mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-14 22:51:38 +00:00
698 lines
9.7 KiB
C
698 lines
9.7 KiB
C
// 'None' must always be the first name.
|
|
xx(None)
|
|
xx(Null)
|
|
|
|
xx(Super)
|
|
xx(Object)
|
|
xx(Actor)
|
|
xx(Class)
|
|
xx(ClassClass)
|
|
|
|
xx(Untranslated)
|
|
|
|
xx(Doom)
|
|
xx(Heretic)
|
|
xx(Hexen)
|
|
xx(Strife)
|
|
xx(Raven)
|
|
|
|
// blood spawning
|
|
xx(Blood)
|
|
xx(BloodSplatter)
|
|
xx(AxeBlood)
|
|
xx(Spray)
|
|
|
|
// Invulnerability types
|
|
xx(Ghost)
|
|
xx(Reflective)
|
|
|
|
// Invisibility types
|
|
xx(Additive)
|
|
xx(Cumulative)
|
|
xx(Fuzzy)
|
|
xx(Opaque)
|
|
xx(Stencil)
|
|
xx(AddStencil)
|
|
|
|
// Render styles
|
|
xx(Normal)
|
|
xx(SoulTrans)
|
|
xx(OptFuzzy)
|
|
xx(Add)
|
|
xx(Shaded)
|
|
xx(AddShaded)
|
|
xx(TranslucentStencil)
|
|
xx(Shadow)
|
|
xx(Subtract)
|
|
xx(Subtractive)
|
|
xx(FillColor)
|
|
|
|
// Healingradius types
|
|
xx(Mana)
|
|
xx(Armor)
|
|
|
|
// Per-actor sound channels
|
|
xx(Auto)
|
|
xx(Weapon)
|
|
xx(Voice)
|
|
xx(Item)
|
|
xx(Body)
|
|
xx(SoundSlot5)
|
|
xx(SoundSlot6)
|
|
xx(SoundSlot7)
|
|
|
|
// Hexen sound sequence names
|
|
xx(Platform)
|
|
xx(PlatformMetal)
|
|
xx(Silence)
|
|
xx(Lava)
|
|
xx(Water)
|
|
xx(Ice)
|
|
xx(Earth)
|
|
xx(PlatformMetal2)
|
|
xx(DoorNormal)
|
|
xx(DoorHeavy)
|
|
xx(DoorMetal)
|
|
xx(DoorCreak)
|
|
xx(DoorMetal2)
|
|
xx(Wind)
|
|
|
|
xx(PointPusher)
|
|
xx(PointPuller)
|
|
|
|
xx(UpperStackLookOnly)
|
|
xx(LowerStackLookOnly)
|
|
|
|
xx(BulletPuff)
|
|
xx(StrifePuff)
|
|
xx(MaulerPuff)
|
|
|
|
// Special bosses A_BossDeath knows about
|
|
xx(Fatso)
|
|
xx(Arachnotron)
|
|
xx(BaronOfHell)
|
|
xx(Cyberdemon)
|
|
xx(SpiderMastermind)
|
|
xx(Ironlich)
|
|
xx(Minotaur)
|
|
xx(Sorcerer2)
|
|
|
|
// P_SpawnMapThing checks for these as health items (I smell a FIXME)
|
|
xx(Berserk)
|
|
xx(Soulsphere)
|
|
xx(Megasphere) // also counts as armor for P_SpawnMapThing
|
|
|
|
// Standard player classes
|
|
xx(DoomPlayer)
|
|
xx(HereticPlayer)
|
|
xx(StrifePlayer)
|
|
xx(FighterPlayer)
|
|
xx(ClericPlayer)
|
|
xx(MagePlayer)
|
|
xx(ChexPlayer)
|
|
xx(ChickenPlayer)
|
|
xx(PigPlayer)
|
|
|
|
// Flechette names for the different Hexen player classes
|
|
xx(ArtiPoisonBag1)
|
|
xx(ArtiPoisonBag2)
|
|
xx(ArtiPoisonBag3)
|
|
|
|
// Strife quests
|
|
xx(QuestItem)
|
|
|
|
// Armor
|
|
xx(BasicArmor)
|
|
|
|
// The Wings of Wrath
|
|
xx(ArtiFly)
|
|
|
|
// Doom ammo types
|
|
xx(Clip)
|
|
xx(Shell)
|
|
