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71601f91d1
player starts are added to a pool, and players spawn at a random spot. SVN r3749 (trunk)
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#include "actor.h"
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#include "info.h"
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#include "p_local.h"
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#include "s_sound.h"
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#include "a_action.h"
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#include "m_random.h"
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#include "a_sharedglobal.h"
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#include "a_hexenglobal.h"
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#include "i_system.h"
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#include "thingdef/thingdef.h"
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#include "gi.h"
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#include "g_level.h"
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#include "p_enemy.h"
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#include "a_weaponpiece.h"
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#include "doomstat.h"
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#include "p_lnspec.h"
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#include "p_terrain.h"
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#include "m_bbox.h"
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#include "ravenshared.h"
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#include "farchive.h"
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#include "v_palette.h"
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#include "g_game.h"
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// Include all the Hexen stuff here to reduce compile time
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#include "a_bats.cpp"
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#include "a_bishop.cpp"
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#include "a_blastradius.cpp"
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#include "a_boostarmor.cpp"
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#include "a_centaur.cpp"
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#include "a_clericflame.cpp"
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#include "a_clericholy.cpp"
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#include "a_clericmace.cpp"
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#include "a_clericstaff.cpp"
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#include "a_dragon.cpp"
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#include "a_fighteraxe.cpp"
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#include "a_fighterhammer.cpp"
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#include "a_fighterplayer.cpp"
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#include "a_fighterquietus.cpp"
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#include "a_firedemon.cpp"
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#include "a_flechette.cpp"
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#include "a_fog.cpp"
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#include "a_healingradius.cpp"
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#include "a_heresiarch.cpp"
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#include "a_hexenspecialdecs.cpp"
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#include "a_iceguy.cpp"
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#include "a_korax.cpp"
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#include "a_magecone.cpp"
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#include "a_magelightning.cpp"
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#include "a_magestaff.cpp"
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#include "a_pig.cpp"
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#include "a_serpent.cpp"
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#include "a_spike.cpp"
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#include "a_summon.cpp"
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#include "a_teleportother.cpp"
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#include "a_wraith.cpp"
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