mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-08 22:11:09 +00:00
71c7f2b42c
'ceilingterrain' is needed because the top of 3D-floors refers to the model sector's ceiling, so in order to give a 3D floor a terrain it must be assignable to the sector's ceiling. Note that although it is basically the same property, its actual function bears no relevance to its use in Eternity.
618 lines
9.2 KiB
C
618 lines
9.2 KiB
C
// 'None' must always be the first name.
|
|
xx(None)
|
|
xx(Null)
|
|
|
|
xx(Super)
|
|
xx(Object)
|
|
xx(Actor)
|
|
|
|
xx(Untranslated)
|
|
|
|
xx(Doom)
|
|
xx(Heretic)
|
|
xx(Hexen)
|
|
xx(Strife)
|
|
xx(Raven)
|
|
|
|
// blood spawning
|
|
xx(Blood)
|
|
xx(BloodSplatter)
|
|
xx(AxeBlood)
|
|
xx(Spray)
|
|
|
|
// Invulnerability types
|
|
xx(Ghost)
|
|
xx(Reflective)
|
|
|
|
// Invisibility types
|
|
xx(Additive)
|
|
xx(Cumulative)
|
|
xx(Fuzzy)
|
|
xx(Opaque)
|
|
xx(Stencil)
|
|
xx(AddStencil)
|
|
|
|
// Render styles
|
|
xx(Normal)
|
|
xx(SoulTrans)
|
|
xx(OptFuzzy)
|
|
xx(Add)
|
|
xx(Shaded)
|
|
xx(AddShaded)
|
|
xx(TranslucentStencil)
|
|
xx(Shadow)
|
|
xx(Subtract)
|
|
xx(Subtractive)
|
|
xx(FillColor)
|
|
|
|
// Healingradius types
|
|
xx(Mana)
|
|
xx(Armor)
|
|
|
|
// Per-actor sound channels
|
|
xx(Auto)
|
|
xx(Weapon)
|
|
xx(Voice)
|
|
xx(Item)
|
|
xx(Body)
|
|
xx(SoundSlot5)
|
|
xx(SoundSlot6)
|
|
xx(SoundSlot7)
|
|
|
|
// Hexen sound sequence names
|
|
xx(Platform)
|
|
xx(PlatformMetal)
|
|
xx(Silence)
|
|
xx(Lava)
|
|
xx(Water)
|
|
xx(Ice)
|
|
xx(Earth)
|
|
xx(PlatformMetal2)
|
|
xx(DoorNormal)
|
|
xx(DoorHeavy)
|
|
xx(DoorMetal)
|
|
xx(DoorCreak)
|
|
xx(DoorMetal2)
|
|
xx(Wind)
|
|
|
|
xx(PointPusher)
|
|
xx(PointPuller)
|
|
|
|
xx(UpperStackLookOnly)
|
|
xx(LowerStackLookOnly)
|
|
|
|
xx(BulletPuff)
|
|
xx(StrifePuff)
|
|
xx(MaulerPuff)
|
|
|
|
// Special bosses A_BossDeath knows about
|
|
xx(Fatso)
|
|
xx(Arachnotron)
|
|
xx(BaronOfHell)
|
|
xx(Cyberdemon)
|
|
xx(SpiderMastermind)
|
|
xx(Ironlich)
|
|
xx(Minotaur)
|
|
xx(Sorcerer2)
|
|
|
|
// P_SpawnMapThing checks for these as health items (I smell a FIXME)
|
|
xx(Berserk)
|
|
xx(Soulsphere)
|
|
xx(Megasphere) // also counts as armor for P_SpawnMapThing
|
|
|
|
// Standard player classes
|
|
xx(DoomPlayer)
|
|
xx(HereticPlayer)
|
|
xx(StrifePlayer)
|
|
xx(FighterPlayer)
|
|
xx(ClericPlayer)
|
|
xx(MagePlayer)
|
|
xx(ChexPlayer)
|
|
xx(ChickenPlayer)
|
|
xx(PigPlayer)
|
|
|
|
// Flechette names for the different Hexen player classes
|
|
xx(ArtiPoisonBag1)
|
|
xx(ArtiPoisonBag2)
|
|
xx(ArtiPoisonBag3)
|
|
|
|
// Strife quests
|
|
xx(QuestItem)
