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fad406c4c9
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually. This also merges the player_t constructor into the class definition as default values.
787 lines
21 KiB
C++
787 lines
21 KiB
C++
/*
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** edata.cpp
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** Parses Eternity Extradata lumps
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**
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**---------------------------------------------------------------------------
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** Copyright 2015 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** This code was written based on the documentation in the Eternity Wiki
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**
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*/
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#include "w_wad.h"
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#include "m_argv.h"
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#include "sc_man.h"
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#include "g_level.h"
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#include "doomdata.h"
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#include "r_defs.h"
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#include "info.h"
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#include "p_lnspec.h"
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#include "p_setup.h"
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#include "p_tags.h"
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#include "p_terrain.h"
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#include "p_acs.h"
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#include "g_levellocals.h"
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struct FEDOptions : public FOptionalMapinfoData
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{
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FEDOptions()
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{
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identifier = "EData";
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}
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virtual FOptionalMapinfoData *Clone() const
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{
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FEDOptions *newopt = new FEDOptions;
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newopt->identifier = identifier;
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newopt->EDName = EDName;
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newopt->acsName = acsName;
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return newopt;
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}
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FString EDName;
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FString acsName;
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};
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DEFINE_MAP_OPTION(edata, false)
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{
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FEDOptions *opt = info->GetOptData<FEDOptions>("EData");
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parse.ParseAssign();
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parse.sc.MustGetString();
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opt->EDName = parse.sc.String;
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}
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DEFINE_MAP_OPTION(loadacs, false)
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{
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FEDOptions *opt = info->GetOptData<FEDOptions>("EData");
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parse.ParseAssign();
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parse.sc.MustGetString();
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opt->acsName = parse.sc.String;
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}
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struct EDMapthing
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{
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int recordnum;
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int tid;
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int type;
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double height;
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int args[5];
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uint16_t skillfilter;
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uint32_t flags;
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};
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struct EDLinedef
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{
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int recordnum;
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int special;
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int tag;
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int id;
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int args[5];
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double alpha;
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uint32_t flags;
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uint32_t activation;
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};
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struct EDSector
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{
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int recordnum;
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uint32_t flags;
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uint32_t flagsRemove;
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uint32_t flagsAdd;
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int damageamount;
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int damageinterval;
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FName damagetype;
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uint8_t leaky;
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uint8_t leakyadd;
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uint8_t leakyremove;
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int floorterrain;
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int ceilingterrain;
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uint32_t color;
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uint32_t damageflags;
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uint32_t damageflagsAdd;
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uint32_t damageflagsRemove;
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bool flagsSet;
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bool damageflagsSet;
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bool colorSet;
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// colormaptop//bottom cannot be used because ZDoom has no corresponding properties.
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double xoffs[2], yoffs[2];
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DAngle angle[2];
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uint32_t portalflags[2];
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double Overlayalpha[2];
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};
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static FString EDMap;
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static TMap<int, EDLinedef> EDLines;
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static TMap<int, EDSector> EDSectors;
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static TMap<int, EDMapthing> EDThings;
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static void parseLinedef(FScanner &sc)
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{
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EDLinedef ld;
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bool argsset = false;
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memset(&ld, 0, sizeof(ld));
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ld.alpha = 1.;
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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sc.MustGetString();
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if (sc.Compare("recordnum"))
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{
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sc.CheckString("=");
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sc.MustGetNumber();
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ld.recordnum = sc.Number;
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}
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else if (sc.Compare("tag"))
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{
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sc.CheckString("=");
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sc.MustGetNumber();
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ld.tag = sc.Number;
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}
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else if (sc.Compare("id"))
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{
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sc.CheckString("=");
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sc.MustGetNumber();
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ld.id = sc.Number;
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}
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else if (sc.Compare("special"))
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{
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sc.CheckString("=");
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if (sc.CheckNumber())
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{
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// Oh joy, this is going to be fun...
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// Here we cannot do anything because we need the tag to make this work.
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// For now just store a negative number and resolve this later.
