gzdoom/src/resourcefiles
Christoph Oelckers 571d28281b - Added handling for UDMF user keys.
- Added support for ACS functions that can be defined without recompiling ACC.
- Fixed: The short lump name for embedded files must be cleared so that they
  are not found by a normal lump search.
- Added AProp_Notarget actor property.
- Fixed: TraceBleed was missing a NULL pointer check,
- Fixed: P_RandomChaseDir could crash for friendly monsters that belong to
  a player which left the game.
- Changed A_PodGrow so that it plays the generator's attack sound instead of
  "misc/podgrow".


SVN r1575 (trunk)
2009-05-11 21:05:40 +00:00
..
file_7z.cpp -Fixes in new resource file code: Added file length checks and set lump count to 1 for single lump files. 2009-04-24 22:31:35 +00:00
file_grp.cpp -Fixes in new resource file code: Added file length checks and set lump count to 1 for single lump files. 2009-04-24 22:31:35 +00:00
file_lump.cpp -Fixes in new resource file code: Added file length checks and set lump count to 1 for single lump files. 2009-04-24 22:31:35 +00:00
file_pak.cpp -Fixes in new resource file code: Added file length checks and set lump count to 1 for single lump files. 2009-04-24 22:31:35 +00:00
file_rff.cpp -Fixes in new resource file code: Added file length checks and set lump count to 1 for single lump files. 2009-04-24 22:31:35 +00:00
file_wad.cpp - Fixed: Doom's fullscreen HUD was limited to 6 keys. 2009-05-02 09:14:01 +00:00
file_zip.cpp -Fixes in new resource file code: Added file length checks and set lump count to 1 for single lump files. 2009-04-24 22:31:35 +00:00
resourcefile.cpp - Added handling for UDMF user keys. 2009-05-11 21:05:40 +00:00
resourcefile.h - Fixed handling of embedded WADs. 2009-04-26 18:12:40 +00:00