|
|
|
|
// Armor
|
|
xx(BasicArmor)
|
|
|
|
// The Wings of Wrath
|
|
xx(ArtiFly)
|
|
|
|
// Doom ammo types
|
|
xx(Clip)
|
|
xx(Shell)
|
|
xx(RocketAmmo)
|
|
xx(Cell)
|
|
|
|
// Hexen Mana
|
|
xx(Mana1)
|
|
xx(Mana2)
|
|
|
|
// Hexen's fourth weapons
|
|
xx(FWeapQuietus)
|
|
xx(CWeapWraithverge)
|
|
xx(MWeapBloodscourge)
|
|
|
|
// Misc Hexen classes
|
|
xx(LightningZap)
|
|
|
|
// Ammo and weapon names for the Strife status bar
|
|
xx(ClipOfBullets)
|
|
xx(PoisonBolts)
|
|
xx(ElectricBolts)
|
|
xx(HEGrenadeRounds)
|
|
xx(PhosphorusGrenadeRounds)
|
|
xx(MiniMissiles)
|
|
xx(EnergyPod)
|
|
|
|
xx(StrifeCrossbow)
|
|
xx(AssaultGun)
|
|
xx(FlameThrower)
|
|
xx(MiniMissileLauncher)
|
|
xx(StrifeGrenadeLauncher)
|
|
xx(Mauler)
|
|
|
|
xx(AcolyteBlue)
|
|
xx(SpectralLightningV1)
|
|
xx(SpectralLightningV2)
|
|
xx(TeleportDest)
|
|
xx(TeleportDest2)
|
|
|
|
// Strife's spectres
|
|
xx(AlienSpectre1)
|
|
xx(AlienSpectre2)
|
|
xx(AlienSpectre3)
|
|
xx(AlienSpectre4)
|
|
xx(AlienSpectre5)
|
|
xx(Oracle)
|
|
|
|
xx(Chicken)
|
|
xx(Pig)
|
|
|
|
// Standard animator names.
|
|
xx(Spawn)
|
|
xx(See)
|
|
xx(Pain)
|
|
xx(Melee)
|
|
xx(Missile)
|
|
xx(Crash)
|
|
xx(Death)
|
|
xx(Raise)
|
|
xx(Wound)
|
|
xx(Heal)
|
|
xx(Crush)
|
|
xx(Yes)
|
|
xx(No)
|
|
xx(Greetings)
|
|
xx(Idle)
|
|
xx(GenericFreezeDeath)
|
|
xx(GenericCrush)
|
|
|
|
// Bounce state names
|
|
xx(Bounce)
|
|
xx(Wall)
|
|
xx(Floor)
|
|
xx(Ceiling)
|
|
xx(Creature)
|
|
|
|
// Compatible death names for the decorate parser.
|
|
xx(XDeath)
|
|
xx(Burn)
|
|
//xx(Ice) // already defined above
|
|
xx(Disintegrate)
|
|
xx(Brainexplode)
|
|
|
|
// Weapon animator names.
|
|
xx(Select)
|
|
xx(Deselect)
|
|
xx(Ready)
|
|
xx(Fire)
|
|
xx(Hold)
|
|
xx(AltFire)
|
|
xx(AltHold)
|
|
xx(Flash)
|
|
xx(AltFlash)
|
|
xx(Reload)
|
|
xx(Zoom)
|
|
xx(User1)
|
|
xx(User2)
|
|
xx(User3)
|
|
xx(User4)
|
|
|
|
// State names used by ASwitchableDecoration
|
|
xx(Active)
|
|
xx(Inactive)
|
|
|
|
// State names used by ACustomInventory
|
|
xx(Pickup)
|
|
xx(Use)
|
|
xx(Drop)
|
|
|
|
xx(Fist)
|
|
//xx(Berserk)
|
|
xx(Chainsaw)
|
|
xx(Pistol)
|
|
xx(Shotgun)
|
|
xx(SSG)
|
|
xx(Chaingun)
|
|
xx(Rocket)
|
|
xx(Plasma)
|
|
xx(BFG)
|
|
//xx(Railgun)
|
|
xx(Dagger)
|
|
|
|
// Damage types
|
|
//xx(Fire) already defined above
|
|
//xx(Ice)
|
|
//xx(Disintegrate)
|
|
xx(Drowning)
|
|
xx(Slime)
|
|
//xx(Crush)
|
|
xx(Telefrag)
|
|
xx(Falling)
|
|
xx(Suicide)
|
|
xx(Exit)
|
|
xx(Railgun)
|
|
xx(Poison)
|
|
xx(Electric)
|
|
xx(BFGSplash)
|
|
xx(DrainLife) // A weapon like the Sigil that drains your life away.
