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a8de4fc2da
everything that was new for XP. - Swapped snes_spc out for the full Game Music Emu library. SVN r1631 (trunk)
94 lines
1.9 KiB
C++
94 lines
1.9 KiB
C++
#include "i_musicinterns.h"
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static bool OPL_Active;
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CUSTOM_CVAR (Bool, opl_onechip, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (OPL_Active && currSong != NULL)
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{
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static_cast<OPLMUSSong *>(currSong)->ResetChips ();
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}
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}
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OPLMUSSong::OPLMUSSong (FILE *file, BYTE *musiccache, int len)
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{
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int samples = int(OPL_SAMPLE_RATE / 14);
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Music = new OPLmusicFile (file, musiccache, len);
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m_Stream = GSnd->CreateStream (FillStream, samples*4,
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SoundStream::Mono | SoundStream::Float, int(OPL_SAMPLE_RATE), this);
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if (m_Stream == NULL)
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{
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Printf (PRINT_BOLD, "Could not create music stream.\n");
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delete Music;
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return;
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}
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OPL_Active = true;
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}
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OPLMUSSong::~OPLMUSSong ()
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{
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OPL_Active = false;
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Stop ();
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if (Music != NULL)
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{
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delete Music;
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}
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}
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bool OPLMUSSong::IsValid () const
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{
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return m_Stream != NULL;
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}
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void OPLMUSSong::ResetChips ()
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{
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Music->ResetChips ();
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}
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bool OPLMUSSong::IsPlaying ()
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{
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return m_Status == STATE_Playing;
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}
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void OPLMUSSong::Play (bool looping, int subsong)
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{
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m_Status = STATE_Stopped;
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m_Looping = looping;
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Music->SetLooping (looping);
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Music->Restart ();
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if (m_Stream == NULL || m_Stream->Play (true, snd_musicvolume))
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{
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m_Status = STATE_Playing;
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}
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}
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bool OPLMUSSong::FillStream (SoundStream *stream, void *buff, int len, void *userdata)
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{
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OPLMUSSong *song = (OPLMUSSong *)userdata;
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return song->Music->ServiceStream (buff, len);
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}
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MusInfo *OPLMUSSong::GetOPLDumper(const char *filename)
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{
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return new OPLMUSDumper(this, filename);
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}
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OPLMUSSong::OPLMUSSong(const OPLMUSSong *original, const char *filename)
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{
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Music = new OPLmusicFile(original->Music, filename);
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m_Stream = NULL;
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}
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OPLMUSDumper::OPLMUSDumper(const OPLMUSSong *original, const char *filename)
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: OPLMUSSong(original, filename)
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{
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}
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void OPLMUSDumper::Play(bool looping)
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{
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Music->Dump();
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}
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