mirror of
https://github.com/ZDoom/gzdoom.git
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801 lines
23 KiB
C++
801 lines
23 KiB
C++
/*
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** compatibility.cpp
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** Handles compatibility flags for maps that are unlikely to be updated.
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**
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**---------------------------------------------------------------------------
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** Copyright 2009 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** This file is for maps that have been rendered broken by bug fixes or other
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** changes that seemed minor at the time, and it is unlikely that the maps
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** will be changed. If you are making a map and you know it needs a
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** compatibility option to play properly, you are advised to specify so with
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** a MAPINFO.
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*/
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// HEADER FILES ------------------------------------------------------------
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#include "compatibility.h"
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#include "sc_man.h"
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#include "cmdlib.h"
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#include "doomdef.h"
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#include "doomdata.h"
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#include "doomstat.h"
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#include "c_dispatch.h"
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#include "gi.h"
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#include "g_level.h"
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#include "p_lnspec.h"
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#include "p_tags.h"
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#include "r_state.h"
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#include "w_wad.h"
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#include "textures.h"
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#include "g_levellocals.h"
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// MACROS ------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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struct FCompatOption
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{
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const char *Name;
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uint32_t CompatFlags;
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int WhichSlot;
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};
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enum
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{
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SLOT_COMPAT,
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SLOT_COMPAT2,
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SLOT_BCOMPAT
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};
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enum
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{
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CP_END,
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CP_CLEARFLAGS,
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CP_SETFLAGS,
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CP_SETSPECIAL,
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CP_CLEARSPECIAL,
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CP_SETACTIVATION,
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CP_SETSECTOROFFSET,
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CP_SETSECTORSPECIAL,
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CP_SETWALLYSCALE,
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CP_SETWALLTEXTURE,
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CP_SETTHINGZ,
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CP_SETTAG,
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CP_SETTHINGFLAGS,
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CP_SETVERTEX,
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CP_SETTHINGSKILLS,
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CP_SETSECTORTEXTURE,
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CP_SETSECTORLIGHT,
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CP_SETLINESECTORREF,
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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extern TArray<FMapThing> MapThingsConverted;
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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TMap<FMD5Holder, FCompatValues, FMD5HashTraits> BCompatMap;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static FCompatOption Options[] =
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{
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{ "setslopeoverflow", BCOMPATF_SETSLOPEOVERFLOW, SLOT_BCOMPAT },
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{ "resetplayerspeed", BCOMPATF_RESETPLAYERSPEED, SLOT_BCOMPAT },
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{ "vileghosts", BCOMPATF_VILEGHOSTS, SLOT_BCOMPAT },
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{ "ignoreteleporttags", BCOMPATF_BADTELEPORTERS, SLOT_BCOMPAT },
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{ "rebuildnodes", BCOMPATF_REBUILDNODES, SLOT_BCOMPAT },
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{ "linkfrozenprops", BCOMPATF_LINKFROZENPROPS, SLOT_BCOMPAT },
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{ "floatbob", BCOMPATF_FLOATBOB, SLOT_BCOMPAT },
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{ "noslopeid", BCOMPATF_NOSLOPEID, SLOT_BCOMPAT },
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{ "clipmidtex", BCOMPATF_CLIPMIDTEX, SLOT_BCOMPAT },
