mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-08 22:11:09 +00:00
bf31d66d31
- The old algorithm is something I threw together that produced decent, but not spectacular results since it had a tendency to waste space by forcing everything onto "shelves". The new packer is the Skyline-MinWaste-WasteMap-BestFirstFit algorithm described by Jukka Jylanki in his paper *A Thousand Ways to Pack the Bin - A Practical Approach to Two-Dimensional Rectangle Bin Packing*, which can currently be read at http://clb.demon.fi/files/RectangleBinPack.pdf This is minus the optimization to rotate rectangles to make better fits.
135 lines
6.6 KiB
C++
135 lines
6.6 KiB
C++
/** @file GuillotineBinPack.h
|
|
@author Jukka Jylänki
|
|
|
|
@brief Implements different bin packer algorithms that use the GUILLOTINE data structure.
|
|
|
|
This work is released to Public Domain, do whatever you want with it.
|
|
*/
|
|
#pragma once
|
|
|
|
#include "tarray.h"
|
|
|
|
#include "Rect.h"
|
|
|
|
/** GuillotineBinPack implements different variants of bin packer algorithms that use the GUILLOTINE data structure
|
|
to keep track of the free space of the bin where rectangles may be placed. */
|
|
class GuillotineBinPack
|
|
{
|
|
public:
|
|
/// The initial bin size will be (0,0). Call Init to set the bin size.
|
|
GuillotineBinPack();
|
|
|
|
/// Initializes a new bin of the given size.
|
|
GuillotineBinPack(int width, int height);
|
|
|
|
/// (Re)initializes the packer to an empty bin of width x height units. Call whenever
|
|
/// you need to restart with a new bin.
|
|
void Init(int width, int height);
|
|
|
|
/// Specifies the different choice heuristics that can be used when deciding which of the free subrectangles
|
|
/// to place the to-be-packed rectangle into.
|
|
enum FreeRectChoiceHeuristic
|
|
{
|
|
RectBestAreaFit, ///< -BAF
|
|
RectBestShortSideFit, ///< -BSSF
|
|
RectBestLongSideFit, ///< -BLSF
|
|
RectWorstAreaFit, ///< -WAF
|
|
RectWorstShortSideFit, ///< -WSSF
|
|
RectWorstLongSideFit ///< -WLSF
|
|
};
|
|
|
|
/// Specifies the different choice heuristics that can be used when the packer needs to decide whether to
|
|
/// subdivide the remaining free space in horizontal or vertical direction.
|
|
enum GuillotineSplitHeuristic
|
|
{
|
|
SplitShorterLeftoverAxis, ///< -SLAS
|
|
SplitLongerLeftoverAxis, ///< -LLAS
|
|
SplitMinimizeArea, ///< -MINAS, Try to make a single big rectangle at the expense of making the other small.
|
|
SplitMaximizeArea, ///< -MAXAS, Try to make both remaining rectangles as even-sized as possible.
|
|
SplitShorterAxis, ///< -SAS
|
|
SplitLongerAxis ///< -LAS
|
|
};
|
|
|
|
/// Inserts a single rectangle into the bin. The packer might rotate the rectangle, in which case the returned
|
|
/// struct will have the width and height values swapped.
|
|
/// @param merge If true, performs free Rectangle Merge procedure after packing the new rectangle. This procedure
|
|
/// tries to defragment the list of disjoint free rectangles to improve packing performance, but also takes up
|
|
/// some extra time.
|
|
/// @param rectChoice The free rectangle choice heuristic rule to use.
|
|
/// @param splitMethod The free rectangle split heuristic rule to use.
|
|
Rect Insert(int width, int height, bool merge, FreeRectChoiceHeuristic rectChoice, GuillotineSplitHeuristic splitMethod);
|
|
|
|
/// Inserts a list of rectangles into the bin.
|
|
/// @param rects The list of rectangles to add. This list will be destroyed in the packing process.
|
|
/// @param dst The outputted list of rectangles. Note that the indices will not correspond to the input indices.
|
|
/// @param merge If true, performs Rectangle Merge operations during the packing process.
|
|
/// @param rectChoice The free rectangle choice heuristic rule to use.
|
|
/// @param splitMethod The free rectangle split heuristic rule to use.
