mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-14 08:31:23 +00:00
570572fcf2
- fixed the comparison against 0 simplification which did not negate the result for '=='.
1468 lines
43 KiB
CMake
1468 lines
43 KiB
CMake
cmake_minimum_required( VERSION 2.8.7 )
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include(../precompiled_headers.cmake)
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if( COMMAND cmake_policy )
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cmake_policy( SET CMP0003 NEW )
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endif()
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include( CheckCXXSourceCompiles )
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include( CheckFunctionExists )
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include( CheckCXXCompilerFlag )
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include( CheckIncludeFile )
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include( CheckIncludeFiles )
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include( CheckLibraryExists )
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include( FindPkgConfig )
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if( NOT APPLE )
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option( NO_ASM "Disable assembly code" OFF )
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else()
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# At the moment asm code doesn't work with OS X, so disable by default
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option( NO_ASM "Disable assembly code" ON )
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endif()
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
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# At least some versions of Xcode fail if you strip with the linker
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# instead of the separate strip utility.
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if( APPLE )
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set( NO_STRIP ON )
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endif()
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endif()
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option( DYN_FLUIDSYNTH "Dynamically load fluidsynth" ON )
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option( DYN_OPENAL "Dynamically load OpenAL" ON )
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if( APPLE )
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option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
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endif()
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if( CMAKE_SIZEOF_VOID_P MATCHES "8" )
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set( X64 64 )
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endif()
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# You can either use "make install" on the FMOD distribution to put it
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# in standard system locations, or you can unpack the FMOD distribution
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# in the root of the zdoom tree. e.g.:
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# zdoom
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# docs
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# fmodapi<version>linux[64] -or simply- fmod
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# jpeg-6b
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# ...
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# The recommended method is to put it in the zdoom tree, since its
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# headers are unversioned. Especially now that we can't work properly
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# with anything newer than 4.26.xx, you probably don't want to use
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# a system-wide version.
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# Construct version numbers for searching for the FMOD library on Linux.
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set( MINOR_VERSIONS "61" "50" "49" "48" "47" "46" "45" "44" "43" "42" "41"
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"40" "39" "38" "37" "36" "35" "34" "33" "32" "31" "30" "29" "28"
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"27" "26" "25" "24" "23" "22" "21" "20" "21" "19" "18" "17" "16"
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"15" "14" "13" "12" "11" "10" "09" "08" "07" "06" "05" "04" "03"
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"02" "01" "00" )
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set( MAJOR_VERSIONS "44" "34" "28" "26" "24" "22" "20" )
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if( NOT FMOD_DIR_VERSIONS )
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set( FMOD_DIR_VERSIONS "" )
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endif()
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if( NOT FMOD_VERSIONS )
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set( FMOD_VERSIONS "" )
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endif()
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if( NOT FMOD_LOCAL_INC_DIRS )
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set( FMOD_LOCAL_INC_DIRS "" )
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endif()
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if( NOT FMOD_LOCAL_LIB_DIRS )
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set( FMOD_LOCAL_LIB_DIRS "" )
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endif()
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set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "../fmod" )
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foreach( majver ${MAJOR_VERSIONS} )
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foreach( minver ${MINOR_VERSIONS} )
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set( FMOD_VERSIONS ${FMOD_VERSIONS} "fmodex${X64}-4.${majver}.${minver}" )
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# FMOD Ex version 4.44 unified 32-bit and 64-bit linux packages into one.
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if( NOT majver EQUAL "44" )
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set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "${CMAKE_HOME_DIRECTORY}/fmodapi4${majver}${minver}linux${X64}" )
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else()
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set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "${CMAKE_HOME_DIRECTORY}/fmodapi4${majver}${minver}linux" )
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endif()
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endforeach()
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foreach( dir ${FMOD_DIR_VERSIONS} )
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set( FMOD_LOCAL_INC_DIRS ${FMOD_LOCAL_INC_DIRS} "${dir}/api/inc" )
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set( FMOD_LOCAL_LIB_DIRS ${FMOD_LOCAL_LIB_DIRS} "${dir}/api/lib" )
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endforeach()
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endforeach()
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if( NOT ZDOOM_LIBS )
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set( ZDOOM_LIBS "" )
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endif()
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if( WIN32 )
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if( X64 )
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set( WIN_TYPE Win64 )
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set( XBITS x64 )
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else()
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set( WIN_TYPE Win32 )
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set( XBITS x86 )
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endif()
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add_definitions( -D_WIN32 )
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set( FMOD_SEARCH_PATHS
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"C:/Program Files/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api"
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"C:/Program Files (x86)/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api"
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# This next one is for Randy.
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"E:/Software/Dev/FMOD/${WIN_TYPE}/api"
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)
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set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES inc )
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set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib )
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set( NASM_NAMES nasmw nasm )
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find_path( D3D_INCLUDE_DIR d3d9.h
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Include )
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if( NOT D3D_INCLUDE_DIR )
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# Modern versions of the Windows SDK include d3d9.h. Unfortunately,
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# CMake cannot find this file via find_path, so we check for it using
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# CHECK_INCLUDE_FILE.
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CHECK_INCLUDE_FILE( d3d9.h D3D9_H_FOUND )
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if ( NOT D3D9_H_FOUND )
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message( SEND_ERROR "Could not find DirectX 9 header files" )
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endif()
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else()
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include_directories( ${D3D_INCLUDE_DIR} )
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endif()
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find_path( XINPUT_INCLUDE_DIR xinput.h
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Include )
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if( NOT XINPUT_INCLUDE_DIR )
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# Modern versions of the Windows SDK include xinput.h. Unfortunately,
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# CMake cannot find this file via find_path, so we check for it using
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# CHECK_INCLUDE_FILES. windows.h must be included before xinput.h.
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CHECK_INCLUDE_FILES( "windows.h;xinput.h" XINPUT_H_FOUND )
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if( NOT XINPUT_H_FOUND )
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message( WARNING "Could not find xinput.h. XInput will be disabled." )
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add_definitions( -DNO_XINPUT )
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endif()
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else()
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include_directories( ${XINPUT_INCLUDE_DIR} )
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endif()
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find_library( DX_dinput8_LIBRARY dinput8
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Lib Lib/${XBITS} )
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find_library( DX_dxguid_LIBRARY dxguid
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Lib Lib/${XBITS} )
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# Modern versions of the Windows SDK include dinput8.lib. Unfortunately,
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# CMake cannot find these libraries via find_library.
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if( NOT DX_dinput8_LIBRARY )
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# If we got this far, assume dinput8.lib is in the system library path.
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set( DX_dinput8_LIBRARY dinput8 )
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endif()
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# Modern versions of the Windows SDK do NOT include dxguid.lib. Its contents
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# were moved to dinput8.lib.
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if( NOT DX_dxguid_LIBRARY )
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message( STATUS "Could not find dxguid.lib. Build may fail on old Windows SDKs.")
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endif()
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set( ZDOOM_LIBS
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wsock32
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winmm
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"${DX_dinput8_LIBRARY}"
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ole32
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user32
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gdi32
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comctl32
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comdlg32
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ws2_32
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setupapi
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oleaut32
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DelayImp )
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if( DX_dxguid_LIBRARY )
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list( APPEND ZDOOM_LIBS "${DX_dxguid_LIBRARY}" )
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endif()
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else()
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if( APPLE )
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set( FMOD_SEARCH_PATHS "/Developer/FMOD Programmers API Mac/api" )
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set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES inc )
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set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib )
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set( NO_GTK ON )
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# Prevent inclusion of fp.h and FixMath.h from Carbon framework
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# Declarations from these files are not used but cause the following conflicts:
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# - redefinition of 'FixedToFloat' and 'FloatToFixed' macros
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# - redefinition of 'pi' as different kind of symbol
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add_definitions( -D__FP__ -D__FIXMATH__ )
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else()
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option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" )
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option( VALGRIND "Add special Valgrind sequences to self-modifying code" )
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set( FMOD_SEARCH_PATHS
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/usr/local/include
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/usr/local/include/fmodex
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/usr/include
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/usr/include/fmodex
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/opt/local/include
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/opt/local/include/fmodex
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/opt/include
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/opt/include/fmodex )
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set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES fmodex )
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# Use GTK+ for the IWAD picker, if available.