|
|
xx(Massacre) // For death by a cheater!
|
|
//(Melee) already defined above, so don't define it again
|
|
xx(InstantDeath) // Strife "instant death"
|
|
xx(PoisonCloud) // makes monsters howl.
|
|
xx(Hitscan) // for normal guns and the like
|
|
|
|
// Special death name for getting killed excessively. Could be used as
|
|
// a damage type if you wanted to force an extreme death.
|
|
xx(Extreme)
|
|
xx(MDK)
|
|
xx(Cast) // 'damage type' for the cast call
|
|
|
|
// Special names for thingdef_exp.cpp
|
|
xx(Random)
|
|
xx(Random2)
|
|
xx(Cos)
|
|
xx(Sin)
|
|
xx(Alpha)
|
|
xx(Angle)
|
|
xx(Args)
|
|
xx(CeilingZ)
|
|
xx(FloorZ)
|
|
xx(Health)
|
|
xx(Pitch)
|
|
xx(Special)
|
|
xx(TID)
|
|
xx(TIDtoHate)
|
|
xx(WaterLevel)
|
|
xx(X)
|
|
xx(Y)
|
|
xx(Z)
|
|
xx(MomX)
|
|
xx(MomY)
|
|
xx(MomZ)
|
|
xx(Abs)
|
|
xx(ACS_NamedExecuteWithResult)
|
|
xx(CallACS)
|
|
xx(Sqrt)
|
|
xx(CheckClass)
|
|
xx(IsPointerEqual)
|
|
xx(Pick)
|
|
|
|
// Various actor names which are used internally
|
|
xx(MapSpot)
|
|
xx(PatrolPoint)
|
|
xx(PatrolSpecial)
|
|
xx(Communicator)
|
|
|
|
// Textmap properties
|
|
//xx(X)
|
|
//xx(Y)
|
|
xx(ZFloor)
|
|
xx(ZCeiling)
|
|
xx(Height)
|
|
//xx(Tid)
|
|
//xx(Angle)
|
|
xx(Type)
|
|
//xx(Special)
|
|
xx(Arg0)
|
|
xx(Arg1)
|
|
xx(Arg2)
|
|
xx(Arg3)
|
|
xx(Arg4)
|
|
xx(Arg0Str)
|
|
xx(Arg1Str)
|
|
xx(Id)
|
|
xx(MoreIds)
|
|
xx(V1)
|
|
xx(V2)
|
|
|
|
xx(Sidefront)
|
|
xx(Sideback)
|
|
xx(Offsetx)
|
|
xx(Offsety)
|
|
xx(Texturetop)
|
|
xx(Texturebottom)
|
|
xx(Texturemiddle)
|
|
xx(Sector)
|
|
xx(Heightfloor)
|
|
xx(Heightceiling)
|
|
xx(Lightlevel)
|
|
xx(Texturefloor)
|
|
xx(Textureceiling)
|
|
xx(Nodecals)
|
|
|
|
xx(Skill1)
|
|
xx(Skill2)
|
|
xx(Skill3)
|
|
xx(Skill4)
|
|
xx(Skill5)
|
|
xx(Skill6)
|
|
xx(Skill7)
|
|
xx(Skill8)
|
|
xx(Skill9)
|
|
xx(Skill10)
|
|
xx(Skill11)
|
|
xx(Skill12)
|
|
xx(Skill13)
|
|
xx(Skill14)
|
|
xx(Skill15)
|
|
xx(Skill16)
|
|
xx(Medium)
|
|
xx(Hard)
|
|
xx(Ambush)
|
|
xx(Dormant)
|
|
xx(Class0)
|
|
xx(Class1)
|
|
xx(Class2)
|
|
xx(Class3)
|
|
xx(Class4)
|
|
xx(Class5)
|
|
xx(Class6)
|
|
xx(Class7)
|
|
xx(Class8)
|
|
xx(Class9)
|
|
xx(Class10)
|
|
xx(Class11)
|
|
xx(Class12)
|
|
xx(Class13)
|
|
xx(Class14)
