mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-18 18:31:43 +00:00
912f8666d7
- Fixed: The FMOD stream player must specify whether it wants to play the sound looped or not when playback is started, not when the stream is created. - Fixed: A_Saw didn't use the puff's damage type. - Fixed: The AxeBlood's death state was using the wrong sprite frame. - Fixed: The Mancubus had an attack sound defined even though it shouldn't. SVN r565 (trunk)
93 lines
1.5 KiB
Text
93 lines
1.5 KiB
Text
//===========================================================================
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//
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// Mancubus
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//
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//===========================================================================
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ACTOR Fatso 67
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{
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Game Doom
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SpawnID 112
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Health 600
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Radius 48
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Height 64
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Mass 1000
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Speed 8
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PainChance 80
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Monster
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+FLOORCLIP
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+BOSSDEATH
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SeeSound "fatso/sight"
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PainSound "fatso/pain"
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DeathSound "fatso/death"
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ActiveSound "fatso/active"
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Obituary "$OB_FATSO"
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States
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{
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Spawn:
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FATT AB 15 A_Look
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Loop
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See:
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FATT AABBCCDDEEFF 4 A_Chase
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Loop
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Missile:
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FATT G 20 A_FatRaise
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FATT H 10 BRIGHT A_FatAttack1
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FATT IG 5
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FATT H 10 BRIGHT A_FatAttack2
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FATT IG 5
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FATT H 10 BRIGHT A_FatAttack3
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FATT IG 5
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Goto See
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Pain:
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FATT J 3
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FATT J 3 A_Pain
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Goto See
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Death:
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FATT K 6
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FATT L 6 A_Scream
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FATT M 6 A_NoBlocking
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FATT NOPQRS 6
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FATT T -1 A_BossDeath
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Stop
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Raise:
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FATT R 5
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FATT QPONMLK 5
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Goto See
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}
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}
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//===========================================================================
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//
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// Mancubus fireball
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//
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//===========================================================================
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ACTOR FatShot
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{
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Game Doom
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SpawnID 153
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Radius 6
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Height 8
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Speed 20
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Damage 8
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Projectile
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+RANDOMIZE
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RenderStyle Add
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Alpha 1
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SeeSound "fatso/attack"
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DeathSound "fatso/shotx"
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States
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{
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Spawn:
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MANF AB 4 BRIGHT
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Loop
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Death:
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MISL B 8 BRIGHT
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MISL C 6 BRIGHT
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MISL D 4 BRIGHT
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Stop
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}
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}
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