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if( NOT NO_GTK )
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pkg_check_modules( GTK2 gtk+-2.0 )
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if( GTK2_FOUND )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK2_LIBRARIES} )
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include_directories( ${GTK2_INCLUDE_DIRS} )
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link_directories( ${GTK2_LIBRARY_DIRS} )
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else()
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set( NO_GTK ON )
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endif()
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endif()
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endif()
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set( NASM_NAMES nasm )
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if( NO_GTK )
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add_definitions( -DNO_GTK=1 )
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endif()
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# Non-Windows version also needs SDL except native OS X backend
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if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
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find_package( SDL2 REQUIRED )
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include_directories( "${SDL2_INCLUDE_DIR}" )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL2_LIBRARY}" )
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endif()
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find_path( FPU_CONTROL_DIR fpu_control.h )
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if( FPU_CONTROL_DIR )
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include_directories( ${FPU_CONTROL_DIR} )
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add_definitions( -DHAVE_FPU_CONTROL )
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endif()
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endif()
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if( NOT NO_OPENAL )
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find_package( OpenAL )
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mark_as_advanced(CLEAR OPENAL_INCLUDE_DIR)
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if( OPENAL_INCLUDE_DIR )
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include_directories( ${OPENAL_INCLUDE_DIR} )
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if( DYN_OPENAL )
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add_definitions( -DDYN_OPENAL )
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else()
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mark_as_advanced(CLEAR OPENAL_LIBRARY)
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if( OPENAL_LIBRARY )
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set( ZDOOM_LIBS ${OPENAL_LIBRARY} ${ZDOOM_LIBS} )
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else()
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set( NO_OPENAL ON )
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endif()
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endif()
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else()
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set( NO_OPENAL ON )
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endif()
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endif()
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if( NOT NO_FMOD )
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# Search for FMOD include files
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if( NOT WIN32 )
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find_path( FMOD_INCLUDE_DIR fmod.hpp
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PATHS ${FMOD_LOCAL_INC_DIRS} )
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endif()
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if( NOT FMOD_INCLUDE_DIR )
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find_path( FMOD_INCLUDE_DIR fmod.hpp
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PATHS ${FMOD_SEARCH_PATHS}
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${FMOD_INC_PATH_SUFFIXES} )
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endif()
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if( FMOD_INCLUDE_DIR )
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message( STATUS "FMOD include files found at ${FMOD_INCLUDE_DIR}" )
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include_directories( "${FMOD_INCLUDE_DIR}" )
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if( EXISTS "${FMOD_INCLUDE_DIR}/fmod_common.h" )
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set( FMOD_STUDIO YES )
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endif()
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else()
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message( STATUS "Could not find FMOD include files" )
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set( NO_FMOD ON )
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endif()
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endif()
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if( NOT NO_FMOD )
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# Decide on the name of the FMOD library we want to use.
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if( NOT FMOD_LIB_NAME AND MSVC )
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set( FMOD_LIB_NAME fmodex${X64}_vc )
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endif()
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if( NOT FMOD_LIB_NAME AND BORLAND )
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set( FMOD_LIB_NAME fmodex${X64}_bc )
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endif()
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if( NOT FMOD_LIB_NAME )
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set( FMOD_LIB_NAME fmodex${X64} )
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endif()
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# Search for FMOD library
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if( WIN32 OR APPLE )
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find_library( FMOD_LIBRARY ${FMOD_LIB_NAME}
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PATHS ${FMOD_SEARCH_PATHS}
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${FMOD_LIB_PATH_SUFFIXES} )
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else()
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find_library( FMOD_LIBRARY
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NAMES ${FMOD_VERSIONS}
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PATHS ${FMOD_LOCAL_LIB_DIRS} )
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endif()
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if( FMOD_LIBRARY )
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message( STATUS "FMOD library found at ${FMOD_LIBRARY}" )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${FMOD_LIBRARY}" )
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else()
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message( STATUS "Could not find FMOD library" )
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set( NO_FMOD ON )
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endif()
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endif()
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if( NO_FMOD )
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add_definitions( -DNO_FMOD=1 )
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endif()
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if( NO_OPENAL )
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add_definitions( -DNO_OPENAL=1 )
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set(MPG123_FOUND NO)
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set(SNDFILE_FOUND NO)
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else()
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# Search for libSndFile
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find_package( SndFile )
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# Search for libmpg123
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find_package( MPG123 )
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endif()
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# Search for FluidSynth
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find_package( FluidSynth )
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# Search for NASM
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if( NOT NO_ASM )
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if( UNIX AND X64 )
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find_program( GAS_PATH as )
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if( GAS_PATH )
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set( ASSEMBLER ${GAS_PATH} )
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else()
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message( STATUS "Could not find as. Disabling assembly code." )
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set( NO_ASM ON )
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endif()
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else()
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find_program( NASM_PATH NAMES ${NASM_NAMES} )
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find_program( YASM_PATH yasm )
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if( X64 )
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if( YASM_PATH )
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set( ASSEMBLER ${YASM_PATH} )
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else()
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message( STATUS "Could not find YASM. Disabling assembly code." )
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set( NO_ASM ON )
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endif()
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else()
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if( NASM_PATH )
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set( ASSEMBLER ${NASM_PATH} )
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else()
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message( STATUS "Could not find NASM. Disabling assembly code." )
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set( NO_ASM ON )
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endif()
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endif()
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endif()
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# I think the only reason there was a version requirement was because the
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# executable name for Windows changed from 0.x to 2.0, right? This is
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# how to do it in case I need to do something similar later.
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# execute_process( COMMAND ${NASM_PATH} -v
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# OUTPUT_VARIABLE NASM_VER_STRING )
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# string( REGEX REPLACE ".*version ([0-9]+[.][0-9]+).*" "\\1" NASM_VER "${NASM_VER_STRING}" )
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# if( NOT NASM_VER LESS 2 )
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# message( SEND_ERROR "NASM version should be 2 or later. (Installed version is ${NASM_VER}.)" )
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# endif()
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endif()
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if( NOT NO_ASM )
|
|
# Valgrind support is meaningless without assembly code.
|
|
if( VALGRIND )
|
|
add_definitions( -DVALGRIND_AWARE=1 )
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|
# If you're Valgrinding, you probably want to keep symbols around.
|
|
set( NO_STRIP ON )
|
|
endif()
|
|
|
|
# Tell CMake how to assemble our files
|
|
if( UNIX )
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|
set( ASM_OUTPUT_EXTENSION .o )
|
|
if( X64 )
|
|
set( ASM_FLAGS )
|
|
set( ASM_SOURCE_EXTENSION .s )
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else()
|
|
if( APPLE )
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set( ASM_FLAGS -fmacho -DM_TARGET_MACHO )
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else()
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|
set( ASM_FLAGS -felf -DM_TARGET_LINUX )
|
|
endif()
|
|
set( ASM_FLAGS "${ASM_FLAGS}" -i${CMAKE_CURRENT_SOURCE_DIR}/ )
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set( ASM_SOURCE_EXTENSION .asm )
|
|
endif()
|
|
else()
|
|
set( ASM_OUTPUT_EXTENSION .obj )
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|
set( ASM_SOURCE_EXTENSION .asm )
|
|
if( X64 )
|
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set( ASM_FLAGS -f win64 -DWIN32 -DWIN64 )
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|
else()
|
|
set( ASM_FLAGS -f win32 -DWIN32 -i${CMAKE_CURRENT_SOURCE_DIR}/ )
|
|
endif()
|
|
endif()
|
|
if( WIN32 AND NOT X64 )
|
|
set( FIXRTEXT fixrtext )
|
|
else()
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|
set( FIXRTEXT "" )
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|
endif()
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|
message( STATUS "Selected assembler: ${ASSEMBLER}" )
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|
MACRO( ADD_ASM_FILE indir infile )
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|
set( ASM_OUTPUT_${infile} "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir}/${infile}${ASM_OUTPUT_EXTENSION}" )
|
|
if( WIN32 AND NOT X64 )
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|
set( FIXRTEXT_${infile} COMMAND ${FIXRTEXT} "${ASM_OUTPUT_${infile}}" )
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|
else()
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|
set( FIXRTEXT_${infile} COMMAND "" )
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|
endif()
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|
add_custom_command( OUTPUT ${ASM_OUTPUT_${infile}}
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|
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir}
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|
COMMAND ${ASSEMBLER} ${ASM_FLAGS} -o"${ASM_OUTPUT_${infile}}" "${CMAKE_CURRENT_SOURCE_DIR}/${indir}/${infile}${ASM_SOURCE_EXTENSION}"
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${FIXRTEXT_${infile}}
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|
DEPENDS ${indir}/${infile}.asm ${FIXRTEXT} )
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|
set( ASM_SOURCES ${ASM_SOURCES} "${ASM_OUTPUT_${infile}}" )
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|
ENDMACRO()
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|
endif()
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|
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# Decide on SSE setup
|
|
|
|
set( SSE_MATTERS NO )
|
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|
|
# with global use of SSE 2 we do not need special handling for selected files
|
|
if (NOT ZDOOM_USE_SSE2)
