gzdoom/specs
Christoph Oelckers f2dcff4386 - more options for Doom 64 style gradients on walls:
* Colors can npw be defined per sidedef, not only per sector.
* Gradients can be selectively disabled or vertically flipped per wall tier.
* Gradients can be clamped to their respective tier, i.e top and bottom of the tier, not the front sector defines where it starts.

The per-wall colors are implemented for hardware and softpoly renderer only, but not for the classic software renderer, because its code is far too scattered to do this efficiently.
2018-11-11 16:04:36 +01:00
..
udmf.txt Normalize line endings 2016-03-01 09:47:10 -06:00
udmf_zdoom.txt - more options for Doom 64 style gradients on walls: 2018-11-11 16:04:36 +01:00
usdf.txt - there seem to be some problems with the line endings... 2016-10-30 23:44:55 +01:00
usdf_zdoom.txt - allow specifying specials in ZSDF by name. 2017-02-26 17:05:04 +01:00