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ld.special = -sc.Number;
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}
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else
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{
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sc.MustGetString();
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ld.special = P_FindLineSpecial(sc.String);
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}
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}
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else if (sc.Compare("args"))
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{
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sc.CheckString("=");
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sc.MustGetStringName("{");
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int c = 0;
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while (true)
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{
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sc.MustGetNumber();
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ld.args[c++] = sc.Number;
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if (sc.CheckString("}")) break;
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sc.MustGetStringName(",");
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}
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argsset = true;
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}
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else if (sc.Compare("alpha"))
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{
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sc.CheckString("=");
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sc.MustGetFloat();
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ld.alpha = sc.Float;
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}
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else if (sc.Compare("extflags"))
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{
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// these are needed to build the proper activation mask out of the possible flags which do not match ZDoom 1:1.
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uint32_t actmethod = 0;
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uint32_t acttype = 0;
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do
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{
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sc.CheckString("=");
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sc.MustGetString();
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for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
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{
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if (!stricmp(tok, "USE")) actmethod |= SPAC_Use | SPAC_MUse;
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else if (!stricmp(tok, "CROSS")) actmethod |= SPAC_Cross | SPAC_MCross | SPAC_PCross;
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else if (!stricmp(tok, "IMPACT")) ld.activation |= SPAC_Impact;
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else if (!stricmp(tok, "PUSH")) actmethod |= SPAC_Push;
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else if (!stricmp(tok, "PLAYER")) acttype |= SPAC_Use | SPAC_Cross | SPAC_Push;
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else if (!stricmp(tok, "MONSTER")) acttype |= SPAC_MUse | SPAC_MCross | SPAC_MPush;
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else if (!stricmp(tok, "MISSILE")) acttype |= SPAC_PCross;
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else if (!stricmp(tok, "REPEAT")) ld.flags |= ML_REPEAT_SPECIAL;
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else if (!stricmp(tok, "1SONLY")) ld.flags |= ML_FIRSTSIDEONLY;
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else if (!stricmp(tok, "ADDITIVE")) ld.flags |= ML_ADDTRANS;
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else if (!stricmp(tok, "BLOCKALL")) ld.flags |= ML_BLOCKEVERYTHING;
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else if (!stricmp(tok, "ZONEBOUNDARY")) ld.flags |= ML_ZONEBOUNDARY;
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else if (!stricmp(tok, "CLIPMIDTEX")) ld.flags |= ML_CLIP_MIDTEX;
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else sc.ScriptError("Unknown option '%s'", tok);
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}
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} while (sc.CheckString("|")); // Unquoted strings with '|' separator - parse as a separate string in the loop.
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// and finally we must mask in the activation method
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ld.activation |= (actmethod & acttype);
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}
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else
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{
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sc.ScriptError("Unknown property '%s'", sc.String);
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}
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}
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if (ld.tag == 0) ld.tag = ld.id; // urgh...
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if (ld.special < 0) // translate numeric specials.
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{
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line_t line;
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maplinedef_t mld;
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mld.special = -ld.special;
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mld.tag = ld.tag;
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P_TranslateLineDef(&line, &mld);
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ld.special = line.special;
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ld.activation = line.activation;
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ld.flags = (ld.flags & ~(ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY)) | (line.flags & (ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY));
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if (!argsset) memcpy(ld.args, line.args, sizeof(ld.args));
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}
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EDLines[ld.recordnum] = ld;
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}
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static void parseSector(FScanner &sc)
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{
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EDSector sec;
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memset(&sec, 0, sizeof(sec));
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sec.Overlayalpha[sector_t::floor] = sec.Overlayalpha[sector_t::ceiling] = 1.;
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sec.floorterrain = sec.ceilingterrain = -1;
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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sc.MustGetString();
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if (sc.Compare("recordnum"))
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{
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sc.CheckString("=");
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sc.MustGetNumber();
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sec.recordnum = sc.Number;
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}
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else if (sc.Compare("flags"))
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{
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uint32_t *flagvar = NULL;
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if (sc.CheckString("."))
