mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-06 13:01:03 +00:00
784f7ed671
- fixed a few problems that were encountered during conversion: * action specials as action functions were not recognized by the parser. * Player.StartItem could not be parsed. * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name. * states and defaults were not checked for empty bodies. * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
95 lines
1.5 KiB
Text
95 lines
1.5 KiB
Text
//===========================================================================
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//
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// Mancubus
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//
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//===========================================================================
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class Fatso : Actor
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{
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Default
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{
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Health 600;
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Radius 48;
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Height 64;
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Mass 1000;
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Speed 8;
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PainChance 80;
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Monster;
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+FLOORCLIP
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+BOSSDEATH
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SeeSound "fatso/sight";
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PainSound "fatso/pain";
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DeathSound "fatso/death";
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ActiveSound "fatso/active";
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Obituary "$OB_FATSO";
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}
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States
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{
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Spawn:
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FATT AB 15 A_Look;
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Loop;
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See:
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FATT AABBCCDDEEFF 4 A_Chase;
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Loop;
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Missile:
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FATT G 20 A_FatRaise;
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FATT H 10 BRIGHT A_FatAttack1;
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FATT IG 5 A_FaceTarget;
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FATT H 10 BRIGHT A_FatAttack2;
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FATT IG 5 A_FaceTarget;
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FATT H 10 BRIGHT A_FatAttack3;
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FATT IG 5 A_FaceTarget;
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Goto See;
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Pain:
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FATT J 3;
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FATT J 3 A_Pain;
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Goto See;
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Death:
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FATT K 6;
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FATT L 6 A_Scream;
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FATT M 6 A_NoBlocking;
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FATT NOPQRS 6;
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FATT T -1 A_BossDeath;
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Stop;
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Raise:
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FATT R 5;
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FATT QPONMLK 5;
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Goto See;
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}
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}
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//===========================================================================
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//
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// Mancubus fireball
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//
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//===========================================================================
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class FatShot : Actor
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{
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Default
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{
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Radius 6;
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Height 8;
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Speed 20;
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Damage 8;
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Projectile;
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+RANDOMIZE
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RenderStyle "Add";
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Alpha 1;
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SeeSound "fatso/attack";
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DeathSound "fatso/shotx";
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}
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States
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{
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Spawn:
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MANF AB 4 BRIGHT;
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Loop;
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Death:
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MISL B 8 BRIGHT;
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MISL C 6 BRIGHT;
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MISL D 4 BRIGHT;
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Stop;
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}
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}
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