gzdoom/wadsrc/static/actors
Christoph Oelckers 4d59190446 - redit commit 5f56fb5a16 without altering the line endings throughout thingdef_codeptr.cpp.
* Changed the behavior of SetActorTeleFog.
- Don't force "null" to resolve to no actor since "none" is already defined as NULL (via FindClass). (This change also applies to the decorate properties.)
- Passing an empty actor name will keep the existing fog since there's otherwise no way set only one fog. Since "none" works to remove the fog, I see no reason not to have this option.
2015-03-31 09:24:16 +02:00
..
chex - Fixed some typos with chex quest obituaries and French translation error. 2014-07-15 21:20:05 -04:00
doom Whoops. 2015-01-06 19:34:11 -06:00
heretic - undid NOGRAVITY for all floatbobbing items. 2015-02-12 16:27:28 +01:00
hexen Removed NOGRAVITY flag from ArtiBoostMana. 2015-02-21 21:44:59 +03:00
raven - undid NOGRAVITY for all floatbobbing items. 2015-02-12 16:27:28 +01:00
shared Added 'lifestealmax' parameter and STEALARMOR flag to A_Saw and A_CustomPunch. 2014-12-18 23:05:59 +03:00
strife - fixed: With P_ExplodeMissile now working properly it is no longer valid to terminate a looping sound in a missile's death state because it now gets called after the death sound has been started. 2014-11-25 16:49:27 +01:00
actor.txt - redit commit 5f56fb5a16 without altering the line endings throughout thingdef_codeptr.cpp. 2015-03-31 09:24:16 +02:00
constants.txt Added QF_SINE 2015-03-01 18:53:34 -06:00