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// list copied from g_mapinfo.cpp
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{ "shorttex", COMPATF_SHORTTEX, SLOT_COMPAT },
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{ "stairs", COMPATF_STAIRINDEX, SLOT_COMPAT },
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{ "limitpain", COMPATF_LIMITPAIN, SLOT_COMPAT },
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{ "nopassover", COMPATF_NO_PASSMOBJ, SLOT_COMPAT },
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{ "notossdrops", COMPATF_NOTOSSDROPS, SLOT_COMPAT },
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{ "useblocking", COMPATF_USEBLOCKING, SLOT_COMPAT },
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{ "nodoorlight", COMPATF_NODOORLIGHT, SLOT_COMPAT },
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{ "ravenscroll", COMPATF_RAVENSCROLL, SLOT_COMPAT },
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{ "soundtarget", COMPATF_SOUNDTARGET, SLOT_COMPAT },
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{ "dehhealth", COMPATF_DEHHEALTH, SLOT_COMPAT },
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{ "trace", COMPATF_TRACE, SLOT_COMPAT },
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{ "dropoff", COMPATF_DROPOFF, SLOT_COMPAT },
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{ "boomscroll", COMPATF_BOOMSCROLL, SLOT_COMPAT },
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{ "invisibility", COMPATF_INVISIBILITY, SLOT_COMPAT },
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{ "silentinstantfloors", COMPATF_SILENT_INSTANT_FLOORS, SLOT_COMPAT },
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{ "sectorsounds", COMPATF_SECTORSOUNDS, SLOT_COMPAT },
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{ "missileclip", COMPATF_MISSILECLIP, SLOT_COMPAT },
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{ "crossdropoff", COMPATF_CROSSDROPOFF, SLOT_COMPAT },
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{ "wallrun", COMPATF_WALLRUN, SLOT_COMPAT }, // [GZ] Added for CC MAP29
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{ "anybossdeath", COMPATF_ANYBOSSDEATH, SLOT_COMPAT },// [GZ] Added for UAC_DEAD
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{ "mushroom", COMPATF_MUSHROOM, SLOT_COMPAT },
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{ "mbfmonstermove", COMPATF_MBFMONSTERMOVE, SLOT_COMPAT },
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{ "corpsegibs", COMPATF_CORPSEGIBS, SLOT_COMPAT },
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{ "noblockfriends", COMPATF_NOBLOCKFRIENDS, SLOT_COMPAT },
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{ "spritesort", COMPATF_SPRITESORT, SLOT_COMPAT },
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{ "hitscan", COMPATF_HITSCAN, SLOT_COMPAT },
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{ "lightlevel", COMPATF_LIGHT, SLOT_COMPAT },
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{ "polyobj", COMPATF_POLYOBJ, SLOT_COMPAT },
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{ "maskedmidtex", COMPATF_MASKEDMIDTEX, SLOT_COMPAT },
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{ "badangles", COMPATF2_BADANGLES, SLOT_COMPAT2 },
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{ "floormove", COMPATF2_FLOORMOVE, SLOT_COMPAT2 },
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{ "soundcutoff", COMPATF2_SOUNDCUTOFF, SLOT_COMPAT2 },
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{ "pointonline", COMPATF2_POINTONLINE, SLOT_COMPAT2 },
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{ "multiexit", COMPATF2_MULTIEXIT, SLOT_COMPAT2 },
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{ "teleport", COMPATF2_TELEPORT, SLOT_COMPAT2 },
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{ "disablepushwindowcheck", COMPATF2_PUSHWINDOW, SLOT_COMPAT2 },
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{ NULL, 0, 0 }
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};
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static const char *const LineSides[] =
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{
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"Front", "Back", NULL
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};
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static const char *const WallTiers[] =
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{
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"Top", "Mid", "Bot", NULL
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};
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static const char *const SectorPlanes[] =
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{
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"floor", "ceil", NULL
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};
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static TArray<int> CompatParams;
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static int ii_compatparams;
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static TArray<FString> TexNames;
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// ParseCompatibility
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//
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//==========================================================================
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void ParseCompatibility()
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{
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TArray<FMD5Holder> md5array;
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FMD5Holder md5;
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FCompatValues flags;
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int i, x;
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unsigned int j;
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BCompatMap.Clear();
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CompatParams.Clear();
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// The contents of this file are not cumulative, as it should not
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// be present in user-distributed maps.
