gzdoom/wadsrc/static/zscript
2020-04-27 20:30:37 +02:00
..
actors - block off the Substitute function by making it private to the 3 classes that really need it. 2020-04-19 21:08:24 +02:00
scriptutil - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
ui Begin TICRATE conversion. 2020-04-12 22:43:33 +02:00
base.zs - restored Wads.GetNumLumps() scripted function 2020-04-21 10:07:24 +03:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Added MTF_NOCOUNT to spawn flags 2020-04-27 20:30:37 +02:00
destructible.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
dictionary.zs fix Dictionary and DictionaryIterator memory leaks 2020-03-08 18:46:37 +01:00
dynarrays.zs - exposed Append() method to ZScript dynamic array 2019-08-10 16:37:40 +03:00
events.zs 'Fixed' spacing. 2019-07-03 18:01:45 +02:00
level_compatibility.zs - REQUIEM.WAD fixes (#1050) 2020-04-02 05:35:51 -04:00
level_postprocessor.zs - rename 'FlipLine' to 'FlipLineVertexes' to clarify what it does 2019-11-24 06:40:01 -05:00
mapdata.zs - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 13:40:21 +02:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
zscript_license.txt - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00