|
|
xx(Class15)
|
|
xx(Class16)
|
|
xx(Single)
|
|
xx(Coop)
|
|
xx(Dm)
|
|
xx(Translucent)
|
|
xx(Invisible)
|
|
xx(Friend)
|
|
xx(Strifeally)
|
|
xx(Standing)
|
|
xx(Countsecret)
|
|
xx(Score)
|
|
xx(Roll)
|
|
xx(Scale)
|
|
xx(ScaleX)
|
|
xx(ScaleY)
|
|
xx(Floatbobphase)
|
|
|
|
xx(Blocking)
|
|
xx(Blockmonsters)
|
|
xx(Twosided)
|
|
xx(Dontpegtop)
|
|
xx(Dontpegbottom)
|
|
xx(Secret)
|
|
xx(Blocksound)
|
|
xx(Dontdraw)
|
|
xx(Mapped)
|
|
xx(Monsteractivate)
|
|
xx(Blockplayers)
|
|
xx(Blockeverything)
|
|
xx(Zoneboundary)
|
|
xx(Jumpover)
|
|
xx(Blockfloaters)
|
|
xx(Clipmidtex)
|
|
xx(Wrapmidtex)
|
|
xx(Midtex3d)
|
|
xx(Checkswitchrange)
|
|
xx(Firstsideonly)
|
|
xx(Transparent)
|
|
xx(Passuse)
|
|
xx(Repeatspecial)
|
|
xx(Conversation)
|
|
xx(Locknumber)
|
|
xx(Midtex3dimpassible)
|
|
|
|
xx(Playercross)
|
|
xx(Playeruse)
|
|
xx(Playeruseback)
|
|
xx(Monstercross)
|
|
xx(Impact)
|
|
xx(Playerpush)
|
|
xx(Missilecross)
|
|
xx(Anycross)
|
|
xx(Monsteruse)
|
|
xx(Monsterpush)
|
|
|
|
xx(ZDoom)
|
|
xx(ZDoomTranslated)
|
|
xx(Vavoom)
|
|
|
|
xx(Xpanningfloor)
|
|
xx(Ypanningfloor)
|
|
xx(Xpanningceiling)
|
|
xx(Ypanningceiling)
|
|
xx(Xscalefloor)
|
|
xx(Yscalefloor)
|
|
xx(Xscaleceiling)
|
|
xx(Yscaleceiling)
|
|
xx(Rotationfloor)
|
|
xx(Rotationceiling)
|
|
xx(Lightfloor)
|
|
xx(Lightceiling)
|
|
xx(Lightfloorabsolute)
|
|
xx(Lightceilingabsolute)
|
|
xx(Gravity)
|
|
xx(Lightcolor)
|
|
xx(Fadecolor)
|
|
xx(Desaturation)
|
|
xx(SoundSequence)
|
|
xx(Silent)
|
|
xx(Nofallingdamage)
|
|
xx(Dropactors)
|
|
xx(NoRespawn)
|
|
xx(Alphafloor)
|
|
xx(Alphaceiling)
|
|
xx(Renderstylefloor)
|
|
xx(Renderstyleceiling)
|
|
xx(Waterzone)
|
|
|
|
xx(offsetx_top)
|
|
xx(offsety_top)
|
|
xx(offsetx_mid)
|
|
xx(offsety_mid)
|
|
xx(offsetx_bottom)
|
|
xx(offsety_bottom)
|
|
xx(scalex_top)
|
|
xx(scaley_top)
|
|
xx(scalex_mid)
|
|
xx(scaley_mid)
|
|
xx(scalex_bottom)
|
|
xx(scaley_bottom)
|
|
xx(light)
|
|
xx(lightabsolute)
|
|
xx(lightfog)
|
|
xx(nofakecontrast)
|
|
xx(smoothlighting)
|
|
xx(blockprojectiles)
|
|
xx(blockuse)
|
|
xx(hidden)
|
|
xx(blocksight)
|
|
xx(blockhitscan)
|
|
|
|
xx(Renderstyle)
|
|
|
|
xx(ceilingplane_a)
|
|
xx(ceilingplane_b)
|
