gzdoom/wadsrc/static/shaders
Christoph Oelckers 612fb40f3a - don't use uniforms related to fixed colormaps for other things.
The fixed colormap is a per-scene global setting that normally does not need to change ever during rendering of a scene so it's easily shoved aside into a static uniform buffer.
Having to change this buffer for inconsequential stuff should be avoided, especially when there's other uniforms that are just as good to hold these values.
2018-06-14 21:28:03 +02:00
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glsl - don't use uniforms related to fixed colormaps for other things. 2018-06-14 21:28:03 +02:00
swgl - implemented shader support for rendering the SW renderer canvas with legacy OpenGL. 2018-04-08 13:05:20 +02:00