gzdoom/wadsrc/static/glstuff
Christoph Oelckers b8bcbe819b - removed texture based dynamic lighting. For GL 3.x the shader approach is always better.
- fixed: sky fog was not unset.
2014-07-15 20:49:21 +02:00
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glpart.png - GZDoom solution file 2013-06-23 11:13:01 +02:00
glpart2.png - GZDoom solution file 2013-06-23 11:13:01 +02:00
mirror.png - GZDoom solution file 2013-06-23 11:13:01 +02:00