gzdoom/wadsrc/static/zscript/actors/shared
alexey.lysiuk c20a7f53c9 - do not report missing camera target if its TID is zero
This handles the case with setting TID of thing to follow after camera spawning, e.g. via ACS

https://forum.zdoom.org/viewtopic.php?t=69690
2020-08-27 11:57:25 +03:00
..
blood.zs
botstuff.zs
bridge.zs
camera.zs - do not report missing camera target if its TID is zero 2020-08-27 11:57:25 +03:00
debris.zs
decal.zs
dog.zs
dynlights.zs - fixed initial setup for dynamic light actors 2019-09-02 12:20:13 +02:00
fastprojectile.zs - when adding some minmum lateral movement to trigger collision detection, do not just set Vel.X but actually use a vector pointing in the proper facing direction of the actor. 2019-10-20 14:02:28 +02:00
fountain.zs
hatetarget.zs
ice.zs - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
itemeffects.zs
mapmarker.zs
movingcamera.zs
randomspawner.zs
secrettrigger.zs
sectoraction.zs
setcolor.zs
sharedmisc.zs
skies.zs
soundenvironment.zs
soundsequence.zs
spark.zs - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
specialspot.zs
splashes.zs
teleport.zs - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
waterzone.zs