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FScanner sc(Wads.GetNumForFullName("compatibility.txt"));
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while (sc.GetString()) // Get MD5 signature
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{
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do
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{
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if (strlen(sc.String) != 32)
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{
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sc.ScriptError("MD5 signature must be exactly 32 characters long");
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}
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for (i = 0; i < 32; ++i)
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{
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if (sc.String[i] >= '0' && sc.String[i] <= '9')
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{
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x = sc.String[i] - '0';
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}
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else
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{
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sc.String[i] |= 'a' ^ 'A';
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if (sc.String[i] >= 'a' && sc.String[i] <= 'f')
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{
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x = sc.String[i] - 'a' + 10;
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}
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else
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{
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x = 0;
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sc.ScriptError("MD5 signature must be a hexadecimal value");
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}
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}
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if (!(i & 1))
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{
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md5.Bytes[i / 2] = x << 4;
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}
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else
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{
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md5.Bytes[i / 2] |= x;
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}
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}
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md5array.Push(md5);
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sc.MustGetString();
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} while (!sc.Compare("{"));
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memset(flags.CompatFlags, 0, sizeof(flags.CompatFlags));
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flags.ExtCommandIndex = ~0u;
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while (sc.GetString())
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{
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if ((i = sc.MatchString(&Options[0].Name, sizeof(*Options))) >= 0)
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{
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flags.CompatFlags[Options[i].WhichSlot] |= Options[i].CompatFlags;
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}
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else if (sc.Compare("clearlineflags"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_CLEARFLAGS);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setlineflags"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETFLAGS);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setlinespecial"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETSPECIAL);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(P_FindLineSpecial(sc.String, NULL, NULL));
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for (int i = 0; i < 5; i++)
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{
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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}
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else if (sc.Compare("setlinesectorref"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETLINESECTORREF);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(LineSides));
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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flags.CompatFlags[SLOT_BCOMPAT] |= BCOMPATF_REBUILDNODES;
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}
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else if (sc.Compare("clearlinespecial"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_CLEARSPECIAL);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setactivation"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETACTIVATION);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setsectoroffset"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETSECTOROFFSET);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(SectorPlanes));
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sc.MustGetFloat();
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CompatParams.Push(int(sc.Float*65536.));
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}
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else if (sc.Compare("setsectorspecial"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETSECTORSPECIAL);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setwallyscale"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETWALLYSCALE);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(LineSides));
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(WallTiers));
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sc.MustGetFloat();
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CompatParams.Push(int(sc.Float*65536.));
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}
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else if (sc.Compare("setwalltexture"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETWALLTEXTURE);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(LineSides));
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(WallTiers));
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sc.MustGetString();
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const FString texName = sc.String;
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const unsigned int texIndex = TexNames.Find(texName);
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const unsigned int texCount = TexNames.Size();
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if (texIndex == texCount)
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{
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TexNames.Push(texName);
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}
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CompatParams.Push(texIndex);
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}
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else if (sc.Compare("setthingz"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETTHINGZ);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetFloat();
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CompatParams.Push(int(sc.Float*256)); // do not use full fixed here so that it can eventually handle larger levels
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}
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else if (sc.Compare("setsectortag"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETTAG);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setthingflags"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETTHINGFLAGS);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setvertex"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETVERTEX);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetFloat();
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CompatParams.Push(int(sc.Float * 256)); // do not use full fixed here so that it can eventually handle larger levels
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sc.MustGetFloat();
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CompatParams.Push(int(sc.Float * 256)); // do not use full fixed here so that it can eventually handle larger levels
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flags.CompatFlags[SLOT_BCOMPAT] |= BCOMPATF_REBUILDNODES;
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}
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else if (sc.Compare("setthingskills"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETTHINGSKILLS);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setsectortexture"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETSECTORTEXTURE);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(SectorPlanes));
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sc.MustGetString();
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const FString texName = sc.String;
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const unsigned int texIndex = TexNames.Find(texName);
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const unsigned int texCount = TexNames.Size();
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if (texIndex == texCount)
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{
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TexNames.Push(texName);
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}
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CompatParams.Push(texIndex);
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}
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else if (sc.Compare("setsectorlight"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETSECTORLIGHT);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else
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{
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sc.UnGet();
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break;
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}
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}
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if (flags.ExtCommandIndex != ~0u)
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{
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CompatParams.Push(CP_END);
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}
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sc.MustGetStringName("}");
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for (j = 0; j < md5array.Size(); ++j)
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{
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BCompatMap[md5array[j]] = flags;
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}
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md5array.Clear();
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}
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}
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//==========================================================================
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//
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// CheckCompatibility
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//
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//==========================================================================
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|
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void CheckCompatibility(MapData *map)
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{
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FMD5Holder md5;
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FCompatValues *flags;
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ii_compatflags = 0;
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ii_compatflags2 = 0;
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ib_compatflags = 0;
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ii_compatparams = -1;
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// When playing Doom IWAD levels force COMPAT_SHORTTEX and COMPATF_LIGHT.