xx(RocketAmmo)
|
|
xx(Cell)
|
|
|
|
// Hexen Mana
|
|
xx(Mana1)
|
|
xx(Mana2)
|
|
|
|
// Hexen's fourth weapons
|
|
xx(FWeapQuietus)
|
|
xx(CWeapWraithverge)
|
|
xx(MWeapBloodscourge)
|
|
|
|
// Misc Hexen classes
|
|
xx(LightningZap)
|
|
|
|
// Ammo and weapon names for the Strife status bar
|
|
xx(ClipOfBullets)
|
|
xx(PoisonBolts)
|
|
xx(ElectricBolts)
|
|
xx(HEGrenadeRounds)
|
|
xx(PhosphorusGrenadeRounds)
|
|
xx(MiniMissiles)
|
|
xx(EnergyPod)
|
|
|
|
xx(StrifeCrossbow)
|
|
xx(AssaultGun)
|
|
xx(FlameThrower)
|
|
xx(MiniMissileLauncher)
|
|
xx(StrifeGrenadeLauncher)
|
|
xx(Mauler)
|
|
|
|
xx(AcolyteBlue)
|
|
xx(SpectralLightningV1)
|
|
xx(SpectralLightningV2)
|
|
xx(TeleportDest)
|
|
xx(TeleportDest2)
|
|
|
|
// Strife's spectres
|
|
xx(AlienSpectre1)
|
|
xx(AlienSpectre2)
|
|
xx(AlienSpectre3)
|
|
xx(AlienSpectre4)
|
|
xx(AlienSpectre5)
|
|
xx(Oracle)
|
|
|
|
xx(Chicken)
|
|
xx(Pig)
|
|
|
|
// Standard animator names.
|
|
xx(Spawn)
|
|
xx(See)
|
|
xx(Pain)
|
|
xx(Melee)
|
|
xx(Missile)
|
|
xx(Crash)
|
|
xx(Death)
|
|
xx(Raise)
|
|
xx(Wound)
|
|
xx(Heal)
|
|
xx(Crush)
|
|
xx(Yes)
|
|
xx(No)
|
|
xx(Greetings)
|
|
xx(Idle)
|
|
xx(GenericFreezeDeath)
|
|
xx(GenericCrush)
|
|
|
|
// Bounce state names
|
|
xx(Bounce)
|
|
xx(Wall)
|
|
xx(Floor)
|
|
xx(Ceiling)
|
|
xx(Creature)
|
|
|
|
// Compatible death names for the decorate parser.
|
|
xx(XDeath)
|
|
xx(Burn)
|
|
//xx(Ice) // already defined above
|
|
xx(Disintegrate)
|
|
xx(Brainexplode)
|
|
|
|
// Weapon animator names.
|
|
xx(Select)
|
|
xx(Deselect)
|
|
xx(DeadLowered)
|
|
xx(Ready)
|
|
xx(Fire)
|
|
xx(Hold)
|
|
xx(AltFire)
|
|
xx(AltHold)
|
|
xx(Flash)
|
|
xx(AltFlash)
|
|
xx(Reload)
|
|
xx(Zoom)
|
|
xx(User1)
|
|
xx(User2)
|
|
xx(User3)
|
|
xx(User4)
|
|
|
|
// State names used by ASwitchableDecoration
|
|
xx(Active)
|
|
xx(Inactive)
|
|
|
|
// State names used by ACustomInventory
|
|
xx(Pickup)
|
|
xx(Use)
|
|
xx(Drop)
|
|
|
|
xx(Fist)
|
|
//xx(Berserk)
|
|
xx(Chainsaw)
|
|
xx(Pistol)
|
|
xx(Shotgun)
|
|
xx(SSG)
|
|
xx(Chaingun)
|
|
xx(Rocket)
|
|
xx(Plasma)
|
|
xx(BFG)
|
|
//xx(Railgun)
|
|
xx(Dagger)
|
|
|
|
// Damage types
|
|
//xx(Fire) already defined above
|
|
//xx(Ice)
|
|
//xx(Disintegrate)
|
|
xx(Drowning)
|
|
xx(Slime)
|
|
//xx(Crush)
|
|
xx(Telefrag)
|
|
xx(Falling)
|
|
xx(Suicide)
|
|
xx(Exit)
|
|
xx(Railgun)
|
|
xx(Poison)
|
|
xx(Electric)
|
|
xx(BFGSplash)
|
|
xx(DrainLife) // A weapon like the Sigil that drains your life away.