|
|
void Insert(TArray<RectSize> &rects, TArray<Rect> &dst, bool merge,
|
|
FreeRectChoiceHeuristic rectChoice, GuillotineSplitHeuristic splitMethod);
|
|
|
|
// Implements GUILLOTINE-MAXFITTING, an experimental heuristic that's really cool but didn't quite work in practice.
|
|
// void InsertMaxFitting(TArray<RectSize> &rects, TArray<Rect> &dst, bool merge,
|
|
// FreeRectChoiceHeuristic rectChoice, GuillotineSplitHeuristic splitMethod);
|
|
|
|
/// Computes the ratio of used/total surface area. 0.00 means no space is yet used, 1.00 means the whole bin is used.
|
|
float Occupancy() const;
|
|
|
|
/// Returns the internal list of disjoint rectangles that track the free area of the bin. You may alter this vector
|
|
/// any way desired, as long as the end result still is a list of disjoint rectangles.
|
|
TArray<Rect> &GetFreeRectangles() { return freeRectangles; }
|
|
|
|
/// Returns the list of packed rectangles. You may alter this vector at will, for example, you can move a Rect from
|
|
/// this list to the Free Rectangles list to free up space on-the-fly, but notice that this causes fragmentation.
|
|
TArray<Rect> &GetUsedRectangles() { return usedRectangles; }
|
|
|
|
/// Performs a Rectangle Merge operation. This procedure looks for adjacent free rectangles and merges them if they
|
|
/// can be represented with a single rectangle. Takes up Theta(|freeRectangles|^2) time.
|
|
void MergeFreeList();
|
|
|
|
#ifdef _DEBUG
|
|
void DelDisjoint(const Rect &r) { disjointRects.Del(r); }
|
|
#endif
|
|
|
|
private:
|
|
int binWidth;
|
|
int binHeight;
|
|
|
|
/// Stores a list of all the rectangles that we have packed so far. This is used only to compute the Occupancy ratio,
|
|
/// so if you want to have the packer consume less memory, this can be removed.
|
|
TArray<Rect> usedRectangles;
|
|
|
|
/// Stores a list of rectangles that represents the free area of the bin. This rectangles in this list are disjoint.
|
|
TArray<Rect> freeRectangles;
|
|
|
|
#ifdef _DEBUG
|
|
/// Used to track that the packer produces proper packings.
|
|
DisjointRectCollection disjointRects;
|
|
#endif
|
|
|
|
/// Goes through the list of free rectangles and finds the best one to place a rectangle of given size into.
|
|
/// Running time is Theta(|freeRectangles|).
|
|
/// @param nodeIndex [out] The index of the free rectangle in the freeRectangles array into which the new
|
|
/// rect was placed.
|
|
/// @return A Rect structure that represents the placement of the new rect into the best free rectangle.
|
|
Rect FindPositionForNewNode(int width, int height, FreeRectChoiceHeuristic rectChoice, int *nodeIndex);
|
|
|
|
static int ScoreByHeuristic(int width, int height, const Rect &freeRect, FreeRectChoiceHeuristic rectChoice);
|
|
// The following functions compute (penalty) score values if a rect of the given size was placed into the
|
|
// given free rectangle. In these score values, smaller is better.
|
|
|
|
static int ScoreBestAreaFit(int width, int height, const Rect &freeRect);
|
|
static int ScoreBestShortSideFit(int width, int height, const Rect &freeRect);
|
|
static int ScoreBestLongSideFit(int width, int height, const Rect &freeRect);
|
|
|
|
static int ScoreWorstAreaFit(int width, int height, const Rect &freeRect);
|
|
static int ScoreWorstShortSideFit(int width, int height, const Rect &freeRect);
|
|
static int ScoreWorstLongSideFit(int width, int height, const Rect &freeRect);
|
|
|
|
/// Splits the given L-shaped free rectangle into two new free rectangles after placedRect has been placed into it.
|
|
/// Determines the split axis by using the given heuristic.
|
|
void SplitFreeRectByHeuristic(const Rect &freeRect, const Rect &placedRect, GuillotineSplitHeuristic method);
|
|
|
|
/// Splits the given L-shaped free rectangle into two new free rectangles along the given fixed split axis.
|
|
void SplitFreeRectAlongAxis(const Rect &freeRect, const Rect &placedRect, bool splitHorizontal);
|
|
};
|