|
xx(ceilingplane_c)
|
|
xx(ceilingplane_d)
|
|
xx(floorplane_a)
|
|
xx(floorplane_b)
|
|
xx(floorplane_c)
|
|
xx(floorplane_d)
|
|
xx(damageamount)
|
|
xx(damagetype)
|
|
xx(damageinterval)
|
|
xx(leakiness)
|
|
xx(damageterraineffect)
|
|
xx(damagehazard)
|
|
xx(floorterrain)
|
|
xx(ceilingterrain)
|
|
|
|
// USDF keywords
|
|
xx(Amount)
|
|
xx(Text)
|
|
xx(Displaycost)
|
|
xx(Yesmessage)
|
|
xx(Nomessage)
|
|
xx(Log)
|
|
xx(Giveitem)
|
|
xx(Nextpage)
|
|
xx(Closedialog)
|
|
xx(Cost)
|
|
xx(Page)
|
|
xx(Count)
|
|
xx(Name)
|
|
xx(Panel)
|
|
xx(Dialog)
|
|
xx(Ifitem)
|
|
xx(Choice)
|
|
xx(Link)
|
|
|
|
// Special menus
|
|
xx(Mainmenu)
|
|
xx(Episodemenu)
|
|
xx(Playerclassmenu)
|
|
xx(HexenDefaultPlayerclassmenu)
|
|
xx(Skillmenu)
|
|
xx(Startgame)
|
|
xx(StartgameConfirm)
|
|
xx(StartgameConfirmed)
|
|
xx(Loadgamemenu)
|
|
xx(Savegamemenu)
|
|
xx(Readthismenu)
|
|
xx(Optionsmenu)
|
|
xx(Quitmenu)
|
|
xx(Savemenu)
|
|
xx(Playermenu)
|
|
|
|
xx(Playerbox)
|
|
xx(Team)
|
|
xx(Color)
|
|
xx(Red)
|
|
xx(Green)
|
|
xx(Blue)
|
|
xx(Class)
|
|
xx(Skin)
|
|
xx(Gender)
|
|
xx(Autoaim)
|
|
xx(Switch)
|
|
xx(Playerdisplay)
|
|
xx(Controlmessage)
|
|
xx(Crosshairs)
|
|
xx(Colorpickermenu)
|
|
xx(Mididevices)
|
|
xx(Aldevices)
|
|
xx(CustomizeControls)
|
|
xx(MessageOptions)
|
|
xx(AutomapOptions)
|
|
xx(ScoreboardOptions)
|
|
xx(MapColorMenu)
|
|
xx(GameplayOptions)
|
|
xx(CompatibilityOptions)
|
|
xx(MouseOptions)
|
|
xx(JoystickOptions)
|
|
xx(SoundOptions)
|
|
xx(AdvSoundOptions)
|
|
xx(ModReplayerOptions)
|
|
xx(VideoOptions)
|
|
xx(JoystickConfigMenu)
|
|
xx(VMEnterText)
|
|
xx(VMTestText)
|
|
xx(VideoModeMenu)
|
|
xx(res_0)
|
|
xx(res_1)
|
|
xx(res_2)
|
|
xx(res_3)
|
|
xx(res_4)
|
|
xx(res_5)
|
|
xx(res_6)
|
|
xx(res_7)
|
|
xx(res_8)
|
|
xx(res_9)
|
|
xx(AlwaysRun)
|
|
|
|
// end sequences
|
|
xx(Inter_Chess)
|
|
xx(Inter_Strife)
|
|
xx(Inter_Strife_Good)
|
|
xx(Inter_Strife_Sad)
|
|
xx(Inter_Strife_Bad)
|
|
xx(Inter_Strife_Lose)
|
|
xx(Inter_Strife_MAP03)
|
|
xx(Inter_Strife_MAP10)
|
|
xx(Multiplayer)
|
|
|
|
// more stuff
|
|
xx(ColorSet)
|
|
xx(NeverSwitchOnPickup)
|
|
xx(MoveBob)
|
|
xx(StillBob)
|
|
xx(PlayerClass)
|
|
xx(Wi_NoAutostartMap)
|