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// I'm not sure if the IWAD maps actually need COMPATF_LIGHT but it certainly does not hurt.
|
|
// TNT's MAP31 also needs COMPATF_STAIRINDEX but that only gets activated for TNT.WAD.
|
|
if (Wads.GetLumpFile(map->lumpnum) == Wads.GetIwadNum() && (gameinfo.flags & GI_COMPATSHORTTEX) && level.maptype == MAPTYPE_DOOM)
|
|
{
|
|
ii_compatflags = COMPATF_SHORTTEX|COMPATF_LIGHT;
|
|
if (gameinfo.flags & GI_COMPATSTAIRS) ii_compatflags |= COMPATF_STAIRINDEX;
|
|
}
|
|
|
|
map->GetChecksum(md5.Bytes);
|
|
|
|
flags = BCompatMap.CheckKey(md5);
|
|
|
|
if (developer >= DMSG_NOTIFY)
|
|
{
|
|
Printf("MD5 = ");
|
|
for (size_t j = 0; j < sizeof(md5.Bytes); ++j)
|
|
{
|
|
Printf("%02X", md5.Bytes[j]);
|
|
}
|
|
if (flags != NULL)
|
|
{
|
|
Printf(", cflags = %08x, cflags2 = %08x, bflags = %08x\n",
|
|
flags->CompatFlags[SLOT_COMPAT], flags->CompatFlags[SLOT_COMPAT2], flags->CompatFlags[SLOT_BCOMPAT]);
|
|
}
|
|
else
|
|
{
|
|
Printf("\n");
|
|
}
|
|
}
|
|
|
|
if (flags != NULL)
|
|
{
|
|
ii_compatflags |= flags->CompatFlags[SLOT_COMPAT];
|
|
ii_compatflags2 |= flags->CompatFlags[SLOT_COMPAT2];
|
|
ib_compatflags |= flags->CompatFlags[SLOT_BCOMPAT];
|
|
ii_compatparams = flags->ExtCommandIndex;
|
|
}
|
|
|
|
// Reset i_compatflags
|
|
compatflags.Callback();
|
|
compatflags2.Callback();
|
|
// Set floatbob compatibility for all maps with an original Hexen MAPINFO.
|
|
if (level.flags2 & LEVEL2_HEXENHACK)
|
|
{
|
|
ib_compatflags |= BCOMPATF_FLOATBOB;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// SetCompatibilityParams
|
|
//
|
|
//==========================================================================
|
|
|
|
void SetCompatibilityParams()
|
|
{
|
|
if (ii_compatparams != -1)
|
|
{
|
|
unsigned i = ii_compatparams;
|
|
|
|
while (i < CompatParams.Size() && CompatParams[i] != CP_END)
|
|
{
|
|
switch (CompatParams[i])
|
|
{
|
|
case CP_CLEARFLAGS:
|
|
{
|
|
if ((unsigned)CompatParams[i+1] < level.lines.Size())
|
|
{
|
|
line_t *line = &level.lines[CompatParams[i+1]];
|
|
line->flags &= ~CompatParams[i+2];
|
|
}
|
|
i+=3;
|
|
break;
|
|
}
|
|
case CP_SETFLAGS:
|
|
{
|
|
if ((unsigned)CompatParams[i+1] < level.lines.Size())
|
|
{
|
|
line_t *line = &level.lines[CompatParams[i+1]];
|
|
line->flags |= CompatParams[i+2];
|
|
}
|
|
i+=3;
|
|
break;
|
|
}
|
|
case CP_SETSPECIAL:
|
|
{
|
|
if ((unsigned)CompatParams[i+1] < level.lines.Size())
|
|
{
|
|
line_t *line = &level.lines[CompatParams[i+1]];
|
|
line->special = CompatParams[i+2];
|