|
|
# SSE only matters on 32-bit targets. We check compiler flags to know if we can do it.
|
|
if( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc )
|
|
CHECK_CXX_COMPILER_FLAG( "-msse2 -mfpmath=sse" CAN_DO_MFPMATH )
|
|
CHECK_CXX_COMPILER_FLAG( -arch:SSE2 CAN_DO_ARCHSSE2 )
|
|
if( CAN_DO_MFPMATH )
|
|
set( SSE1_ENABLE "-msse -mfpmath=sse" )
|
|
set( SSE2_ENABLE "-msse2 -mfpmath=sse" )
|
|
set( SSE_MATTERS YES )
|
|
elseif( CAN_DO_ARCHSSE2 )
|
|
set( SSE1_ENABLE -arch:SSE )
|
|
set( SSE2_ENABLE -arch:SSE2 )
|
|
set( SSE_MATTERS YES )
|
|
endif()
|
|
endif()
|
|
endif()
|
|
|
|
if( SSE_MATTERS )
|
|
if( WIN32 )
|
|
set( BACKPATCH 1 CACHE BOOL "Enable backpatching." )
|
|
else()
|
|
CHECK_FUNCTION_EXISTS(mprotect HAVE_MPROTECT)
|
|
if( HAVE_MPROTECT )
|
|
set( BACKPATCH 1 CACHE BOOL "Enable backpatching." )
|
|
else()
|
|
set( BACKPATCH 0 )
|
|
endif()
|
|
endif()
|
|
set( SSE 1 CACHE BOOL "Build SSE and SSE2 versions of key code." )
|
|
else()
|
|
set( BACKPATCH 0 )
|
|
endif()
|
|
|
|
# Set up flags for GCC
|
|
|
|
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
|
|
if( PROFILE )
|
|
set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pg" )
|
|
set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg" )
|
|
set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -pg" )
|
|
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -pg" )
|
|
endif()
|
|
|
|
set( REL_CXX_FLAGS "-fno-rtti" )
|
|
if( NOT PROFILE AND NOT APPLE )
|
|
# On OS X frame pointers are required for exception handling, at least with Clang
|
|
set( REL_CXX_FLAGS "${REL_CXX_FLAGS} -fomit-frame-pointer" )
|
|
endif()
|
|
set( CMAKE_CXX_FLAGS_RELEASE "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE}" )
|
|
set( CMAKE_CXX_FLAGS_MINSIZEREL "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_MINSIZEREL}" )
|
|
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" )
|
|
|
|
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "4.5")
|
|
set( CMAKE_C_FLAGS "-Wno-unused-result ${CMAKE_C_FLAGS}" )
|
|
set( CMAKE_CXX_FLAGS "-Wno-unused-result ${CMAKE_CXX_FLAGS}" )
|
|
endif()
|
|
if( CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
|
|
if( APPLE OR CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "3.6" )
|
|
set( CMAKE_CXX_FLAGS "-Wno-inconsistent-missing-override ${CMAKE_CXX_FLAGS}" )
|
|
endif()
|
|
endif()
|
|
set( CMAKE_C_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_C_FLAGS}" )
|
|
set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_CXX_FLAGS}" )
|
|
|
|
# Use the highest C++ standard available since VS2015 compiles with C++14
|
|
# but we only require C++11. The recommended way to do this in CMake is to
|
|
# probably to use target_compile_features, but I don't feel like maintaining
|
|
# a list of features we use.
|
|
CHECK_CXX_COMPILER_FLAG( "-std=gnu++14" CAN_DO_CPP14 )
|
|
if ( CAN_DO_CPP14 )
|
|
set ( CMAKE_CXX_FLAGS "-std=gnu++14 ${CMAKE_CXX_FLAGS}" )
|
|
else ()
|
|
CHECK_CXX_COMPILER_FLAG( "-std=gnu++1y" CAN_DO_CPP1Y )
|
|
if ( CAN_DO_CPP1Y )
|
|
set ( CMAKE_CXX_FLAGS "-std=gnu++1y ${CMAKE_CXX_FLAGS}" )
|
|
else ()
|
|
CHECK_CXX_COMPILER_FLAG( "-std=gnu++11" CAN_DO_CPP11 )
|
|
if ( CAN_DO_CPP11 )
|
|
set ( CMAKE_CXX_FLAGS "-std=gnu++11 ${CMAKE_CXX_FLAGS}" )
|
|
else ()
|
|
CHECK_CXX_COMPILER_FLAG( "-std=gnu++0x" CAN_DO_CPP0X )
|
|
if ( CAN_DO_CPP0X )
|
|
set ( CMAKE_CXX_FLAGS "-std=gnu++0x ${CMAKE_CXX_FLAGS}" )
|
|
endif ()
|
|
endif ()
|
|
endif ()
|
|
endif ()
|
|
|
|
# With standard Apple tools -stdlib=libc++ needs to be specified in order to get
|
|
# C++11 support using SDKs 10.7 and 10.8.
|
|
if ( APPLE AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
|
|
set( CMAKE_CXX_FLAGS "-stdlib=libc++ ${CMAKE_CXX_FLAGS}" )
|
|
set( CMAKE_EXE_LINKER_FLAGS "-stdlib=libc++ ${CMAKE_EXE_LINKER_FLAGS}" )
|
|
endif ()
|
|
|
|
# Remove extra warnings when using the official DirectX headers.
|
|
# Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid,
|
|
# which is a royal pain. The previous version I had been using was fine with them.
|
|
if( WIN32 )
|
|
set( CMAKE_CXX_FLAGS "-Wno-unknown-pragmas -Wno-comment -Wno-format ${CMAKE_CXX_FLAGS}" )
|
|
endif()
|
|
|
|
if( NOT NO_STRIP )
|
|
set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" )
|
|
set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" )
|
|
endif()
|
|
endif()
