..
bloomcombine.fp
Added bloom and tonemap to menus
2016-07-29 21:31:20 +02:00
bloomextract.fp
Fix bloom shader missing its target
2016-08-14 09:05:50 +02:00
burn.fp
- changed deprecated texture sampler access function names.
2014-11-28 12:28:45 +01:00
colormap.fp
- draw the colormap blend after postprocessing, not before it.
2016-09-01 17:14:51 +02:00
fogboundary.fp
- reactivate compatibility profile so that immediate mode drawing can be used on older hardware not supporting persistently mapped buffers.
2014-07-17 02:37:18 +02:00
func_brightmap.fp
- changed deprecated texture sampler access function names.
2014-11-28 12:28:45 +01:00
func_defaultlight.fp
shader rework
2014-05-12 14:45:41 +02:00
func_normal.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
func_notexture.fp
shader rework
2014-05-12 14:45:41 +02:00
func_warp1.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
func_warp2.fp
- make the warp2 shader's formula match the software renderer's.
2016-05-04 13:47:40 +02:00
func_warp3.fp
- make the warp2 shader's formula match the software renderer's.
2016-05-04 13:47:40 +02:00
func_wavex.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_jagged.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_noise.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_smooth.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_smoothnoise.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_smoothtranslucent.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_standard.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_swirly.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
lensdistortion.fp
Fix aspect ratio and texture clipping in lens shader
2016-08-04 15:47:15 +02:00
main.fp
- removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.)
2016-09-01 11:52:52 +02:00
main.vp
- added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening...
2016-08-22 15:31:23 +02:00
present.fp
Make sure we never pass a negative value to pow, and optimize gamma uniform
2016-08-16 00:01:18 +02:00
screenquad.vp
Moved state to FGLPostProcessState and merged vertex shaders
2016-08-06 11:51:08 +02:00
screenquadscale.vp
- use static buffer data and a uniform to handle the texture positioning of the present shader.
2016-08-08 16:06:02 +02:00
shaderdefs.i
- added quad drawer interface so that this part can be done without altering a vertex buffer.
2016-08-22 14:00:25 +02:00
stencil.fp
- all shaders now compile in core profile.
2014-07-15 01:05:53 +02:00
tonemap.fp
- removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.)
2016-09-01 11:52:52 +02:00