|
|
xx(Massacre) // For death by a cheater!
|
|
//(Melee) already defined above, so don't define it again
|
|
xx(InstantDeath) // Strife "instant death"
|
|
xx(PoisonCloud) // makes monsters howl.
|
|
xx(Hitscan) // for normal guns and the like
|
|
|
|
// Special death name for getting killed excessively. Could be used as
|
|
// a damage type if you wanted to force an extreme death.
|
|
xx(Extreme)
|
|
xx(MDK)
|
|
xx(Cast) // 'damage type' for the cast call
|
|
|
|
// Special names for thingdef_exp.cpp
|
|
xx(Random)
|
|
xx(FRandom)
|
|
xx(Random2)
|
|
xx(RandomPick)
|
|
xx(FRandomPick)
|
|
xx(Exp)
|
|
xx(Log10)
|
|
xx(Ceil)
|
|
xx(ACos)
|
|
xx(ASin)
|
|
xx(ATan)
|
|
xx(Cos)
|
|
xx(Sin)
|
|
xx(Tan)
|
|
xx(CosH)
|
|
xx(SinH)
|
|
xx(TanH)
|
|
xx(ATan2)
|
|
xx(VectorAngle)
|
|
xx(Alpha)
|
|
xx(Angle)
|
|
xx(Args)
|
|
xx(CeilingZ)
|
|
xx(FloorZ)
|
|
xx(Health)
|
|
xx(Pitch)
|
|
xx(Special)
|
|
xx(TID)
|
|
xx(TIDtoHate)
|
|
xx(WaterLevel)
|
|
xx(X)
|
|
xx(Y)
|
|
xx(Z)
|
|
xx(MomX)
|
|
xx(MomY)
|
|
xx(MomZ)
|
|
xx(Threshold)
|
|
xx(DefThreshold)
|
|
xx(Abs)
|
|
xx(ACS_NamedExecuteWithResult)
|
|
xx(CallACS)
|
|
xx(Sqrt)
|
|
xx(CheckClass)
|
|
xx(IsPointerEqual)
|
|
xx(Pick)
|
|
xx(Mass)
|
|
xx(VelX)
|
|
xx(VelY)
|
|
xx(VelZ)
|
|
xx(Accuracy)
|
|
xx(Stamina)
|
|
xx(Radius)
|
|
xx(ReactionTime)
|
|
xx(MeleeRange)
|
|
xx(Speed)
|
|
xx(Clamp)
|
|
|
|
// Various actor names which are used internally
|
|
xx(MapSpot)
|
|
xx(PatrolPoint)
|
|
xx(PatrolSpecial)
|
|
xx(Communicator)
|
|
|
|
// Textmap properties
|
|
//xx(X)
|
|
//xx(Y)
|
|
xx(ZFloor)
|
|
xx(ZCeiling)
|
|
xx(Height)
|
|
//xx(Tid)
|
|
//xx(Angle)
|
|
xx(Type)
|
|
//xx(Special)
|
|
xx(Arg0)
|
|
xx(Arg1)
|
|
xx(Arg2)
|
|
xx(Arg3)
|
|
xx(Arg4)
|
|
xx(Arg0Str)
|
|
xx(Arg1Str)
|
|
xx(Id)
|
|
xx(MoreIds)
|
|
xx(V1)
|
|
xx(V2)
|
|
|
|
xx(Sidefront)
|
|
xx(Sideback)
|
|
xx(Offsetx)
|
|
xx(Offsety)
|
|
xx(Texturetop)
|
|
xx(Texturebottom)
|
|
xx(Texturemiddle)
|
|
xx(Sector)
|
|
xx(Heightfloor)
|
|
xx(Heightceiling)
|
|
