 Bright A_CustomMissile("BishopMissile", 64, 0, 0, CMF_AIMOFFSET)
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Goto See
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Pain:
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MLDR D 1 A_Pain
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Goto See
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Death:
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MLDR G 3 Bright
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MLDR H 5 Bright A_Scream
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MLDR I 4 Bright A_TossGib
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MLDR J 0 Bright A_AlertMonsters
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MLDR J 4 Bright A_Explode(64,64)
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MLDR KL 3 Bright
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MLDR M 4 Bright A_NoBlocking
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MLDR N 4 Bright
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MLDR O 4 Bright A_TossGib
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MLDR P 4 Bright
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MLDR Q 4 Bright A_TossGib
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MLDR R 4 Bright
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MLDR S 4 Bright A_TossGib
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MLDR T 4 Bright
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MLDR U 4 Bright A_TossGib
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MLDR V 4 Bright A_SpawnItemEx("AlienSpectre2", 0, 0, 0, 0, 0, random[spectrespawn](0,255)*0.0078125, 0, SXF_NOCHECKPOSITION)
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Stop
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}
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}
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// The Bishop's missile -----------------------------------------------------
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ACTOR BishopMissile
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{
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Speed 20
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Radius 10
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Height 14
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Damage 10
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Projectile
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+SEEKERMISSILE
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+STRIFEDAMAGE
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MaxStepHeight 4
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SeeSound "bishop/misl"
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DeathSound "bishop/mislx"
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States
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{
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Spawn:
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MISS A 4 Bright
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MISS B 3 Bright A_Tracer2
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MISS A 0 Bright A_PlaySoundEx("misc/missileinflight", "Voice")
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MISS A 0 Bright A_SpawnItemEx("MiniMissilePuff", 0,0, random2[BishopMissile]()*0.015625)
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MISS A 4 Bright A_SpawnItemEx("RocketTrail", -momx,-momy,0, 0,0,1)
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Goto Spawn+1
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Death:
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SMIS A 0 Bright A_SetTranslucent(1,1)
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SMIS A 0 Bright A_StopSoundEx("Voice")
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SMIS A 0 Bright A_AlertMonsters
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SMIS A 5 Bright A_Explode(64,64)
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SMIS B 5 Bright
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SMIS C 4 Bright
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SMIS DEFG 2 Bright
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Stop
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}
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}
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