gzdoom/src/g_hexen
Christoph Oelckers cf79e1cb6d - fixed some leftover fixed point remnants in g_hexen.
- made the full-coordinate version of P_SpawnPlayerMissile use float coordinates.
2016-03-22 00:30:56 +01:00
..
a_bats.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_bishop.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_blastradius.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_boostarmor.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_centaur.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_clericflame.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_clericholy.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_clericmace.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_clericstaff.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_dragon.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_fighteraxe.cpp - replaced all uses of P_ThrustMobj with the already implemented AActor::Thrust method and deleted this function. 2016-03-20 01:25:47 +01:00
a_fighterhammer.cpp - replaced all uses of P_ThrustMobj with the already implemented AActor::Thrust method and deleted this function. 2016-03-20 01:25:47 +01:00
a_fighterplayer.cpp - replaced all uses of P_ThrustMobj with the already implemented AActor::Thrust method and deleted this function. 2016-03-20 01:25:47 +01:00
a_fighterquietus.cpp - fixed some leftover fixed point remnants in g_hexen. 2016-03-22 00:30:56 +01:00
a_firedemon.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_flechette.cpp - fixed some leftover fixed point remnants in g_hexen. 2016-03-22 00:30:56 +01:00
a_flies.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_fog.cpp - fixed some leftover fixed point remnants in g_hexen. 2016-03-22 00:30:56 +01:00
a_healingradius.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_heresiarch.cpp - made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code. 2016-03-22 00:06:58 +01:00
a_hexenglobal.h - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_hexenmisc.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_hexenspecialdecs.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_iceguy.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_korax.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_magecone.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_magelightning.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_magestaff.cpp - fixed some leftover fixed point remnants in g_hexen. 2016-03-22 00:30:56 +01:00
a_pig.cpp - conversion of floorz to double. 2016-03-20 19:52:35 +01:00
a_serpent.cpp - made AActor::floorclip a double. 2016-03-20 23:42:27 +01:00
a_spike.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_summon.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_teleportother.cpp - made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code. 2016-03-22 00:06:58 +01:00
a_wraith.cpp - fixed some leftover fixed point remnants in g_hexen. 2016-03-22 00:30:56 +01:00