gzdoom/wadsrc/static/zscript
Christoph Oelckers 06900ff8be - reviewd script code for spawn calls that did not check their results.
Nothing should ever assume that spawning an actor is unconditionally successful. There can always be some edge cases where this is not the case.
2016-12-31 10:27:12 -05:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - reviewd script code for spawn calls that did not check their results. 2016-12-31 10:27:12 -05:00
heretic - reviewd script code for spawn calls that did not check their results. 2016-12-31 10:27:12 -05:00
hexen - reviewd script code for spawn calls that did not check their results. 2016-12-31 10:27:12 -05:00
raven - reviewd script code for spawn calls that did not check their results. 2016-12-31 10:27:12 -05:00
shared Merge https://github.com/coelckers/gzdoom 2016-12-30 19:21:51 -05:00
strife - reviewd script code for spawn calls that did not check their results. 2016-12-31 10:27:12 -05:00
actor.txt Merge branch 'OverlayAlpha' into OverlayExtension9 2016-12-26 14:37:22 -06:00
actor_checks.txt - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
base.txt . added SetMusicVolume script function. 2016-12-28 21:41:06 +01:00
compatibility.txt - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
constants.txt Merge https://github.com/coelckers/gzdoom 2016-12-30 19:21:51 -05:00