mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-24 04:51:41 +00:00
162 lines
4.4 KiB
Text
162 lines
4.4 KiB
Text
/*
|
|
** a_health.cpp
|
|
** All health items
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2000-2016 Randy Heit
|
|
** Copyright 2006-2017 Cheistoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
class Health : Inventory
|
|
{
|
|
transient int PrevHealth;
|
|
/*meta*/ int LowHealth;
|
|
/*meta*/ String LowHealthMessage;
|
|
|
|
property LowMessage: LowHealth, LowHealthMessage;
|
|
|
|
Default
|
|
{
|
|
Inventory.Amount 1;
|
|
Inventory.MaxAmount 0;
|
|
Inventory.PickupSound "misc/health_pkup";
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// AHealth :: PickupMessage
|
|
//
|
|
//===========================================================================
|
|
override String PickupMessage ()
|
|
{
|
|
if (PrevHealth < LowHealth)
|
|
{
|
|
String message = LowHealthMessage;
|
|
if (message.Length() != 0)
|
|
{
|
|
return message;
|
|
}
|
|
}
|
|
return Super.PickupMessage();
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// TryPickup
|
|
//
|
|
//===========================================================================
|
|
|
|
override bool TryPickup (in out Actor other)
|
|
{
|
|
PrevHealth = other.player != NULL ? other.player.health : other.health;
|
|
|
|
// P_GiveBody adds one new feature, applied only if it is possible to pick up negative health:
|
|
// Negative values are treated as positive percentages, ie Amount -100 means 100% health, ignoring max amount.
|
|
if (other.GiveBody(Amount, MaxAmount))
|
|
{
|
|
GoAwayAndDie();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
class HealthPickup : Inventory
|
|
{
|
|
int autousemode;
|
|
|
|
property AutoUse: autousemode;
|
|
|
|
Default
|
|
{
|
|
Inventory.DefMaxAmount;
|
|
+INVENTORY.INVBAR
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// CreateCopy
|
|
//
|
|
//===========================================================================
|
|
|
|
override Inventory CreateCopy (Actor other)
|
|
{
|
|
Inventory copy = Super.CreateCopy (other);
|
|
copy.health = health;
|
|
return copy;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// CreateTossable
|
|
//
|
|
//===========================================================================
|
|
|
|
override Inventory CreateTossable ()
|
|
{
|
|
Inventory copy = Super.CreateTossable ();
|
|
if (copy != NULL)
|
|
{
|
|
copy.health = health;
|
|
}
|
|
return copy;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// HandlePickup
|
|
//
|
|
//===========================================================================
|
|
|
|
override bool HandlePickup (Inventory item)
|
|
{
|
|
// HealthPickups that are the same type but have different health amounts
|
|
// do not count as the same item.
|
|
if (item.health == health)
|
|
{
|
|
return Super.HandlePickup (item);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// Use
|
|
//
|
|
//===========================================================================
|
|
|
|
override bool Use (bool pickup)
|
|
{
|
|
return Owner.GiveBody (health, 0);
|
|
}
|
|
|
|
|
|
}
|