gzdoom/src/g_hexen
Christoph Oelckers 650d07b8c1 May 4, 2006 (Changes by Graf Zahl)
- Converted A_Hexendecorations.cpp
- Changed the lower decal spawning code to transfer the main decal's color if
  the lower decal's default color is the same as the main decal's.
- Changed the decal stretcher back to use the specified size parameters as a 
  scaling factor and not a destination size because this is more consistent with 
  the rest of the decal code. Also adjusted the blood smear definition in DECALDEF
  and the description in the Wiki for this.
- Added Jim's most recent fixes.


SVN r77 (trunk)
2006-05-04 12:40:39 +00:00
..
a_bats.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_bishop.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_blastradius.cpp - Fixed: Using printinv before starting a game crashed. 2006-04-13 03:13:07 +00:00
a_boostarmor.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_centaur.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
a_clericboss.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_clericflame.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_clericholy.cpp SVN r54 (trunk) 2006-04-18 22:15:05 +00:00
a_clericmace.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_clericplayer.cpp - Removed ABossEye::Serialize because it didn't do anything. 2006-04-23 20:12:27 +00:00
a_clericstaff.cpp SVN r25 (trunk) 2006-04-10 21:54:50 +00:00
a_demons.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
a_dragon.cpp SVN r25 (trunk) 2006-04-10 21:54:50 +00:00
a_ettin.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
a_fighteraxe.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_fighterboss.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_fighterhammer.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_fighterplayer.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
a_fighterquietus.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_firedemon.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_flechette.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_fog.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_healingradius.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_heresiarch.cpp SVN r25 (trunk) 2006-04-10 21:54:50 +00:00
a_hexenglobal.h - Removed ABossEye::Serialize because it didn't do anything. 2006-04-23 20:12:27 +00:00
a_hexenspecialdecs.cpp May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00
a_iceguy.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_korax.cpp SVN r25 (trunk) 2006-04-10 21:54:50 +00:00
a_mageboss.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_magecone.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_magelightning.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_mageplayer.cpp - Removed ABossEye::Serialize because it didn't do anything. 2006-04-23 20:12:27 +00:00
a_magestaff.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_magewand.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_mana.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_pig.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
a_puzzleitems.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_scriptprojectiles.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_serpent.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
a_spike.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_summon.cpp - Removed ABossEye::Serialize because it didn't do anything. 2006-04-23 20:12:27 +00:00
a_teleportother.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_weaponpieces.cpp - Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from 2006-03-14 06:11:39 +00:00
a_wraith.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
hexen_sbar.cpp SVN r71 (trunk) 2006-04-30 21:49:18 +00:00