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https://github.com/ZDoom/gzdoom.git
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5849c83028
Added gl_renderbuffers CVAR that disables render buffers Added patch shader support to FShaderProgram Added OpenGL 2 fallback support to render buffers
10 lines
136 B
GLSL
10 lines
136 B
GLSL
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in vec2 TexCoord;
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out vec4 FragColor;
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uniform sampler2D Bloom;
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void main()
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{
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FragColor = vec4(texture(Bloom, TexCoord).rgb, 0.0);
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}
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