|
|
|
|
# Check for functions that may or may not exist.
|
|
|
|
CHECK_FUNCTION_EXISTS( filelength FILELENGTH_EXISTS )
|
|
if( FILELENGTH_EXISTS )
|
|
add_definitions( -DHAVE_FILELENGTH=1 )
|
|
endif()
|
|
|
|
CHECK_FUNCTION_EXISTS( strupr STRUPR_EXISTS )
|
|
if( NOT STRUPR_EXISTS )
|
|
add_definitions( -DNEED_STRUPR=1 )
|
|
endif()
|
|
|
|
CHECK_FUNCTION_EXISTS( stricmp STRICMP_EXISTS )
|
|
if( NOT STRICMP_EXISTS )
|
|
add_definitions( -Dstricmp=strcasecmp )
|
|
endif()
|
|
|
|
CHECK_FUNCTION_EXISTS( strnicmp STRNICMP_EXISTS )
|
|
if( NOT STRNICMP_EXISTS )
|
|
add_definitions( -Dstrnicmp=strncasecmp )
|
|
endif()
|
|
|
|
if( NOT MSVC )
|
|
add_definitions( -D__forceinline=inline )
|
|
endif()
|
|
|
|
# Fix stat in v140_xp (broken in RTM and Update 1 so far)
|
|
if( MSVC AND MSVC_VERSION EQUAL 1900 AND CMAKE_GENERATOR_TOOLSET STREQUAL "v140_xp" )
|
|
add_definitions( -D_stat64i32=VS14Stat )
|
|
endif()
|
|
|
|
if( UNIX )
|
|
CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT )
|
|
if( NOT CLOCK_GETTIME_IN_RT )
|
|
CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS )
|
|
if( NOT CLOCK_GETTIME_EXISTS )
|
|
message( STATUS "Could not find clock_gettime. Timing statistics will not be available." )
|
|
add_definitions( -DNO_CLOCK_GETTIME )
|
|
endif()
|
|
else()
|
|
set( ZDOOM_LIBS ${ZDOOM_LIBS} rt )
|
|
endif()
|
|
endif()
|
|
|
|
# Flags
|
|
|
|
if( BACKPATCH )
|
|
add_definitions( -DBACKPATCH )
|
|
endif()
|
|
|
|
# Update gitinfo.h
|
|
|
|
add_custom_target( revision_check ALL
|
|
COMMAND updaterevision src/gitinfo.h
|
|
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
|
DEPENDS updaterevision )
|
|
|
|
# Libraries ZDoom needs
|
|
|
|
message( STATUS "Fluid synth libs: ${FLUIDSYNTH_LIBRARIES}" )
|
|
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${GME_LIBRARIES}" )
|
|
include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" )
|
|
|
|
if( SNDFILE_FOUND )
|
|
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SNDFILE_LIBRARIES}" )
|
|
include_directories( "${SNDFILE_INCLUDE_DIRS}" )
|
|
endif()
|
|
if( MPG123_FOUND )
|
|
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${MPG123_LIBRARIES}" )
|
|
include_directories( "${MPG123_INCLUDE_DIR}" )
|
|
endif()
|
|
if( NOT DYN_FLUIDSYNTH )
|
|
if( FLUIDSYNTH_FOUND )
|
|
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${FLUIDSYNTH_LIBRARIES}" )
|
|
include_directories( "${FLUIDSYNTH_INCLUDE_DIR}" )
|
|
endif()
|
|
else()
|
|
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${CMAKE_DL_LIBS} )
|
|
endif()
|
|
|
|
# Start defining source files for ZDoom
|
|
set( PLAT_WIN32_SOURCES
|
|
win32/eaxedit.cpp
|
|
win32/fb_d3d9.cpp
|
|
win32/fb_d3d9_wipe.cpp
|
|
win32/fb_ddraw.cpp
|
|
win32/hardware.cpp
|
|
win32/helperthread.cpp
|
|
win32/i_cd.cpp
|
|
win32/i_crash.cpp
|
|
win32/i_input.cpp
|
|
win32/i_keyboard.cpp
|
|
win32/i_mouse.cpp
|
|
win32/i_dijoy.cpp
|
|
win32/i_rawps2.cpp
|
|
win32/i_xinput.cpp
|
|
win32/i_main.cpp
|
|
win32/i_movie.cpp
|
|
win32/i_system.cpp
|
|
win32/i_specialpaths.cpp
|
|
win32/st_start.cpp
|
|
win32/win32video.cpp )
|
|
set( PLAT_POSIX_SOURCES
|
|
posix/i_cd.cpp
|
|
posix/i_movie.cpp
|
|
posix/i_steam.cpp )
|
|
set( PLAT_SDL_SOURCES
|
|
posix/sdl/crashcatcher.c
|
|
posix/sdl/hardware.cpp
|
|
posix/sdl/i_gui.cpp
|
|
posix/sdl/i_input.cpp
|
|
posix/sdl/i_joystick.cpp
|
|
posix/sdl/i_main.cpp
|
|
posix/sdl/i_system.cpp
|
|
posix/sdl/i_timer.cpp
|
|
posix/sdl/sdlvideo.cpp
|
|
posix/sdl/st_start.cpp )
|
|
set( PLAT_UNIX_SOURCES
|
|
posix/unix/i_specialpaths.cpp )
|
|
set( PLAT_OSX_SOURCES
|
|
posix/osx/iwadpicker_cocoa.mm
|
|
posix/osx/i_specialpaths.mm
|
|
posix/osx/zdoom.icns )
|
|
set( PLAT_COCOA_SOURCES
|
|
posix/cocoa/critsec.cpp
|
|
posix/cocoa/i_input.mm
|
|
posix/cocoa/i_joystick.cpp
|
|
posix/cocoa/i_main.mm
|
|
posix/cocoa/i_main_except.cpp
|
|
posix/cocoa/i_system.mm
|
|
posix/cocoa/i_timer.cpp
|
|
posix/cocoa/i_video.mm
|
|
posix/cocoa/st_console.mm
|
|
posix/cocoa/st_start.mm )
|
|
|
|
if( WIN32 )
|
|
set( SYSTEM_SOURCES_DIR win32 )
|
|
set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
|
|
set( OTHER_SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
|
|
|
|
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
|
|
# CMake is not set up to compile and link rc files with GCC. :(
|
|
add_custom_command( OUTPUT zdoom-rc.o
|
|
COMMAND windres -o zdoom-rc.o -i ${CMAKE_CURRENT_SOURCE_DIR}/win32/zdoom.rc
|
|
DEPENDS win32/zdoom.rc )
|
|
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} zdoom-rc.o )
|
|
else()
|
|
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc )
|
|
endif()
|
|
elseif( APPLE )
|
|
if( OSX_COCOA_BACKEND )
|
|
set( SYSTEM_SOURCES_DIR posix posix/cocoa )
|
|
set( SYSTEM_SOURCES ${PLAT_COCOA_SOURCES} )
|
|
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
|
|
else()
|
|
set( SYSTEM_SOURCES_DIR posix posix/sdl )
|
|
set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} )
|
|
set( PLAT_OSX_SOURCES ${PLAT_OSX_SOURCES} posix/sdl/i_system.mm )
|
|
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
|
|
endif()
|
|
|
|
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_POSIX_SOURCES} ${PLAT_OSX_SOURCES} "${FMOD_LIBRARY}" )
|
|
|
|
set_source_files_properties( posix/osx/zdoom.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
|
|
set_source_files_properties( "${FMOD_LIBRARY}" PROPERTIES MACOSX_PACKAGE_LOCATION Frameworks )
|
|
set_source_files_properties( posix/osx/iwadpicker_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-exceptions )
|
|
else()
|
|
set( SYSTEM_SOURCES_DIR posix posix/sdl )
|
|
set( SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
|
|
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} )
|
|
endif()
|
|
|
|
if( NOT ASM_SOURCES )
|
|
set( ASM_SOURCES "" )
|
|
endif()
|
|
|
|
if( NO_ASM )
|
|
add_definitions( -DNOASM )
|
|
else()
|
|
if( X64 )
|
|
ADD_ASM_FILE( asm_x86_64 tmap3 )
|
|
else()
|
|
ADD_ASM_FILE( asm_ia32 a )
|
|
ADD_ASM_FILE( asm_ia32 misc )
|
|
ADD_ASM_FILE( asm_ia32 tmap )
|
|
ADD_ASM_FILE( asm_ia32 tmap2 )
|
|
ADD_ASM_FILE( asm_ia32 tmap3 )
|
|
endif()
|
|
endif()
|
|
|
|
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h
|
|
COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y
|
|
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y )
|
|
|
|
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h
|
|
COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/scripting/zscript/zcc-parse.lemon
|
|
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/scripting/zscript/zcc-parse.lemon )
|
|
|
|
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h
|
|
COMMAND re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re
|
|
DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re )
|
|
|
|
include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
|
|
|
|
if( SSE_MATTERS )
|
|
if( SSE )
|
|
set( X86_SOURCES nodebuild_classify_sse2.cpp )
|
|
set_source_files_properties( nodebuild_classify_sse2.cpp PROPERTIES COMPILE_FLAGS "${SSE2_ENABLE}" )
|
|
else()
|
|
add_definitions( -DDISABLE_SSE )
|
|
endif()
|
|
else()
|
|
add_definitions( -DDISABLE_SSE )
|
|
set( X86_SOURCES )
|
|
endif()
|
|
|
|
if( SNDFILE_FOUND )
|
|
add_definitions( -DHAVE_SNDFILE )
|
|
endif()
|
|
if( MPG123_FOUND )
|
|
add_definitions( -DHAVE_MPG123 )
|
|
endif()
|
|
if( DYN_FLUIDSYNTH )
|
|
add_definitions( -DHAVE_FLUIDSYNTH -DDYN_FLUIDSYNTH )
|
|
elseif( FLUIDSYNTH_FOUND )
|
|
add_definitions( -DHAVE_FLUIDSYNTH )
|
|
endif()
|
|
|
|
# Project files should be aware of the header files. We can GLOB these since
|
|
# there's generally a new cpp for every header so this file will get changed
|
|
if( WIN32 )
|
|
set( EXTRA_HEADER_DIRS win32/*.h )
|
|
elseif( APPLE )
|
|
if( OSX_COCOA_BACKEND )
|
|
set( EXTRA_HEADER_DIRS posix/*.h posix/cocoa/*.h )
|
|
else()
|
|
set( EXTRA_HEADER_DIRS posix/*.h posix/sdl/*.h )
|
|
endif()
|
|
else()
|
|
set( EXTRA_HEADER_DIRS posix/*.h posix/sdl/*.h )
|
|
endif()
|
|
file( GLOB HEADER_FILES
|
|
${EXTRA_HEADER_DIRS}
|
|
fragglescript/*.h
|
|
g_doom/*.h
|
|
g_heretic/*.h
|
|
g_hexen/*.h
|
|
g_raven/*.h
|
|
g_shared/*.h
|
|
g_strife/*.h
|
|
intermission/*.h
|
|
menu/*.h
|
|
oplsynth/*.h
|
|
oplsynth/dosbox/*.h
|
|
posix/*.h
|
|
posix/cocoa/*.h
|
|
posix/sdl/*.h
|
|
r_data/*.h
|
|
rapidjson/*.h
|
|
resourcefiles/*.h
|
|
sfmt/*.h
|
|
sound/*.h
|
|
textures/*.h
|
|
scripting/*.h
|
|
scripting/codegeneration/*.h
|
|
scripting/decorate/*.h
|
|
scripting/zscript/*.h
|
|
scripting/vm/*.h
|
|
xlat/*.h
|
|
*.h
|
|
)
