mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-14 22:51:38 +00:00
12 lines
355 B
GLSL
12 lines
355 B
GLSL
|
|
layout(location=0) in vec2 TexCoord;
|
|
layout(location=0) out vec4 FragColor;
|
|
|
|
layout(binding=0) uniform sampler2D ExposureTexture;
|
|
|
|
void main()
|
|
{
|
|
float light = texture(ExposureTexture, TexCoord).x;
|
|
float exposureAdjustment = 1.0 / max(ExposureBase + light * ExposureScale, ExposureMin);
|
|
FragColor = vec4(exposureAdjustment, 0.0, 0.0, ExposureSpeed);
|
|
}
|