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afxres.h
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boing1.ico
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boing2.ico
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boing3.ico
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boing4.ico
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boing5.ico
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boing6.ico
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boing7.ico
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boing8.ico
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critsec.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
deadguy.bmp
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- Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it.
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2017-09-16 04:16:14 -04:00 |
eaxedit.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
fb_d3d9.cpp
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- fixed: D3DFB::DoClear did not call Super::DoClear when vid_hw2d was false.
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2017-06-07 03:55:02 -04:00 |
fb_d3d9_wipe.cpp
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fb_ddraw.cpp
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- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
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2017-06-07 09:26:06 +02:00 |
hardware.cpp
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- Fix swtruecolor cvar messing up the chosen video mode
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2017-07-23 20:54:03 +02:00 |
hardware.h
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helperthread.cpp
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helperthread.h
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i_cd.cpp
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i_crash.cpp
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i_dijoy.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
i_input.cpp
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i_input.h
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i_keyboard.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
i_main.cpp
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- Make sure a hung worker thread always crashes the application
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2017-05-21 12:03:12 +02:00 |
i_mouse.cpp
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- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
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2017-06-07 09:26:06 +02:00 |
i_rawps2.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
i_specialpaths.cpp
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i_system.cpp
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Add GOG path for Doom 3: BFG Edition
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2017-08-26 09:01:02 +02:00 |
i_system.h
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Revert "- fix linux compile"
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2017-08-20 08:01:41 +02:00 |
i_xinput.cpp
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Fixed non-functional XInput support when built with modern Windows SDKs
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2017-04-18 10:42:05 +03:00 |
icon1.ico
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- Added an .ico file compiled by Kinsie from an image set on the forum.
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2017-09-07 17:18:26 -04:00 |
optwin32.h
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rawinput.h
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resource.h
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st_start.cpp
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- fixed: Changed IWAD_FILENUM to a dynamic lookup.
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2017-09-13 04:19:03 -04:00 |
wglext.h
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win32gliface.cpp
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Add vid_scalemode support to GL framebuffer
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2017-07-23 00:33:56 +02:00 |
win32gliface.h
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- took DCanvas and all its subtypes out of the DObject tree.
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2017-04-14 10:48:18 +02:00 |
win32iface.h
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- took DCanvas and all its subtypes out of the DObject tree.
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2017-04-14 10:48:18 +02:00 |
win32swiface.h
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- took DCanvas and all its subtypes out of the DObject tree.
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2017-04-14 10:48:18 +02:00 |
win32video.cpp
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- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
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2017-06-07 09:26:06 +02:00 |
winres.h
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zdoom.exe.manifest
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zdoom.rc
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Revert "- In software rendering, lights now check if they are too far above or below a certain plane before rendering. An example of this is in unloved.pk3 where in map02, some lights are above the ceiling."
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2017-08-18 18:19:39 -04:00 |