gzdoom/wadsrc/static/zscript
2017-02-08 18:42:24 -05:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - fixed error in vertical velocity calculation for A_SkullAttack. 2017-01-21 19:56:54 +01:00
heretic - fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all. 2017-01-08 19:07:26 +01:00
hexen - fixed calculations in AdjusrPlayerAngle. 2017-02-04 16:44:43 +01:00
inventory - moved the scalar class properties of PClassInventory into AInventory. 2017-02-08 16:57:48 +01:00
menu - some work on the base classes for menus. None of this is being used yet. 2017-02-04 00:19:25 +01:00
raven - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
shared Merge https://github.com/coelckers/gzdoom 2017-02-08 18:42:24 -05:00
strife - streamlined font handling for scripts a bit. 2017-02-05 13:14:22 +01:00
actor.txt Merge https://github.com/coelckers/gzdoom 2017-02-08 18:42:24 -05:00
actor_checks.txt - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
base.txt - Turned DropItem into a plain struct again like it was before the scripting branch got merged. 2017-02-08 20:37:22 +01:00
compatibility.txt - streamlined font handling for scripts a bit. 2017-02-05 13:14:22 +01:00
constants.txt Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-20 00:22:29 +01:00
dynarrays.txt some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
mapdata.txt - skriptified the skybox actors. 2017-01-14 18:04:49 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00