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6a3b4a6c4d
can default to green instead of red. - Fixed: The version of CheckNumForFullName that checks for a specific WAD did not work. - Moved MAPINFO names into gameinfo structure. - Added Chex Quest support. Credits go to fraggle for creating a Dehacked patch that does most of the work. The rest includes a new MAPINFO and removal of the drop items from the monsters being used. SVN r1185 (trunk)
87 lines
1.2 KiB
Text
87 lines
1.2 KiB
Text
// MAPINFO for Chex Quest
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clearepisodes
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episode e1m1
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picname "M_EPI1"
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key k
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// Registered/Retail Episode 1
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map E1M1 lookup HUSTR_E1M1
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levelnum 1
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titlepatch WILV00
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next E1M2
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secretnext E1M9
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sky1 SKY1 0
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cluster 1
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par 30
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sucktime 1
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music D_E1M1
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map E1M2 lookup HUSTR_E1M2
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levelnum 2
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titlepatch WILV01
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next E1M3
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secretnext E1M9
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sky1 SKY1 0
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cluster 1
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par 75
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sucktime 1
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music D_E1M2
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map E1M3 lookup HUSTR_E1M3
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levelnum 3
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titlepatch WILV02
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next E1M4
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secretnext E1M9
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sky1 SKY1 0
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cluster 1
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par 120
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sucktime 1
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music D_E1M3
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map E1M4 lookup HUSTR_E1M4
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levelnum 4
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titlepatch WILV03
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next E1M5
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secretnext E1M9
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sky1 SKY1 0
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cluster 1
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par 90
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sucktime 1
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music D_E1M4
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map E1M5 lookup HUSTR_E1M5
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levelnum 5
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titlepatch WILV04
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next EndGame1
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secretnext E1M9
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sky1 SKY1 0
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cluster 1
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par 165
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sucktime 1
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music D_E1M5
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// Clusters (correspond with same-numbered episode)
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clusterdef 1
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flat FLOOR4_8
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music D_VICTOR
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exittext lookup E1TEXT
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clusterdef 2
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flat SFLR6_1
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music D_VICTOR
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exittext lookup E2TEXT
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clusterdef 3
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flat MFLR8_4
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music D_VICTOR
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exittext lookup E3TEXT
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clusterdef 4
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flat MFLR8_3
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music D_VICTOR
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exittext lookup E4TEXT
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