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- Show item counter on automap - Enable textured automap - HUD border scaling factor to better match default status bar scaling - Enable subtitles - Set render quality to "quality" to fix level mesh seams (gl_seamless) - Enable the first crosshair, and set its scale slightly smaller - Grow crosshair when picking up items - Show nametags when switching items and weapons - Always run enabled - Disable save/load confirmation dialog - Enable quicksave rotation - Enable additively-translucent Doom rocket explosion - Increase default particles to 10k, and increase the slider to 65k (engine limit) - Disable night vision effect The following changes from the original commit were not taken: - Enable thicker automap lines and anti-aliased lines for better visibility with high res displays - Enable mouse in menus by default (instead of touchscreen-like) - Don't show ENDDOOM when quitting the app - Set autoaim slider to 0 - Set sprite clipping to "Always" as this looks better than having sprites sink into the geometry - Set particle style to round as it matches the pixelated aesthetics better |
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CMakeLists.txt |