xx(Lightlevel)
|
|
xx(Texturefloor)
|
|
xx(Textureceiling)
|
|
xx(Nodecals)
|
|
|
|
xx(Skill1)
|
|
xx(Skill2)
|
|
xx(Skill3)
|
|
xx(Skill4)
|
|
xx(Skill5)
|
|
xx(Skill6)
|
|
xx(Skill7)
|
|
xx(Skill8)
|
|
xx(Skill9)
|
|
xx(Skill10)
|
|
xx(Skill11)
|
|
xx(Skill12)
|
|
xx(Skill13)
|
|
xx(Skill14)
|
|
xx(Skill15)
|
|
xx(Skill16)
|
|
xx(Medium)
|
|
xx(Hard)
|
|
xx(Ambush)
|
|
xx(Dormant)
|
|
xx(Class0)
|
|
xx(Class1)
|
|
xx(Class2)
|
|
xx(Class3)
|
|
xx(Class4)
|
|
xx(Class5)
|
|
xx(Class6)
|
|
xx(Class7)
|
|
xx(Class8)
|
|
xx(Class9)
|
|
xx(Class10)
|
|
xx(Class11)
|
|
xx(Class12)
|
|
xx(Class13)
|
|
xx(Class14)
|
|
xx(Class15)
|
|
xx(Class16)
|
|
xx(Single)
|
|
xx(Coop)
|
|
xx(Dm)
|
|
xx(Translucent)
|
|
xx(Invisible)
|
|
xx(Friend)
|
|
xx(Strifeally)
|
|
xx(Standing)
|
|
xx(Countsecret)
|
|
xx(Score)
|
|
xx(Roll)
|
|
xx(Scale)
|
|
xx(ScaleX)
|
|
xx(ScaleY)
|
|
xx(Floatbobphase)
|
|
|
|
xx(Blocking)
|
|
xx(Blockmonsters)
|
|
xx(Twosided)
|
|
xx(Dontpegtop)
|
|
xx(Dontpegbottom)
|
|
xx(Secret)
|
|
xx(Blocksound)
|
|
xx(Dontdraw)
|
|
xx(Mapped)
|
|
xx(Monsteractivate)
|
|
xx(Blockplayers)
|
|
xx(Blockeverything)
|
|
xx(Zoneboundary)
|
|
xx(Jumpover)
|
|
xx(Blockfloaters)
|
|
xx(Clipmidtex)
|
|
xx(Wrapmidtex)
|
|
xx(Midtex3d)
|
|
xx(Checkswitchrange)
|
|
xx(Firstsideonly)
|
|
xx(Transparent)
|
|
xx(Passuse)
|
|
xx(Repeatspecial)
|
|
xx(Conversation)
|
|
xx(Locknumber)
|
|
xx(Midtex3dimpassible)
|
|
|
|
xx(Playercross)
|
|
xx(Playeruse)
|
|
xx(Playeruseback)
|
|
xx(Monstercross)
|
|
xx(Impact)
|
|
xx(Playerpush)
|
|
xx(Missilecross)
|
|
xx(Anycross)
|
|
xx(Monsteruse)
|
|
xx(Monsterpush)
|
|
|
|
xx(ZDoom)
|
|
xx(ZDoomTranslated)
|
|
xx(Vavoom)
|
|
|
|
xx(Xpanningfloor)
|
|
xx(Ypanningfloor)
|
|
xx(Xpanningceiling)
|
|
xx(Ypanningceiling)
|
|
xx(Xscalefloor)
|
|
xx(Yscalefloor)
|
|
xx(Xscaleceiling)
|
|
xx(Yscaleceiling)
|
|
xx(Rotationfloor)
|
|
xx(Rotationceiling)
|
|
xx(Lightfloor)
|
|
xx(Lightceiling)
|
|
xx(Lightfloorabsolute)
|
|
xx(Lightceilingabsolute)
|
|
xx(Gravity)
|