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{
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sc.MustGetString();
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if (sc.Compare("add"))
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{
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flagvar = &sec.flagsAdd;
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}
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else if (sc.Compare("remove"))
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{
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flagvar = &sec.flagsRemove;
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}
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else
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{
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sc.ScriptError("Invalid property 'flags.%s'", sc.String);
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}
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}
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else
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{
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sec.flagsSet = true;
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flagvar = &sec.flags;
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}
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sc.CheckString("=");
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do
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{
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sc.MustGetString();
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for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
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{
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if (!stricmp(tok, "SECRET")) *flagvar |= SECF_SECRET | SECF_WASSECRET;
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else if (!stricmp(tok, "FRICTION")) *flagvar |= SECF_FRICTION;
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else if (!stricmp(tok, "PUSH")) *flagvar |= SECF_PUSH;
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else if (!stricmp(tok, "KILLSOUND")) *flagvar |= SECF_SILENT;
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else if (!stricmp(tok, "KILLMOVESOUND")) *flagvar |= SECF_SILENTMOVE;
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else sc.ScriptError("Unknown option '%s'", tok);
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}
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} while (sc.CheckString("|")); // Unquoted strings with '|' separator - parse as a separate string in the loop.
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}
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else if (sc.Compare("damage"))
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{
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sc.CheckString("=");
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sc.MustGetNumber();
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sec.damageamount = sc.Number;
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}
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else if (sc.Compare("damagemod"))
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{
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sc.CheckString("=");
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sc.MustGetString();
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sec.damagetype = sc.String;
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}
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else if (sc.Compare("damagemask"))
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{
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sc.CheckString("=");
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sc.MustGetNumber();
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sec.damageinterval = sc.Number;
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}
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else if (sc.Compare("damageflags"))
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{
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uint32_t *flagvar = NULL;
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uint8_t *leakvar = NULL;
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if (sc.CheckString("."))
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{
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sc.MustGetString();
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if (sc.Compare("add"))
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{
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flagvar = &sec.damageflagsAdd;
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leakvar = &sec.leakyadd;
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}
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else if (sc.Compare("remove"))
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{
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flagvar = &sec.damageflagsRemove;
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leakvar = &sec.leakyremove;
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}
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else
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{
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sc.ScriptError("Invalid property 'flags.%s'", sc.String);
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}
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}
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else
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{
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sec.damageflagsSet = true;
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flagvar = &sec.damageflags;
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leakvar = &sec.leaky;
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}
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sc.CheckString("=");
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do
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{
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sc.MustGetString();
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for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
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{
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if (!stricmp(tok, "LEAKYSUIT")) *leakvar |= 1;
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else if (!stricmp(tok, "IGNORESUIT")) *leakvar |= 2; // these 2 bits will be used to set 'leakychance', but this can only be done when the sector gets initialized
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else if (!stricmp(tok, "ENDGODMODE")) *flagvar |= SECF_ENDGODMODE;
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else if (!stricmp(tok, "ENDLEVEL")) *flagvar |= SECF_ENDLEVEL;
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else if (!stricmp(tok, "TERRAINHIT")) *flagvar |= SECF_DMGTERRAINFX;
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else sc.ScriptError("Unknown option '%s'", tok);
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}
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} while (sc.CheckString("|")); // Unquoted strings with '|' separator - parse as a separate string in the loop.