|
|
|
|
# These files will be flagged as "headers" so that they appear in project files
|
|
# without being compiled.
|
|
set( NOT_COMPILED_SOURCE_FILES
|
|
${OTHER_SYSTEM_SOURCES}
|
|
sc_man_scanner.h
|
|
sc_man_scanner.re
|
|
g_doom/a_bossbrain.cpp
|
|
g_doom/a_doomweaps.cpp
|
|
g_doom/a_keen.cpp
|
|
g_doom/a_lostsoul.cpp
|
|
g_doom/a_painelemental.cpp
|
|
g_doom/a_revenant.cpp
|
|
g_doom/a_scriptedmarine.cpp
|
|
g_heretic/a_chicken.cpp
|
|
g_heretic/a_dsparil.cpp
|
|
g_heretic/a_hereticartifacts.cpp
|
|
g_heretic/a_hereticweaps.cpp
|
|
g_heretic/a_ironlich.cpp
|
|
g_heretic/a_knight.cpp
|
|
g_heretic/a_wizard.cpp
|
|
g_hexen/a_bats.cpp
|
|
g_hexen/a_bishop.cpp
|
|
g_hexen/a_blastradius.cpp
|
|
g_hexen/a_boostarmor.cpp
|
|
g_hexen/a_centaur.cpp
|
|
g_hexen/a_clericflame.cpp
|
|
g_hexen/a_clericholy.cpp
|
|
g_hexen/a_clericmace.cpp
|
|
g_hexen/a_clericstaff.cpp
|
|
g_hexen/a_dragon.cpp
|
|
g_hexen/a_fighteraxe.cpp
|
|
g_hexen/a_fighterhammer.cpp
|
|
g_hexen/a_fighterplayer.cpp
|
|
g_hexen/a_fighterquietus.cpp
|
|
g_hexen/a_firedemon.cpp
|
|
g_hexen/a_flechette.cpp
|
|
g_hexen/a_flies.cpp
|
|
g_hexen/a_fog.cpp
|
|
g_hexen/a_healingradius.cpp
|
|
g_hexen/a_heresiarch.cpp
|
|
g_hexen/a_hexenspecialdecs.cpp
|
|
g_hexen/a_iceguy.cpp
|
|
g_hexen/a_korax.cpp
|
|
g_hexen/a_magecone.cpp
|
|
g_hexen/a_magelightning.cpp
|
|
g_hexen/a_magestaff.cpp
|
|
g_hexen/a_pig.cpp
|
|
g_hexen/a_serpent.cpp
|
|
g_hexen/a_spike.cpp
|
|
g_hexen/a_summon.cpp
|
|
g_hexen/a_teleportother.cpp
|
|
g_hexen/a_wraith.cpp
|
|
g_strife/a_acolyte.cpp
|
|
g_strife/a_alienspectres.cpp
|
|
g_strife/a_coin.cpp
|
|
g_strife/a_crusader.cpp
|
|
g_strife/a_entityboss.cpp
|
|
g_strife/a_inquisitor.cpp
|
|
g_strife/a_loremaster.cpp
|
|
g_strife/a_oracle.cpp
|
|
g_strife/a_programmer.cpp
|
|
g_strife/a_reaver.cpp
|
|
g_strife/a_rebels.cpp
|
|
g_strife/a_sentinel.cpp
|
|
g_strife/a_spectral.cpp
|
|
g_strife/a_stalker.cpp
|
|
g_strife/a_strifeitems.cpp
|
|
g_strife/a_strifeweapons.cpp
|
|
g_strife/a_templar.cpp
|
|
g_strife/a_thingstoblowup.cpp
|
|
g_shared/sbarinfo_commands.cpp
|
|
xlat/xlat_parser.y
|
|
xlat_parser.c
|
|
xlat_parser.h
|
|
scripting/zscript/zcc-parse.lemon
|
|
zcc-parse.c
|
|
zcc-parse.h
|
|
|
|
# We could have the ASM macro add these files, but it wouldn't add all
|
|
# platforms.
|
|
asm_ia32/a.asm
|
|
asm_ia32/misc.asm
|
|
asm_ia32/tmap.asm
|
|
asm_ia32/tmap2.asm
|
|
asm_ia32/tmap3.asm
|
|
asm_x86_64/tmap3.asm
|
|
asm_x86_64/tmap3.s
|
|
)
|
|
|
|
set( FASTMATH_PCH_SOURCES
|
|
r_swrenderer.cpp
|
|
r_3dfloors.cpp
|
|
r_bsp.cpp
|
|
r_draw.cpp
|
|
r_drawt.cpp
|
|
r_main.cpp
|
|
r_plane.cpp
|
|
r_segs.cpp
|
|
r_sky.cpp
|
|
r_things.cpp
|
|
s_advsound.cpp
|
|
s_environment.cpp
|
|
s_playlist.cpp
|
|
s_sndseq.cpp
|
|
s_sound.cpp
|
|
GuillotineBinPack.cpp
|
|
SkylineBinPack.cpp
|
|
intermission/intermission.cpp
|
|
intermission/intermission_parse.cpp
|
|
menu/colorpickermenu.cpp
|
|
menu/joystickmenu.cpp
|
|
menu/listmenu.cpp
|
|
menu/loadsavemenu.cpp
|
|
menu/menu.cpp
|
|
menu/menudef.cpp
|
|
menu/menuinput.cpp
|
|
menu/messagebox.cpp
|
|
menu/optionmenu.cpp
|
|
menu/playerdisplay.cpp
|
|
menu/playermenu.cpp
|
|
menu/readthis.cpp
|
|
menu/videomenu.cpp
|
|
oplsynth/fmopl.cpp
|
|
oplsynth/mlopl.cpp
|
|
oplsynth/mlopl_io.cpp
|
|
oplsynth/dosbox/opl.cpp
|
|
oplsynth/OPL3.cpp
|
|
oplsynth/nukedopl3.cpp
|
|
timidity/common.cpp
|
|
timidity/instrum.cpp
|
|
timidity/instrum_dls.cpp
|
|
timidity/instrum_font.cpp
|
|
timidity/instrum_sf2.cpp
|
|
timidity/mix.cpp
|
|
timidity/playmidi.cpp
|
|
timidity/resample.cpp
|
|
timidity/timidity.cpp
|
|
wildmidi/file_io.cpp
|
|
wildmidi/gus_pat.cpp
|
|
wildmidi/reverb.cpp
|
|
wildmidi/wm_error.cpp
|
|
r_data/colormaps.cpp
|
|
r_data/r_translate.cpp
|
|
)
|
|
# This is disabled for now because I cannot find a way to give the .pch file a different name.
|
|
# Visual C++ 2015 seems hell-bent of only allowing one .pch file with the same name as the executable.
|
|