|
for(int ii=0;ii<5;ii++)
|
|
{
|
|
line->args[ii] = CompatParams[i+ii+3];
|
|
}
|
|
}
|
|
i+=8;
|
|
break;
|
|
}
|
|
case CP_CLEARSPECIAL:
|
|
{
|
|
if ((unsigned)CompatParams[i+1] < level.lines.Size())
|
|
{
|
|
line_t *line = &level.lines[CompatParams[i+1]];
|
|
line->special = 0;
|
|
memset(line->args, 0, sizeof(line->args));
|
|
}
|
|
i += 2;
|
|
break;
|
|
}
|
|
case CP_SETACTIVATION:
|
|
{
|
|
if ((unsigned)CompatParams[i+1] < level.lines.Size())
|
|
{
|
|
line_t *line = &level.lines[CompatParams[i+1]];
|
|
line->activation = CompatParams[i+2];
|
|
}
|
|
i += 3;
|
|
break;
|
|
}
|
|
case CP_SETSECTOROFFSET:
|
|
{
|
|
if ((unsigned)CompatParams[i+1] < level.sectors.Size())
|
|
{
|
|
sector_t *sec = &level.sectors[CompatParams[i+1]];
|
|
const double delta = CompatParams[i + 3] / 65536.0;
|
|
secplane_t& plane = sector_t::floor == CompatParams[i + 2]
|
|
? sec->floorplane
|
|
: sec->ceilingplane;
|
|
plane.ChangeHeight(delta);
|
|
sec->ChangePlaneTexZ(CompatParams[i + 2], delta);
|
|
}
|
|
i += 4;
|
|
break;
|
|
}
|
|
case CP_SETSECTORSPECIAL:
|
|
{
|
|
const unsigned index = CompatParams[i + 1];
|
|
if (index < level.sectors.Size())
|
|
{
|
|
level.sectors[index].special = CompatParams[i + 2];
|
|
}
|
|
i += 3;
|
|
break;
|
|
}
|
|
case CP_SETWALLYSCALE:
|
|
{
|
|
if ((unsigned)CompatParams[i+1] < level.lines.Size())
|
|
{
|
|
side_t *side = level.lines[CompatParams[i+1]].sidedef[CompatParams[i+2]];
|
|
if (side != NULL)
|
|
{
|
|
side->SetTextureYScale(CompatParams[i+3], CompatParams[i+4] / 65536.);
|
|
}
|
|
}
|
|
i += 5;
|
|
break;
|
|
}
|
|
case CP_SETWALLTEXTURE:
|
|
{
|
|
if ((unsigned)CompatParams[i + 1] < level.lines.Size())
|
|
{
|
|
side_t *side = level.lines[CompatParams[i + 1]].sidedef[CompatParams[i + 2]];
|
|
if (side != NULL)
|
|
{
|
|
assert(TexNames.Size() > (unsigned int)CompatParams[i + 4]);
|
|
const FTextureID texID = TexMan.GetTexture(TexNames[CompatParams[i + 4]], FTexture::TEX_Any);
|
|
side->SetTexture(CompatParams[i + 3], texID);
|
|
}
|
|
}
|
|
i += 5;
|
|
break;
|
|
}
|
|
case CP_SETTHINGZ:
|
|
{
|
|
// When this is called, the things haven't been spawned yet so we can alter the position inside the MapThings array.
|
|
if ((unsigned)CompatParams[i+1] < MapThingsConverted.Size())
|
|
{
|
|
MapThingsConverted[CompatParams[i+1]].pos.Z = CompatParams[i+2]/256.;
|
|
}
|
|
i += 3;
|
|
break;
|
|
}
|
|
case CP_SETTAG:
|
|
{
|
|
if ((unsigned)CompatParams[i + 1] < level.sectors.Size())
|
|
{
|
|
// this assumes that the sector does not have any tags yet!