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}
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else if (sc.Compare("floorterrain"))
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{
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sc.CheckString("=");
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sc.MustGetString();
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sec.floorterrain = P_FindTerrain(sc.String);
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}
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else if (sc.Compare("floorangle"))
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{
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sc.CheckString("=");
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sc.MustGetFloat();
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sec.angle[sector_t::floor] = sc.Float;
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}
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else if (sc.Compare("flooroffsetx"))
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{
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sc.CheckString("=");
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sc.MustGetFloat();
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sec.xoffs[sector_t::floor] = sc.Float;
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}
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else if (sc.Compare("flooroffsety"))
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{
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sc.CheckString("=");
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sc.MustGetFloat();
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sec.yoffs[sector_t::floor] = sc.Float;
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}
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else if (sc.Compare("ceilingterrain"))
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{
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sc.CheckString("=");
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sc.MustGetString();
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sec.ceilingterrain = P_FindTerrain(sc.String);
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}
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else if (sc.Compare("ceilingangle"))
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{
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sc.CheckString("=");
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sc.MustGetFloat();
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sec.angle[sector_t::ceiling] = sc.Float;
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}
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else if (sc.Compare("ceilingoffsetx"))
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{
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sc.CheckString("=");
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sc.MustGetFloat();
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sec.xoffs[sector_t::ceiling] = sc.Float;
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}
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else if (sc.Compare("ceilingoffsety"))
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{
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sc.CheckString("=");
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sc.MustGetFloat();
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sec.yoffs[sector_t::ceiling] = sc.Float;
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}
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else if (sc.Compare("colormaptop") || sc.Compare("colormapbottom"))
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{
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sc.CheckString("=");
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sc.MustGetString();
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// these properties are not implemented by ZDoom
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}
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else if (sc.Compare("colormapmid"))
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{
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sc.CheckString("=");
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sc.MustGetString();
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// Eternity is based on SMMU and uses colormaps differently than all other ports.
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// The only solution here is to convert the colormap to an RGB value and set it as the sector's color.
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uint32_t cmap = R_ColormapNumForName(sc.String);
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if (cmap != 0)
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{
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sec.color = R_BlendForColormap(cmap) & 0xff000000;
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sec.colorSet = true;
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}
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}
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else if (sc.Compare("overlayalpha"))
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{
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sc.MustGetStringName(".");
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sc.MustGetString();
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if (sc.Compare("floor"))
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{
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sc.MustGetNumber();
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if (sc.CheckString("%")) sc.Float = sc.Number / 100.f;
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else sc.Float = sc.Number / 255.f;
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sec.Overlayalpha[sector_t::floor] = sc.Float;
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}
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else if (sc.Compare("ceiling"))
|
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{
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sc.MustGetFloat();
|
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if (sc.CheckString("%")) sc.Float = sc.Number / 100.f;
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else sc.Float = sc.Number / 255.f;
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sec.Overlayalpha[sector_t::floor] = sc.Float;
|
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}
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}
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else if (sc.Compare("portalflags"))
|
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{
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int dest = 0;
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sc.MustGetStringName(".");
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sc.MustGetString();
|
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if (sc.Compare("floor")) dest = sector_t::floor;
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else if (sc.Compare("ceiling")) dest = sector_t::ceiling;
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else sc.ScriptError("Unknown portal type '%s'", sc.String);
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sc.CheckString("=");
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do
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{
|
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sc.MustGetString();
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for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
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{
|
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if (!stricmp(tok, "DISABLED")) sec.portalflags[dest] |= PLANEF_DISABLED;
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else if (!stricmp(tok, "NORENDER")) sec.portalflags[dest] |= PLANEF_NORENDER;
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else if (!stricmp(tok, "NOPASS")) sec.portalflags[dest] |= PLANEF_NOPASS;
|
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else if (!stricmp(tok, "BLOCKSOUND")) sec.portalflags[dest] |= PLANEF_BLOCKSOUND;
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else if (!stricmp(tok, "OVERLAY")) sec.portalflags[dest] |= 0; // we do not use this. Alpha is the sole determinant for overlay drawing
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else if (!stricmp(tok, "ADDITIVE")) sec.portalflags[dest] |= PLANEF_ADDITIVE;
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else if (!stricmp(tok, "USEGLOBALTEX")) {} // not implemented
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else sc.ScriptError("Unknown option '%s'", tok);
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}
|
|
} while (sc.CheckString("|")); // Unquoted strings with '|' separator - parse as a separate string in the loop.
