gzdoom/wadsrc/decorate/hexen
Christoph Oelckers 650d07b8c1 May 4, 2006 (Changes by Graf Zahl)
- Converted A_Hexendecorations.cpp
- Changed the lower decal spawning code to transfer the main decal's color if
  the lower decal's default color is the same as the main decal's.
- Changed the decal stretcher back to use the specified size parameters as a 
  scaling factor and not a destination size because this is more consistent with 
  the rest of the decal code. Also adjusted the blood smear definition in DECALDEF
  and the description in the Wiki for this.
- Added Jim's most recent fixes.


SVN r77 (trunk)
2006-05-04 12:40:39 +00:00
..
flame.txt May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00
hexenarmor.txt May 4, 2006 (Changes by Graf Zahl) 2006-05-04 12:40:39 +00:00
hexendecorations.txt May 4, 2006 (Changes by Graf Zahl) 2006-05-04 12:40:39 +00:00
hexenkeys.txt May 4, 2006 (Changes by Graf Zahl) 2006-05-04 12:40:39 +00:00
hexenspecialdecs.txt May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00
puzzleitems.txt May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00
scriptprojectiles.txt May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00
speedboots.txt May 4, 2006 (Changes by Graf Zahl) 2006-05-04 12:40:39 +00:00