gzdoom/src/swrenderer/drawers
2017-03-12 18:54:39 +01:00
..
r_draw.cpp - compile both poly and sw renderer as one unit, because due to the includes this gets really slow otherwise. Lumping these together saves 50 seconds per build on my system with a 3.4 GHz Core i7 and an SSD for storage, so on other systems it may be even more. 2017-03-10 00:43:36 +01:00
r_draw.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_draw_pal.cpp Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_draw_pal.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_draw_rgba.cpp Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_draw_rgba.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_draw_sky32.h Non-SSE version of the sky drawers 2017-03-08 23:35:13 +01:00
r_draw_sky32_sse2.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_draw_span32_sse2.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_draw_sprite32_sse2.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_draw_wall32_sse2.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_thread.cpp Make RenderScene the work dispatching class 2017-02-04 14:00:21 +01:00
r_thread.h Remove r_drawers.h and move softpoly drawer related stuff out of the swrenderer 2017-02-23 09:02:13 +01:00