gzdoom/wadsrc/decorate/doom/arachnotron.txt

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//===========================================================================
//
// Arachnotron
//
//===========================================================================
ACTOR Arachnotron 68
{
Game Doom
SpawnID 6
Health 500
Radius 64
Height 64
Mass 600
Speed 12
PainChance 128
Monster
+FLOORCLIP
+BOSSDEATH
SeeSound "baby/sight"
PainSound "baby/pain"
DeathSound "baby/death"
ActiveSound "baby/active"
Obituary "$OB_BABY"
States
{
Spawn:
BSPI AB 10 A_Look
Loop
See:
BSPI A 20
BSPI A 3 A_BabyMetal
BSPI ABBCC 3 A_Chase
BSPI D 3 A_BabyMetal
BSPI DEEFF 3 A_Chase
Goto See+1
Missile:
BSPI A 20 BRIGHT A_FaceTarget
BSPI G 4 BRIGHT A_BspiAttack
BSPI H 4 BRIGHT
BSPI H 1 BRIGHT A_SpidRefire
Goto Missile+1
Pain:
BSPI I 3
BSPI I 3 A_Pain
Goto See+1
Death:
BSPI J 20 A_Scream
BSPI K 7 A_Fall
BSPI LMNO 7
BSPI P -1 A_BossDeath
Stop
Raise:
BSPI P 5
BSPI ONMLKJ 5
Goto See+1
}
}
//===========================================================================
//
// Arachnotron plasma
//
//===========================================================================
ACTOR ArachnotronPlasma
{
Radius 13
Height 8
Speed 25
Damage 5
Projectile
+RANDOMIZE
RenderStyle Add
Alpha 0.75
SeeSound "baby/attack"
DeathSound "baby/shotx"
States
{
Spawn:
APLS AB 5 BRIGHT
Loop
Death:
APBX ABCDE 5 BRIGHT
Stop
}
}