mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-18 18:31:43 +00:00
c7644ca34e
- Added DECORATE support for setting an actor's args. If this is done it will also disable the actor's special that can be set in a map. This is for actors that want to use A_CountdownArg or similar functions that use the args for something different than the special's parameters. - Converted a_sharedmisc.cpp to DECORATE. - Added a new NActorIterator that can search for classes specified by name. - Added a new constructor to TThinkerIterator that can search for DECORATE defined subclasses that are not represented by a real C++ class. - Fixed: BuildInfoDefaults must set the parent symbol table so that all actors can get to the global symbols stored in AActor. - Fixed some minor inconsistencies in the Arch-Vile's DECORATE definition. - Fixed: A_VileAttack moved the flame without relinking it into the sector lists. It also forgot to set the z-position correctly. (original Doom bug.) - Fixed: The Doom 2 cast finale didn't work with the dynamic state name handling. SVN r401 (trunk)
63 lines
913 B
Text
63 lines
913 B
Text
|
|
// Heretic Sound sequences -----------------------------------------------------------
|
|
|
|
ACTOR HereticSoundSequence1 : SoundSequence 1200
|
|
{
|
|
Game Heretic
|
|
Args 0
|
|
}
|
|
|
|
ACTOR HereticSoundSequence2 : SoundSequence 1201
|
|
{
|
|
Game Heretic
|
|
Args 1
|
|
}
|
|
|
|
ACTOR HereticSoundSequence3 : SoundSequence 1202
|
|
{
|
|
Game Heretic
|
|
Args 2
|
|
}
|
|
|
|
ACTOR HereticSoundSequence4 : SoundSequence 1203
|
|
{
|
|
Game Heretic
|
|
Args 3
|
|
}
|
|
|
|
ACTOR HereticSoundSequence5 : SoundSequence 1204
|
|
{
|
|
Game Heretic
|
|
Args 4
|
|
}
|
|
|
|
ACTOR HereticSoundSequence6 : SoundSequence 1205
|
|
{
|
|
Game Heretic
|
|
Args 5
|
|
}
|
|
|
|
ACTOR HereticSoundSequence7 : SoundSequence 1206
|
|
{
|
|
Game Heretic
|
|
Args 6
|
|
}
|
|
|
|
ACTOR HereticSoundSequence8 : SoundSequence 1207
|
|
{
|
|
Game Heretic
|
|
Args 7
|
|
}
|
|
|
|
ACTOR HereticSoundSequence9 : SoundSequence 1208
|
|
{
|
|
Game Heretic
|
|
Args 8
|
|
}
|
|
|
|
ACTOR HereticSoundSequence10 : SoundSequence 1209
|
|
{
|
|
Game Heretic
|
|
Args 9
|
|
}
|
|
|