#enable_precompiled_headers( g_pch2.h FASTMATH_PCH_SOURCES )
|
|
|
|
# Enable fast math for some sources
|
|
set( FASTMATH_SOURCES
|
|
${FASTMATH_PCH_SOURCES}
|
|
oplsynth/music_opldumper_mididevice.cpp
|
|
oplsynth/music_opl_mididevice.cpp
|
|
oplsynth/opl_mus_player.cpp
|
|
sound/fmodsound.cpp
|
|
sound/i_music.cpp
|
|
sound/i_sound.cpp
|
|
sound/mpg123_decoder.cpp
|
|
sound/music_cd.cpp
|
|
sound/music_dumb.cpp
|
|
sound/music_gme.cpp
|
|
sound/music_mus_midiout.cpp
|
|
sound/music_smf_midiout.cpp
|
|
sound/music_hmi_midiout.cpp
|
|
sound/music_xmi_midiout.cpp
|
|
sound/music_midistream.cpp
|
|
sound/music_midi_base.cpp
|
|
sound/music_midi_timidity.cpp
|
|
sound/music_mus_opl.cpp
|
|
sound/music_stream.cpp
|
|
sound/music_fluidsynth_mididevice.cpp
|
|
sound/music_softsynth_mididevice.cpp
|
|
sound/music_timidity_mididevice.cpp
|
|
sound/music_wildmidi_mididevice.cpp
|
|
sound/music_win_mididevice.cpp
|
|
sound/oalsound.cpp
|
|
sound/sndfile_decoder.cpp
|
|
sound/music_pseudo_mididevice.cpp
|
|
wildmidi/wildmidi_lib.cpp
|
|
)
|
|
|
|
set (PCH_SOURCES
|
|
actorptrselect.cpp
|
|
am_map.cpp
|
|
b_bot.cpp
|
|
b_func.cpp
|
|
b_game.cpp
|
|
b_move.cpp
|
|
b_think.cpp
|
|
bbannouncer.cpp
|
|
c_bind.cpp
|
|
c_cmds.cpp
|
|
c_console.cpp
|
|
c_consolebuffer.cpp
|
|
c_cvars.cpp
|
|
c_dispatch.cpp
|
|
c_expr.cpp
|
|
cmdlib.cpp
|
|
colormatcher.cpp
|
|
compatibility.cpp
|
|
configfile.cpp
|
|
ct_chat.cpp
|
|
d_dehacked.cpp
|
|
d_iwad.cpp
|
|
d_main.cpp
|
|
d_net.cpp
|
|
d_netinfo.cpp
|
|
d_protocol.cpp
|
|
decallib.cpp
|
|
dobject.cpp
|
|
dobjgc.cpp
|
|
dobjtype.cpp
|
|
doomdef.cpp
|
|
doomstat.cpp
|
|
dsectoreffect.cpp
|
|
dthinker.cpp
|
|
edata.cpp
|
|
f_wipe.cpp
|
|
files.cpp
|
|
g_doomedmap.cpp
|
|
g_game.cpp
|
|
g_hub.cpp
|
|
g_level.cpp
|
|
g_mapinfo.cpp
|
|
g_skill.cpp
|
|
gameconfigfile.cpp
|
|
gi.cpp
|
|
gitinfo.cpp
|
|
hu_scores.cpp
|
|
i_net.cpp
|
|
info.cpp
|
|
keysections.cpp
|
|
lumpconfigfile.cpp
|
|
m_alloc.cpp
|
|
m_argv.cpp
|
|
m_bbox.cpp
|
|
m_cheat.cpp
|
|
m_joy.cpp
|
|
m_misc.cpp
|
|
m_png.cpp
|
|
m_random.cpp
|
|
memarena.cpp
|
|
md5.cpp
|
|
name.cpp
|
|
nodebuild.cpp
|
|
nodebuild_classify_nosse2.cpp
|
|
nodebuild_events.cpp
|
|
nodebuild_extract.cpp
|
|
nodebuild_gl.cpp
|
|
nodebuild_utility.cpp
|
|
pathexpander.cpp
|
|
p_3dfloors.cpp
|
|
p_3dmidtex.cpp
|
|
p_acs.cpp
|
|
p_actionfunctions.cpp
|
|
p_buildmap.cpp
|
|
p_ceiling.cpp
|
|
p_conversation.cpp
|
|
p_doors.cpp
|
|
p_effect.cpp
|
|
p_enemy.cpp
|
|
p_floor.cpp
|
|
p_glnodes.cpp
|
|
p_interaction.cpp
|
|
p_lights.cpp
|
|
p_linkedsectors.cpp
|
|
p_lnspec.cpp
|
|
p_map.cpp
|
|
p_maputl.cpp
|
|
p_mobj.cpp
|
|
p_pillar.cpp
|
|
p_plats.cpp
|
|
p_pspr.cpp
|
|
p_pusher.cpp
|
|
p_saveg.cpp
|
|
p_scroll.cpp
|
|
p_sectors.cpp
|
|
p_setup.cpp
|
|
p_sight.cpp
|
|
p_slopes.cpp
|
|
p_spec.cpp
|
|
p_states.cpp
|
|
p_switch.cpp
|
|
p_tags.cpp
|
|
p_teleport.cpp
|
|
p_terrain.cpp
|
|
p_things.cpp
|
|
p_tick.cpp
|
|
p_trace.cpp
|
|
p_udmf.cpp
|
|
p_usdf.cpp
|
|
p_user.cpp
|
|
p_writemap.cpp
|
|
p_xlat.cpp
|
|
parsecontext.cpp
|
|
po_man.cpp
|
|
portal.cpp
|
|
r_utility.cpp
|
|
serializer.cpp
|
|
sc_man.cpp
|
|
st_stuff.cpp
|
|
statistics.cpp
|
|
stats.cpp
|
|
stringtable.cpp
|
|
teaminfo.cpp
|
|
tempfiles.cpp
|
|
v_blend.cpp
|
|
v_collection.cpp
|
|
v_draw.cpp
|
|
v_font.cpp
|
|
v_palette.cpp
|
|
v_pfx.cpp
|
|
v_text.cpp
|
|
v_video.cpp
|
|
w_wad.cpp
|
|
wi_stuff.cpp
|
|
zstrformat.cpp
|
|
g_doom/a_doommisc.cpp
|
|
g_heretic/a_hereticmisc.cpp
|
|
g_hexen/a_hexenmisc.cpp
|
|
g_raven/a_artitele.cpp
|
|
g_raven/a_minotaur.cpp
|
|
g_strife/a_strifestuff.cpp
|
|
g_strife/strife_sbar.cpp
|
|
g_shared/a_action.cpp
|
|
g_shared/a_armor.cpp
|
|
g_shared/a_artifacts.cpp
|
|
g_shared/a_bridge.cpp
|
|
g_shared/a_camera.cpp
|
|
g_shared/a_debris.cpp
|
|
g_shared/a_decals.cpp
|
|
g_shared/a_fastprojectile.cpp
|
|
g_shared/a_flashfader.cpp
|
|
g_shared/a_fountain.cpp
|
|
g_shared/a_hatetarget.cpp
|
|
g_shared/a_keys.cpp
|
|
g_shared/a_lightning.cpp
|
|
g_shared/a_mapmarker.cpp
