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156 lines
4.1 KiB
C++
156 lines
4.1 KiB
C++
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#pragma once
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#include "../../core/widget.h"
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#include "../../core/timer.h"
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#include "../../core/span_layout.h"
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#include "../../core/font.h"
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#include <functional>
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class Scrollbar;
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class TextEdit : public Widget
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{
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public:
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TextEdit(Widget* parent);
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~TextEdit();
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bool IsReadOnly() const;
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bool IsLowercase() const;
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bool IsUppercase() const;
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int GetMaxLength() const;
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std::string GetText() const;
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int GetLineCount() const;
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std::string GetLineText(int line) const;
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std::string GetSelection() const;
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int GetSelectionStart() const;
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int GetSelectionLength() const;
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int GetCursorPos() const;
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int GetCursorLineNumber() const;
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double GetTotalHeight();
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void SetSelectAllOnFocusGain(bool enable);
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void SelectAll();
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void SetReadOnly(bool enable = true);
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void SetLowercase(bool enable = true);
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void SetUppercase(bool enable = true);
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void SetMaxLength(int length);
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void SetText(const std::string& text);
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void AddText(const std::string& text);
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void SetSelection(int pos, int length);
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void ClearSelection();
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void SetCursorPos(int pos);
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void DeleteSelectedText();
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void SetInputMask(const std::string& mask);
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void SetCursorDrawingEnabled(bool enable);
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std::function<std::string(std::string text)> FuncFilterKeyChar;
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std::function<void()> FuncBeforeEditChanged;
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std::function<void()> FuncAfterEditChanged;
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std::function<void()> FuncSelectionChanged;
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std::function<void()> FuncFocusGained;
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std::function<void()> FuncFocusLost;
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std::function<void()> FuncEnterPressed;
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protected:
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void OnPaintFrame(Canvas* canvas) override;
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void OnPaint(Canvas* canvas) override;
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void OnMouseMove(const Point& pos) override;
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bool OnMouseDown(const Point& pos, int key) override;
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bool OnMouseDoubleclick(const Point& pos, int key) override;
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bool OnMouseUp(const Point& pos, int key) override;
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void OnKeyChar(std::string chars) override;
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void OnKeyDown(EInputKey key) override;
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void OnKeyUp(EInputKey key) override;
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void OnGeometryChanged() override;
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void OnEnableChanged() override;
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void OnSetFocus() override;
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void OnLostFocus() override;
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private:
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void LayoutLines(Canvas* canvas);
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void OnTimerExpired();
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void OnScrollTimerExpired();
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void CreateComponents();
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void OnVerticalScroll();
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void UpdateVerticalScroll();
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void MoveVerticalScroll();
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double GetTotalLineHeight();
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struct Line
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{
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std::string text;
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SpanLayout layout;
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Rect box;
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bool invalidated = true;
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};
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struct ivec2
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{
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ivec2() = default;
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ivec2(int x, int y) : x(x), y(y) { }
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int x = 0;
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int y = 0;
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bool operator==(const ivec2& b) const { return x == b.x && y == b.y; }
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bool operator!=(const ivec2& b) const { return x != b.x || y != b.y; }
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};
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Scrollbar* vert_scrollbar;
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Timer* timer = nullptr;
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std::vector<Line> lines = { Line() };
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ivec2 cursor_pos = { 0, 0 };
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int max_length = -1;
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bool mouse_selecting = false;
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bool lowercase = false;
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bool uppercase = false;
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bool readonly = false;
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ivec2 selection_start = { -1, 0 };
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int selection_length = 0;
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std::string input_mask;
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static std::string break_characters;
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void Move(int steps, bool shift, bool ctrl);
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void InsertText(ivec2 pos, const std::string& str);
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void Backspace();
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void Del();
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ivec2 GetCharacterIndex(Point mouse_wincoords);
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ivec2 FindNextBreakCharacter(ivec2 pos);
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ivec2 FindPreviousBreakCharacter(ivec2 pos);
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bool InputMaskAcceptsInput(ivec2 cursor_pos, const std::string& str);
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std::string::size_type ToOffset(ivec2 pos) const;
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ivec2 FromOffset(std::string::size_type offset) const;
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VerticalTextPosition vertical_text_align;
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Timer* scroll_timer = nullptr;
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bool mouse_moves_left = false;
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bool cursor_blink_visible = true;
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unsigned int blink_timer = 0;
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int clip_start_offset = 0;
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int clip_end_offset = 0;
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bool ignore_mouse_events = false;
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struct UndoInfo
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{
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/* set undo text when:
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- added char after moving
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- destructive block operation (del, cut etc)
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- beginning erase
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*/
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std::string undo_text;
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bool first_erase = false;
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bool first_text_insert = false;
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} undo_info;
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bool select_all_on_focus_gain = false;
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std::shared_ptr<Font> font = Font::Create("NotoSans", 12.0);
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template<typename T>
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static T clamp(T val, T minval, T maxval) { return std::max<T>(std::min<T>(val, maxval), minval); }
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};
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