|
|
}
|
|
else
|
|
{
|
|
sc.ScriptError("Unknown property '%s'", sc.String);
|
|
}
|
|
}
|
|
EDSectors[sec.recordnum] = sec;
|
|
}
|
|
|
|
static void parseMapthing(FScanner &sc)
|
|
{
|
|
EDMapthing mt;
|
|
|
|
memset(&mt, 0, sizeof(mt));
|
|
mt.flags |= MTF_SINGLE | MTF_COOPERATIVE | MTF_DEATHMATCH; // Extradata uses inverse logic, like Doom.exe
|
|
|
|
sc.MustGetStringName("{");
|
|
while (!sc.CheckString("}"))
|
|
{
|
|
sc.MustGetString();
|
|
if (sc.Compare("recordnum"))
|
|
{
|
|
sc.CheckString("=");
|
|
sc.MustGetNumber();
|
|
mt.recordnum = sc.Number;
|
|
}
|
|
else if (sc.Compare("tid"))
|
|
{
|
|
sc.CheckString("=");
|
|
sc.MustGetNumber();
|
|
mt.tid = sc.Number;
|
|
}
|
|
else if (sc.Compare("type"))
|
|
{
|
|
sc.CheckString("=");
|
|
if (sc.CheckNumber())
|
|
{
|
|
mt.type = sc.Number;
|
|
}
|
|
else
|
|
{
|
|
// Class name.
|
|
sc.MustGetString();
|
|
// According to the Eternity Wiki a name may be prefixed with 'thing:'.
|
|
const char *pos = strchr(sc.String, ':'); // Eternity never checks if the prefix actually is 'thing'.
|
|
if (pos) pos++;
|
|
else pos = sc.String;
|
|
const PClass *cls = PClass::FindClass(pos);
|
|
if (cls != NULL)
|
|
{
|
|
FDoomEdMap::Iterator it(DoomEdMap);
|
|
FDoomEdMap::Pair *pair;
|
|
while (it.NextPair(pair))
|
|
{
|
|
if (pair->Value.Type == cls)
|
|
{
|
|
mt.type = pair->Key;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Let's hope this isn't an internal Eternity name.
|
|
// If so, a name mapping needs to be defined...
|
|
sc.ScriptError("Unknown type '%s'", sc.String);
|
|
}
|
|
|
|
}
|
|
}
|
|
else if (sc.Compare("args"))
|
|
{
|
|
sc.CheckString("=");
|
|
sc.MustGetStringName("{");
|
|
int c = 0;
|
|
while (!sc.CheckString("}"))
|
|
{
|
|
sc.MustGetNumber();
|
|
mt.args[c++] = sc.Number;
|
|
|
|
}
|
|
}
|
|
else if (sc.Compare("height"))
|
|
{
|
|
sc.CheckString("=");
|
|
sc.MustGetFloat(); // no idea if Eternity allows fractional numbers. Better be safe and do it anyway.
|
|
mt.height = sc.Float;
|
|
}
|
|
else if (sc.Compare("options"))
|
|
{
|
|
sc.CheckString("=");
|
|
do
|
|
{
|
|
sc.MustGetString();
|
|
for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
|
|
{
|
|
if (!stricmp(tok, "EASY")) mt.skillfilter |= 3;
|
|
else if (!stricmp(tok, "NORMAL")) mt.skillfilter |= 4;
|
|
else if (!stricmp(tok, "HARD")) mt.skillfilter |= 24;
|
|
else if (!stricmp(tok, "AMBUSH")) mt.flags |= MTF_AMBUSH;
|
|
else if (!stricmp(tok, "NOTSINGLE")) mt.flags &= ~MTF_SINGLE;
|
|
else if (!stricmp(tok, "NOTDM")) mt.flags &= ~MTF_DEATHMATCH;
|
|
else if (!stricmp(tok, "NOTCOOP")) mt.flags &= ~MTF_COOPERATIVE;
|
|
else if (!stricmp(tok, "FRIEND")) mt.flags |= MTF_FRIENDLY;
|
|
else if (!stricmp(tok, "DORMANT")) mt.flags |= MTF_DORMANT;
|
|
else sc.ScriptError("Unknown option '%s'", tok);
|
|
}
|
|
} while (sc.CheckString("|")); // Unquoted strings with '|' separator - parse as a separate string in the loop.