|
|
g_shared/a_morph.cpp
|
|
g_shared/a_movingcamera.cpp
|
|
g_shared/a_pickups.cpp
|
|
g_shared/a_puzzleitems.cpp
|
|
g_shared/a_quake.cpp
|
|
g_shared/a_randomspawner.cpp
|
|
g_shared/a_secrettrigger.cpp
|
|
g_shared/a_sectoraction.cpp
|
|
g_shared/a_setcolor.cpp
|
|
g_shared/a_skies.cpp
|
|
g_shared/a_soundenvironment.cpp
|
|
g_shared/a_soundsequence.cpp
|
|
g_shared/a_spark.cpp
|
|
g_shared/a_specialspot.cpp
|
|
g_shared/a_waterzone.cpp
|
|
g_shared/a_weaponpiece.cpp
|
|
g_shared/a_weapons.cpp
|
|
g_shared/hudmessages.cpp
|
|
g_shared/sbarinfo.cpp
|
|
g_shared/sbar_mugshot.cpp
|
|
g_shared/shared_hud.cpp
|
|
g_shared/shared_sbar.cpp
|
|
resourcefiles/ancientzip.cpp
|
|
resourcefiles/file_7z.cpp
|
|
resourcefiles/file_grp.cpp
|
|
resourcefiles/file_lump.cpp
|
|
resourcefiles/file_rff.cpp
|
|
resourcefiles/file_wad.cpp
|
|
resourcefiles/file_zip.cpp
|
|
resourcefiles/file_pak.cpp
|
|
resourcefiles/file_directory.cpp
|
|
resourcefiles/resourcefile.cpp
|
|
textures/animations.cpp
|
|
textures/anim_switches.cpp
|
|
textures/automaptexture.cpp
|
|
textures/bitmap.cpp
|
|
textures/buildtexture.cpp
|
|
textures/canvastexture.cpp
|
|
textures/ddstexture.cpp
|
|
textures/flattexture.cpp
|
|
textures/imgztexture.cpp
|
|
textures/jpegtexture.cpp
|
|
textures/multipatchtexture.cpp
|
|
textures/patchtexture.cpp
|
|
textures/pcxtexture.cpp
|
|
textures/pngtexture.cpp
|
|
textures/rawpagetexture.cpp
|
|
textures/emptytexture.cpp
|
|
textures/texture.cpp
|
|
textures/texturemanager.cpp
|
|
textures/tgatexture.cpp
|
|
textures/warptexture.cpp
|
|
xlat/parse_xlat.cpp
|
|
fragglescript/t_func.cpp
|
|
fragglescript/t_load.cpp
|
|
fragglescript/t_oper.cpp
|
|
fragglescript/t_parse.cpp
|
|
fragglescript/t_prepro.cpp
|
|
fragglescript/t_script.cpp
|
|
fragglescript/t_spec.cpp
|
|
fragglescript/t_variable.cpp
|
|
fragglescript/t_cmd.cpp
|
|
r_data/sprites.cpp
|
|
r_data/voxels.cpp
|
|
r_data/renderstyle.cpp
|
|
r_data/r_interpolate.cpp
|
|
scripting/thingdef.cpp
|
|
scripting/thingdef_data.cpp
|
|
scripting/thingdef_properties.cpp
|
|
scripting/codegeneration/codegen.cpp
|
|
scripting/codegeneration/functioncalls.cpp
|
|
scripting/decorate/olddecorations.cpp
|
|
scripting/decorate/thingdef_exp.cpp
|
|
scripting/decorate/thingdef_parse.cpp
|
|
scripting/decorate/thingdef_states.cpp
|
|
scripting/vm/vmbuilder.cpp
|
|
scripting/vm/vmdisasm.cpp
|
|
scripting/vm/vmexec.cpp
|
|
scripting/vm/vmframe.cpp
|
|
scripting/zscript/ast.cpp
|
|
scripting/zscript/zcc_compile.cpp
|
|
scripting/zscript/zcc_expr.cpp
|
|
scripting/zscript/zcc_parser.cpp
|
|
sfmt/SFMT.cpp
|
|
)
|
|
enable_precompiled_headers( g_pch.h PCH_SOURCES )
|
|
|
|
add_executable( zdoom WIN32 MACOSX_BUNDLE
|
|
${HEADER_FILES}
|
|
${NOT_COMPILED_SOURCE_FILES}
|
|
__autostart.cpp
|
|
${ASM_SOURCES}
|
|
${SYSTEM_SOURCES}
|
|
${X86_SOURCES}
|
|
${FASTMATH_SOURCES}
|
|
${PCH_SOURCES}
|
|
x86.cpp
|
|
strnatcmp.c
|
|
zstring.cpp
|
|
math/asin.c
|
|
math/atan.c
|
|
math/const.c
|
|
math/cosh.c
|
|
math/exp.c
|
|
math/isnan.c
|
|
math/log.c
|
|
math/log10.c
|
|
math/mtherr.c
|
|
math/polevl.c
|
|
math/pow.c
|
|
math/powi.c
|
|
math/sin.c
|
|
math/sinh.c
|
|
math/sqrt.c
|
|
math/tan.c
|
|
math/tanh.c
|
|
math/fastsin.cpp
|
|
zzautozend.cpp
|
|
)
|
|
|
|
set_source_files_properties( ${FASTMATH_SOURCES} PROPERTIES COMPILE_FLAGS ${ZD_FASTMATH_FLAG} )
|
|
set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
|
|
set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
|
|
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
|
|
if ( WIN32 )
|
|
set_source_files_properties( win32/fb_d3d9.cpp win32/fb_d3d9_wipe.cpp PROPERTIES COMPILE_FLAGS ${ZD_FASTMATH_FLAG} )
|
|
endif()
|
|
|
|
|
|
if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
|
|
# [BL] Solaris requires these to be explicitly linked.
|
|
set( ZDOOM_LIBS ${ZDOOM_LIBS} nsl socket)
|
|
endif()
|
|
|
|
target_link_libraries( zdoom ${ZDOOM_LIBS} gdtoa dumb lzma )
|
|
include_directories( .
