gzdoom/wadsrc/static/actors/hexen/wraith.txt
Christoph Oelckers 81132c809f - DECORATE related Hexen fixes.
SVN r1153 (trunk)
2008-08-11 19:18:48 +00:00

228 lines
3.5 KiB
Text

// Wraith -------------------------------------------------------------------
ACTOR Wraith 34
{
Game Hexen
SpawnID 8
Health 150
PainChance 25
Speed 11
Height 55
Mass 75
Damage 10
Monster
+NOGRAVITY +DROPOFF +FLOAT
+FLOORCLIP +TELESTOMP
SeeSound "WraithSight"
AttackSound "WraithAttack"
PainSound "WraithPain"
DeathSound "WraithDeath"
ActiveSound "WraithActive"
HitObituary "$OB_WRAITHHIT"
Obituary "$OB_WRAITH"
action native A_WraithInit();
action native A_WraithChase();
action native A_WraithFX3();
action native A_WraithMelee();
States
{
Spawn:
WRTH A 10
WRTH B 5 A_WraithInit
Goto Look
Look:
WRTH AB 15 A_Look
Loop
See:
WRTH ABCD 4 A_WraithChase
Loop
Pain:
WRTH A 2
WRTH H 6 A_Pain
Goto See
Melee:
WRTH E 6 A_FaceTarget
WRTH F 6 A_WraithFX3
WRTH G 6 A_WraithMelee
Goto See
Missile:
WRTH E 6 A_FaceTarget
WRTH F 6
WRTH G 6 A_CustomMissile("WraithFX1", 32, 0)
Goto See
Death:
WRTH I 4
WRTH J 4 A_Scream
WRTH KL 4
WRTH M 4 A_NoBlocking
WRTH N 4 A_QueueCorpse
WRTH O 4
WRTH PQ 5
WRTH R -1
Stop
XDeath:
WRT2 A 5
WRT2 B 5 A_Scream
WRT2 CD 5
WRT2 E 5 A_NoBlocking
WRT2 F 5 A_QueueCorpse
WRT2 G 5
WRT2 H -1
Stop
Ice:
WRT2 I 5 A_FreezeDeath
WRT2 I 1 A_FreezeDeathChunks
Wait
}
}
// Buried wraith ------------------------------------------------------------
ACTOR WraithBuried : Wraith 10011
{
Game Hexen
SpawnID 9
Height 68
-SHOOTABLE
-SOLID
+DONTMORPH
+DONTBLAST
+SPECIALFLOORCLIP
+STAYMORPHED
+INVISIBLE
PainChance 0
action native A_WraithRaiseInit();
action native A_WraithRaise();
States
{
Spawn:
Goto Super::Look
See:
WRTH A 2 A_WraithRaiseInit
WRTH A 2 A_WraithRaise
WRTH A 2 A_FaceTarget
WRTH BB 2 A_WraithRaise
Goto See + 1
Chase:
Goto Super::See
}
}
// Wraith FX 1 --------------------------------------------------------------
ACTOR WraithFX1
{
Speed 14
Radius 10
Height 6
Mass 5
Damage 5
DamageType "Fire"
Projectile
+FLOORCLIP
SeeSound "WraithMissileFire"
DeathSound "WraithMissileExplode"
action native A_WraithFX2();
States
{
Spawn:
WRBL A 3 Bright
WRBL B 3 Bright A_WraithFX2
WRBL C 3 Bright
Loop
Death:
WRBL D 4 Bright
WRBL E 4 Bright A_WraithFX2
WRBL F 4 Bright
WRBL GH 3 Bright A_WraithFX2
WRBL I 3 Bright
Stop
}
}
// Wraith FX 2 --------------------------------------------------------------
ACTOR WraithFX2
{
Game Hexen
SpawnID 108
Radius 2
Height 5
Mass 5
+NOBLOCKMAP +DROPOFF
+FLOORCLIP +NOTELEPORT
States
{
Spawn:
WRBL JKLMNOP 4 Bright
Stop
}
}
// Wraith FX 3 --------------------------------------------------------------
ACTOR WraithFX3
{
Radius 2
Height 5
Mass 5
+NOBLOCKMAP +DROPOFF +MISSILE
+FLOORCLIP +NOTELEPORT
DeathSound "Drip"
States
{
Spawn:
WRBL QRS 4 Bright
Loop
Death:
WRBL S 4 Bright
Stop
}
}
// Wraith FX 4 --------------------------------------------------------------
ACTOR WraithFX4
{
Game Hexen
SpawnID 106
Radius 2
Height 5
Mass 5
+NOBLOCKMAP +DROPOFF +MISSILE
+NOTELEPORT
DeathSound "Drip"
States
{
Spawn:
WRBL TUVW 4
Loop
Death:
WRBL W 10
Stop
}
}
// Wraith FX 5 --------------------------------------------------------------
ACTOR WraithFX5 : WraithFX4
{
Game Hexen
SpawnID 107
States
{
Spawn:
WRBL XYZ 7
Loop
Death:
WRBL Z 35
Stop
}
}