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r_decal.cpp
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Split drawer command queue from drawer threads
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2017-02-04 12:38:05 +01:00 |
r_decal.h
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Move renderer singletons into a RenderThread class
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2017-02-04 00:25:37 +01:00 |
r_particle.cpp
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Fix portals draw segment indexing bug
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2017-02-09 22:58:28 +01:00 |
r_particle.h
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Move renderer singletons into a RenderThread class
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2017-02-04 00:25:37 +01:00 |
r_playersprite.cpp
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Fix camera shader colormap (invulnerability effect) not getting applied to hardware accelerated player sprites
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2017-02-07 20:43:41 +01:00 |
r_playersprite.h
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Hook up thread slices and eliminate some statics hiding in misc functions
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2017-02-04 15:51:54 +01:00 |
r_sprite.cpp
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Remove software renderer internals from F3DFloor
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2017-02-04 19:13:56 +01:00 |
r_sprite.h
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Move renderer singletons into a RenderThread class
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2017-02-04 00:25:37 +01:00 |
r_visiblesprite.cpp
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Fix voxel clipping bug
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2017-02-11 23:23:34 +01:00 |
r_visiblesprite.h
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Move renderer singletons into a RenderThread class
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2017-02-04 00:25:37 +01:00 |
r_visiblespritelist.cpp
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Move renderer singletons into a RenderThread class
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2017-02-04 00:25:37 +01:00 |
r_visiblespritelist.h
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Move renderer singletons into a RenderThread class
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2017-02-04 00:25:37 +01:00 |
r_voxel.cpp
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Add true color support to voxel renderer
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2017-02-12 01:27:26 +01:00 |
r_voxel.h
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Enable Ken Silverman's voxel drawing code now that he has given us permission to license it as GPL
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2017-02-11 22:10:52 +01:00 |
r_wallsprite.cpp
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Split drawer command queue from drawer threads
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2017-02-04 12:38:05 +01:00 |
r_wallsprite.h
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Split drawer command queue from drawer threads
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2017-02-04 12:38:05 +01:00 |