mirror of
https://github.com/ZDoom/gzdoom.git
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dba34d0761
SVN r1730 (trunk)
88 lines
2.2 KiB
Text
88 lines
2.2 KiB
Text
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// Flags for A_CustomMissile
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const int CMF_AIMOFFSET = 1;
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const int CMF_AIMDIRECTION = 2;
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const int CMF_TRACKOWNER = 4;
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const int CMF_CHECKTARGETDEAD = 8;
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// Flags for A_SpawnItemEx
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const int SXF_TRANSFERTRANSLATION=1;
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const int SXF_ABSOLUTEPOSITION=2;
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const int SXF_ABSOLUTEANGLE=4;
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const int SXF_ABSOLUTEMOMENTUM=8;
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const int SXF_ABSOLUTEVELOCITY=8;
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const int SXF_SETMASTER=16;
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const int SXF_NOCHECKPOSITION = 32;
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const int SXF_TELEFRAG=64;
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const int SXF_CLIENTSIDE=128; // only used by Skulltag
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const int SXF_TRANSFERAMBUSHFLAG=256;
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const int SXF_TRANSFERPITCH=512;
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const int SXF_TRANSFERPOINTERS=1024;
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// Flags for A_Chase
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const int CHF_FASTCHASE = 1;
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const int CHF_NOPLAYACTIVE = 2;
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const int CHF_NIGHTMAREFAST = 4;
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const int CHF_RESURRECT = 8;
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const int CHF_DONTMOVE = 16;
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// Flags for A_LookEx
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const int LOF_NOSIGHTCHECK = 1;
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const int LOF_NOSOUNDCHECK = 2;
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const int LOF_DONTCHASEGOAL = 4;
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const int LOF_NOSEESOUND = 8;
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const int LOF_FULLVOLSEESOUND = 16;
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// Flags for A_ChangeVelocity
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const int CVF_RELATIVE = 1;
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const int CVF_REPLACE = 2;
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// Flags for A_WeaponReady
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const int WRF_NOBOB = 1;
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const int WRF_NOFIRE = 12;
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const int WRF_NOSWITCH = 2;
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const int WRF_NOPRIMARY = 4;
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const int WRF_NOSECONDARY = 8;
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// Morph constants
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const int MRF_ADDSTAMINA = 1;
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const int MRF_FULLHEALTH = 2;
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const int MRF_UNDOBYTOMEOFPOWER = 4;
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const int MRF_UNDOBYCHAOSDEVICE = 8;
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const int MRF_FAILNOTELEFRAG = 16;
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const int MRF_FAILNOLAUGH = 32;
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const int MRF_WHENINVULNERABLE = 64;
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const int MRF_LOSEACTUALWEAPON = 128;
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const int MRF_NEWTIDBEHAVIOUR = 256;
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const int MRF_UNDOBYDEATH = 512;
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const int MRF_UNDOBYDEATHFORCED = 1024;
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const int MRF_UNDOBYDEATHSAVES = 2048;
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const int RGF_SILENT = 1;
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const int RGF_NOPIERCING = 2;
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// constants for A_PlaySound
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enum
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{
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CHAN_AUTO = 0,
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CHAN_WEAPON = 1,
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CHAN_VOICE = 2,
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CHAN_ITEM = 3,
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CHAN_BODY = 4,
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// modifier flags
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CHAN_LISTENERZ = 8,
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CHAN_MAYBE_LOCAL = 16,
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CHAN_UI = 32,
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CHAN_NOPAUSE = 64
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};
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// sound attenuation values
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const float ATTN_NONE = 0;
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const float ATTN_NORM = 1;
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const float ATTN_IDLE = 1.001;
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const float ATTN_STATIC = 3;
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// This is only here to provide one global variable for testing.
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native int testglobalvar;
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