|
|
if (CompatParams[i + 2] == 0)
|
|
{
|
|
tagManager.RemoveSectorTags(CompatParams[i + 1]);
|
|
}
|
|
else
|
|
{
|
|
tagManager.AddSectorTag(CompatParams[i + 1], CompatParams[i + 2]);
|
|
}
|
|
}
|
|
i += 3;
|
|
break;
|
|
}
|
|
case CP_SETTHINGFLAGS:
|
|
{
|
|
if ((unsigned)CompatParams[i + 1] < MapThingsConverted.Size())
|
|
{
|
|
MapThingsConverted[CompatParams[i + 1]].flags = CompatParams[i + 2];
|
|
}
|
|
i += 3;
|
|
break;
|
|
}
|
|
case CP_SETVERTEX:
|
|
{
|
|
if ((unsigned)CompatParams[i + 1] < level.vertexes.Size())
|
|
{
|
|
level.vertexes[CompatParams[i + 1]].p.X = CompatParams[i + 2] / 256.;
|
|
level.vertexes[CompatParams[i + 1]].p.Y = CompatParams[i + 3] / 256.;
|
|
}
|
|
i += 4;
|
|
break;
|
|
}
|
|
case CP_SETTHINGSKILLS:
|
|
{
|
|
if ((unsigned)CompatParams[i + 1] < MapThingsConverted.Size())
|
|
{
|
|
MapThingsConverted[CompatParams[i + 1]].SkillFilter = CompatParams[i + 2];
|
|
}
|
|
i += 3;
|
|
break;
|
|
}
|
|
case CP_SETSECTORTEXTURE:
|
|
{
|
|
if ((unsigned)CompatParams[i + 1] < level.sectors.Size())
|
|
{
|
|
sector_t *sec = &level.sectors[CompatParams[i+1]];
|
|
assert (sec != nullptr);
|
|
secplane_t& plane = sector_t::floor == CompatParams[i + 2]
|
|
? sec->floorplane
|
|
: sec->ceilingplane;
|
|
assert(TexNames.Size() > (unsigned int)CompatParams[i + 3]);
|
|
const FTextureID texID = TexMan.GetTexture(TexNames[CompatParams[i + 3]], FTexture::TEX_Any);
|
|
|
|
sec->SetTexture(CompatParams[i + 2], texID);
|
|
}
|
|
i += 4;
|
|
break;
|
|
}
|
|
case CP_SETSECTORLIGHT:
|
|
{
|
|
if ((unsigned)CompatParams[i + 1] < level.sectors.Size())
|
|
{
|
|
sector_t *sec = &level.sectors[CompatParams[i+1]];
|
|
assert (sec != nullptr);
|
|
|
|
sec->SetLightLevel((unsigned)CompatParams[i + 2]);
|
|
}
|
|
i += 3;
|
|
break;
|
|
}
|
|
case CP_SETLINESECTORREF:
|
|
{
|
|
if ((unsigned)CompatParams[i + 1] < level.lines.Size())
|
|
{
|
|
line_t *line = &level.lines[CompatParams[i + 1]];
|
|
assert(line != nullptr);
|
|
side_t *side = line->sidedef[CompatParams[i + 2]];
|
|
if (side != nullptr && (unsigned)CompatParams[i + 3] < level.sectors.Size())
|
|
{
|
|
side->sector = &level.sectors[CompatParams[i + 3]];
|
|
}
|
|
}
|
|
i += 4;
|
|
break;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD mapchecksum
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (mapchecksum)
|
|
{
|
|
MapData *map;
|
|
uint8_t cksum[16];
|
|
|
|
if (argv.argc() < 2)
|
|
{
|
|
Printf("Usage: mapchecksum <map> ...\n");
|
|
}
|
|
for (int i = 1; i < argv.argc(); ++i)
|
|
{
|
|
map = P_OpenMapData(argv[i], true);
|
|
if (map == NULL)
|
|
{
|
|
Printf("Cannot load %s as a map\n", argv[i]);
|
|
}
|
|
else
|
|
{
|
|
map->GetChecksum(cksum);
|
|
const char *wadname = Wads.GetWadName(Wads.GetLumpFile(map->lumpnum));
|
|
delete map;
|
|
for (size_t j = 0; j < sizeof(cksum); ++j)
|
|
{
|
|
Printf("%02X", cksum[j]);
|
|
}
|
|
Printf(" // %s %s\n", wadname, argv[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD hiddencompatflags
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (hiddencompatflags)
|
|
{
|
|
Printf("%08x %08x %08x\n", ii_compatflags, ii_compatflags2, ib_compatflags);
|
|
}
|