|
|
g_doom
|
|
g_heretic
|
|
g_hexen
|
|
g_raven
|
|
g_strife
|
|
g_shared
|
|
oplsynth
|
|
sound
|
|
textures
|
|
timidity
|
|
wildmidi
|
|
xlat
|
|
scripting
|
|
scripting/vm
|
|
../gdtoa
|
|
../dumb/include
|
|
${CMAKE_BINARY_DIR}/gdtoa
|
|
${SYSTEM_SOURCES_DIR} )
|
|
|
|
add_dependencies( zdoom revision_check )
|
|
|
|
# Due to some quirks, we need to do this in this order
|
|
if( NOT ZDOOM_OUTPUT_OLDSTYLE )
|
|
# RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4.
|
|
# Linux distributions are slow to adopt 2.6. :(
|
|
set_target_properties( zdoom PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${ZDOOM_OUTPUT_DIR} )
|
|
set_target_properties( zdoom PROPERTIES OUTPUT_NAME ${ZDOOM_EXE_NAME} )
|
|
else()
|
|
set_target_properties( zdoom PROPERTIES
|
|
RUNTIME_OUTPUT_NAME ${ZDOOM_EXE_NAME}
|
|
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${ZDOOM_OUTPUT_DIR}
|
|
RUNTIME_OUTPUT_NAME_DEBUG ${ZDOOM_EXE_NAME}d
|
|
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${ZDOOM_OUTPUT_DIR}
|
|
RUNTIME_OUTPUT_NAME_MINSIZEREL ${ZDOOM_EXE_NAME}msr
|
|
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${ZDOOM_OUTPUT_DIR}
|
|
RUNTIME_OUTPUT_NAME_RELWITHDEBINFO ${ZDOOM_EXE_NAME}rd
|
|
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${ZDOOM_OUTPUT_DIR}
|
|
)
|
|
endif()
|
|
|
|
if( MSVC )
|
|
option( ZDOOM_GENERATE_MAPFILE "Generate .map file for debugging." OFF )
|
|
set( LINKERSTUFF "/MANIFEST:NO" )
|
|
|
|
if( NOT NO_FMOD )
|
|
if( FMOD_STUDIO )
|
|
set( LINKERSTUFF "${LINKERSTUFF} /DELAYLOAD:\"fmod${X64}.dll\"" )
|
|
else()
|
|
set( LINKERSTUFF "${LINKERSTUFF} /DELAYLOAD:\"fmodex${X64}.dll\"" )
|
|
endif()
|
|
endif()
|
|
|
|
if( ZDOOM_GENERATE_MAPFILE )
|
|
set( LINKERSTUFF "${LINKERSTUFF} /MAP" )
|
|
endif()
|
|
if( NOT NO_OPENAL )
|
|
set( LINKERSTUFF "${LINKERSTUFF} /DELAYLOAD:\"libmpg123-0.dll\" /DELAYLOAD:\"libsndfile-1.dll\"" )
|
|
endif()
|
|
set_target_properties(zdoom PROPERTIES LINK_FLAGS ${LINKERSTUFF})
|
|
|
|
add_custom_command(TARGET zdoom POST_BUILD
|
|
COMMAND "mt.exe" -manifest \"${CMAKE_CURRENT_SOURCE_DIR}\\win32\\zdoom.exe.manifest\" -outputresource:\"$<TARGET_FILE:zdoom>\"\;\#1
|
|
COMMENT "Adding manifest..."
|
|
)
|
|
|
|
create_default_target_launcher( zdoom WORKING_DIRECTORY ${ZDOOM_OUTPUT_DIR} )
|
|
endif()
|
|
|
|
if( NOT WIN32 )
|
|
FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${ZDOOM_EXE_NAME} ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME}; fi" )
|
|
add_custom_command( TARGET zdoom POST_BUILD
|
|
COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
|
|
COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make )
|
|
endif()
|
|
if( CMAKE_COMPILER_IS_GNUCXX )
|
|
# GCC misoptimizes this file
|
|
set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" )
|
|
endif()
|
|
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
|
|
# Need to enable intrinsics for this file.
|
|
if( SSE_MATTERS )
|
|
set_source_files_properties( x86.cpp PROPERTIES COMPILE_FLAGS "-msse2 -mmmx" )
|
|
endif()
|
|
endif()
|
|
|
|
if( APPLE )
|
|
set_target_properties(zdoom PROPERTIES
|
|
LINK_FLAGS "-framework Carbon -framework Cocoa -framework IOKit -framework OpenGL"
|
|
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist" )
|
|
|
|
if( NOT NO_FMOD )
|
|
if( FMOD_STUDIO )
|
|
set( FMOD_DYLIB libfmod.dylib )
|
|
else()
|
|
set( FMOD_DYLIB libfmodex.dylib )
|
|
endif()
|
|
|
|
# Fix fmod link so that it can be found in the app bundle.
|
|
find_program( OTOOL otool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" )
|
|
find_program( INSTALL_NAME_TOOL install_name_tool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" )
|
|
execute_process( COMMAND "${OTOOL}" -L "${FMOD_LIBRARY}"
|
|
COMMAND grep "${FMOD_DYLIB} (compat"
|
|
COMMAND head -n1
|
|
COMMAND awk "{print $1}"
|
|
OUTPUT_VARIABLE FMOD_LINK
|
|
OUTPUT_STRIP_TRAILING_WHITESPACE )
|
|
add_custom_command( TARGET zdoom POST_BUILD
|
|
COMMAND "${INSTALL_NAME_TOOL}" -change "${FMOD_LINK}" @executable_path/../Frameworks/${FMOD_DYLIB} "$<TARGET_FILE:zdoom>"
|
|
COMMENT "Relinking FMOD Ex" )
|
|
endif()
|
|
endif()
|
|
|
|
if( WIN32 )
|
|
set( INSTALL_PATH . CACHE STRING "Directory where the zdoom executable will be placed during install." )
|
|
else()
|
|
set( INSTALL_PATH bin CACHE STRING "Directory where the zdoom executable will be placed during install." )
|
|
endif()
|
|
install(TARGETS zdoom
|
|
DESTINATION ${INSTALL_PATH}
|
|
COMPONENT "Game executable")
|
|
|
|
source_group("Assembly Files\\ia32" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_ia32/.+")
|
|
source_group("Assembly Files\\x86_64" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_x86_64/.+")
|
|
source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+")
|
|
source_group("Audio Files\\OPL Synth" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/oplsynth/.+")
|
|
source_group("Audio Files\\OPL Synth\\DOSBox" FILES oplsynth/dosbox/opl.cpp oplsynth/dosbox/opl.h)
|
|
source_group("Audio Files\\Timidity\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/timidity/.+\\.h$")
|
|
source_group("Audio Files\\Timidity\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/timidity/.+\\.cpp$")
|
|
source_group("Audio Files\\WildMidi\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/wildmidi/.+\\.h$")
|
|
source_group("Audio Files\\WildMidi\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/wildmidi/.+\\.cpp$")
|
|
source_group("External\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/math/.+")
|
|
source_group("External\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rapidjson/.+")
|
|
source_group("Externak\\SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sfmt/.+")
|
|
source_group("FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/fragglescript/.+")
|
|
source_group("Games\\Doom Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_doom/.+")
|
|
source_group("Games\\Heretic Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_heretic/.+")
|
|
source_group("Games\\Hexen Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_hexen/.+")
|
|
source_group("Games\\Raven Shared" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_raven/.+")
|
|
source_group("Games\\Strife Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_strife/.+")
|
|
source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")
|
|
source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
|
|
source_group("Render Core\\Render Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_.+\\.h$")
|
|
source_group("Render Core\\Render Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_.+\\.cpp$")
|
|
source_group("Render Data\\Resource Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/.+\\.h$")
|
|
source_group("Render Data\\Resource Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/.+\\.cpp$")
|
|
source_group("Render Data\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/.+")
|
|
source_group("Render Interface" FILES r_defs.h r_renderer.h r_sky.cpp r_sky.h r_state.h r_utility.cpp r_utility.h)
|
|
source_group("Resource Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/resourcefiles/.+")
|
|
source_group("Platforms\\POSIX Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/.+")
|
|
source_group("Platforms\\Cocoa Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/cocoa/.+")
|
|
source_group("Platforms\\OS X Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/.+")
|
|
source_group("Platforms\\Unix Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/unix/.+")
|
|
source_group("Platforms\\SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/sdl/.+")
|
|
source_group("Platforms\\Win32 Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/win32/.+")
|
|
source_group("Scripting\\Decorate" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/decorate/.+")
|
|
source_group("Scripting\\ZScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/zscript/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h)
|
|
source_group("Scripting\\Code Generation" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/codegeneration/.+")
|
|
source_group("Scripting\\VM" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/vm/.+")
|
|
source_group("Scripting" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/.+")
|
|
source_group("Shared Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_shared/.+")
|
|
source_group("Versioning" FILES version.h win32/zdoom.rc)
|
|
source_group("Xlat" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/xlat/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h)
|
|
source_group("Source Files" FILES ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h sc_man_scanner.re)
|