|
|
}
|
|
else
|
|
{
|
|
sc.ScriptError("Unknown property '%s'", sc.String);
|
|
}
|
|
}
|
|
EDThings[mt.recordnum] = mt;
|
|
}
|
|
|
|
void InitED()
|
|
{
|
|
FString filename;
|
|
FScanner sc;
|
|
|
|
if (EDMap.CompareNoCase(level.MapName) != 0)
|
|
{
|
|
EDLines.Clear();
|
|
EDSectors.Clear();
|
|
EDThings.Clear();
|
|
EDMap = level.MapName;
|
|
|
|
const char *arg = Args->CheckValue("-edf");
|
|
|
|
if (arg != NULL) filename = arg;
|
|
else
|
|
{
|
|
FEDOptions *opt = level.info->GetOptData<FEDOptions>("EData", false);
|
|
if (opt != NULL)
|
|
{
|
|
filename = opt->EDName;
|
|
}
|
|
}
|
|
|
|
if (filename.IsEmpty()) return;
|
|
int lump = Wads.CheckNumForFullName(filename, true, ns_global);
|
|
if (lump == -1) return;
|
|
sc.OpenLumpNum(lump);
|
|
|
|
sc.SetCMode(true);
|
|
while (sc.GetString())
|
|
{
|
|
if (sc.Compare("linedef"))
|
|
{
|
|
parseLinedef(sc);
|
|
}
|
|
else if (sc.Compare("mapthing"))
|
|
{
|
|
parseMapthing(sc);
|
|
}
|
|
else if (sc.Compare("sector"))
|
|
{
|
|
parseSector(sc);
|
|
}
|
|
else
|
|
{
|
|
sc.ScriptError("Unknown keyword '%s'", sc.String);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ProcessEDMapthing(FMapThing *mt, int recordnum)
|
|
{
|
|
InitED();
|
|
|
|
EDMapthing *emt = EDThings.CheckKey(recordnum);
|
|
if (emt == NULL)
|
|
{
|
|
Printf("EDF Mapthing record %d not found\n", recordnum);
|
|
mt->EdNum = 0;
|
|
return;
|
|
}
|
|
mt->thingid = emt->tid;
|
|
mt->EdNum = emt->type;
|
|
mt->info = DoomEdMap.CheckKey(mt->EdNum);
|
|
mt->pos.Z = emt->height;
|
|
memcpy(mt->args, emt->args, sizeof(mt->args));
|
|
mt->SkillFilter = emt->skillfilter;
|
|
mt->flags = emt->flags;
|
|
}
|
|
|
|
void ProcessEDLinedef(line_t *ld, int recordnum)
|
|
{
|
|
InitED();
|
|
|
|
EDLinedef *eld = EDLines.CheckKey(recordnum);
|
|
if (eld == NULL)
|
|
{
|
|
Printf("EDF Linedef record %d not found\n", recordnum);
|
|
ld->special = 0;
|
|
return;
|
|
}
|
|
const uint32_t fmask = ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY | ML_ADDTRANS | ML_BLOCKEVERYTHING | ML_ZONEBOUNDARY | ML_CLIP_MIDTEX;
|
|
ld->special = eld->special;
|
|
ld->activation = eld->activation;
|
|
ld->flags = (ld->flags&~fmask) | eld->flags;
|
|
ld->setAlpha(eld->alpha);
|
|
memcpy(ld->args, eld->args, sizeof(ld->args));
|
|
tagManager.AddLineID(ld->Index(), eld->tag);
|
|
}
|
|
|
|
void ProcessEDSector(sector_t *sec, int recordnum)
|
|
{
|
|
EDSector *esec = EDSectors.CheckKey(recordnum);
|
|
if (esec == NULL)
|
|
{
|
|
Printf("EDF Sector record %d not found\n", recordnum);
|
|
return;
|
|
}
|
|
|
|
// In ZDoom the regular and the damage flags are part of the same flag word so we need to do some masking.
|
|
const uint32_t flagmask = SECF_SECRET | SECF_WASSECRET | SECF_FRICTION | SECF_PUSH | SECF_SILENT | SECF_SILENTMOVE;
|
|
if (esec->flagsSet) sec->Flags = (sec->Flags & ~flagmask);
|
|
sec->Flags = (sec->Flags | esec->flags | esec->flagsAdd) & ~esec->flagsRemove;
|
|
|
|
uint8_t leak = 0;
|
|
if (esec->damageflagsSet) sec->Flags = (sec->Flags & ~SECF_DAMAGEFLAGS);
|
|
else leak = sec->leakydamage >= 256 ? 2 : sec->leakydamage >= 5 ? 1 : 0;
|
|
sec->Flags = (sec->Flags | esec->damageflags | esec->damageflagsAdd) & ~esec->damageflagsRemove;
|
|
leak = (leak | esec->leaky | esec->leakyadd) & ~esec->leakyremove;
|
|
|
|
// the damage properties will be unconditionally overridden by Extradata.
|
|
sec->leakydamage = leak == 0 ? 0 : leak == 1 ? 5 : 256;
|
|
sec->damageamount = esec->damageamount;
|
|
sec->damageinterval = esec->damageinterval;
|
|
sec->damagetype = esec->damagetype;
|
|
|
|
sec->terrainnum[sector_t::floor] = esec->floorterrain;
|
|
sec->terrainnum[sector_t::ceiling] = esec->ceilingterrain;
|
|
|
|
if (esec->colorSet) sec->SetColor(RPART(esec->color), GPART(esec->color), BPART(esec->color), 0);
|
|
|
|
const uint32_t pflagmask = PLANEF_DISABLED | PLANEF_NORENDER | PLANEF_NOPASS | PLANEF_BLOCKSOUND | PLANEF_ADDITIVE;
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
sec->SetXOffset(i, esec->xoffs[i]);
|
|
sec->SetYOffset(i, esec->yoffs[i]);
|
|
sec->SetAngle(i, esec->angle[i]);
|
|
sec->SetAlpha(i, esec->Overlayalpha[i]);
|
|
sec->planes[i].Flags = (sec->planes[i].Flags & ~pflagmask) | esec->portalflags[i];
|
|
}
|
|
}
|
|
|
|
|
|
void ProcessEDSectors()
|
|
{
|
|
InitED();
|
|
if (EDSectors.CountUsed() == 0) return; // don't waste time if there's no records.
|
|
|
|
// collect all Extradata sector records up front so we do not need to search the complete line array for each sector separately.
|
|
auto numsectors = level.sectors.Size();
|
|
int *sectorrecord = new int[numsectors];
|
|
memset(sectorrecord, -1, numsectors * sizeof(int));
|
|
for (auto &line : level.lines)
|
|
{
|
|
if (line.special == Static_Init && line.args[1] == Init_EDSector)
|
|
{
|
|
sectorrecord[line.frontsector->Index()] = line.args[0];
|
|
line.special = 0;
|
|
}
|
|
}
|
|
for (unsigned i = 0; i < numsectors; i++)
|
|
{
|
|
if (sectorrecord[i] >= 0)
|
|
{
|
|
ProcessEDSector(&level.sectors[i], sectorrecord[i]);
|
|
}
|
|
}
|
|
delete[] sectorrecord;
|
|
}
|
|
|
|
void LoadMapinfoACSLump()
|
|
{
|
|
FEDOptions *opt = level.info->GetOptData<FEDOptions>("EData", false);
|
|
if (opt != NULL)
|
|
{
|
|
int lump = Wads.CheckNumForName(opt->acsName);
|
|
if (lump >= 0) FBehavior::StaticLoadModule(lump);
|
|
}
|
|
}
|