|
xx(Lightcolor)
|
|
xx(Fadecolor)
|
|
xx(Desaturation)
|
|
xx(SoundSequence)
|
|
xx(Silent)
|
|
xx(Nofallingdamage)
|
|
xx(Dropactors)
|
|
xx(NoRespawn)
|
|
xx(Alphafloor)
|
|
xx(Alphaceiling)
|
|
xx(Renderstylefloor)
|
|
xx(Renderstyleceiling)
|
|
xx(Waterzone)
|
|
|
|
xx(offsetx_top)
|
|
xx(offsety_top)
|
|
xx(offsetx_mid)
|
|
xx(offsety_mid)
|
|
xx(offsetx_bottom)
|
|
xx(offsety_bottom)
|
|
xx(scalex_top)
|
|
xx(scaley_top)
|
|
xx(scalex_mid)
|
|
xx(scaley_mid)
|
|
xx(scalex_bottom)
|
|
xx(scaley_bottom)
|
|
xx(light)
|
|
xx(lightabsolute)
|
|
xx(lightfog)
|
|
xx(nofakecontrast)
|
|
xx(smoothlighting)
|
|
xx(blockprojectiles)
|
|
xx(blockuse)
|
|
xx(hidden)
|
|
xx(blocksight)
|
|
xx(blockhitscan)
|
|
|
|
xx(Renderstyle)
|
|
|
|
xx(ceilingplane_a)
|
|
xx(ceilingplane_b)
|
|
xx(ceilingplane_c)
|
|
xx(ceilingplane_d)
|
|
xx(floorplane_a)
|
|
xx(floorplane_b)
|
|
xx(floorplane_c)
|
|
xx(floorplane_d)
|
|
xx(damageamount)
|
|
xx(damagetype)
|
|
xx(damageinterval)
|
|
xx(leakiness)
|
|
xx(damageterraineffect)
|
|
xx(damagehazard)
|
|
xx(floorterrain)
|
|
xx(ceilingterrain)
|
|
|
|
// USDF keywords
|
|
xx(Amount)
|
|
xx(Text)
|
|
xx(Displaycost)
|
|
xx(Yesmessage)
|
|
xx(Nomessage)
|
|
xx(Log)
|
|
xx(Giveitem)
|
|
xx(Nextpage)
|
|
xx(Closedialog)
|
|
xx(Cost)
|
|
xx(Page)
|
|
xx(Count)
|
|
xx(Name)
|
|
xx(Panel)
|
|
xx(Dialog)
|
|
xx(Ifitem)
|
|
xx(Choice)
|
|
xx(Link)
|
|
|
|
// Special menus
|
|
xx(Mainmenu)
|
|
xx(Episodemenu)
|
|
xx(Playerclassmenu)
|
|
xx(HexenDefaultPlayerclassmenu)
|
|
xx(Skillmenu)
|
|
xx(Startgame)
|
|
xx(StartgameConfirm)
|
|
xx(StartgameConfirmed)
|
|
xx(Loadgamemenu)
|
|
xx(Savegamemenu)
|
|
xx(Readthismenu)
|
|
xx(Optionsmenu)
|
|
xx(Quitmenu)
|
|
xx(Savemenu)
|
|
xx(Playermenu)
|
|
|
|
xx(Playerbox)
|
|
xx(Team)
|
|
xx(Color)
|
|
xx(Red)
|
|
xx(Green)
|
|
xx(Blue)
|
|
xx(Skin)
|
|
xx(Gender)
|
|
xx(Autoaim)
|
|
xx(Switch)
|
|
xx(Playerdisplay)
|
|
xx(Controlmessage)
|
|
xx(Crosshairs)
|
|
xx(Colorpickermenu)
|
|
xx(Mididevices)
|
|
xx(Aldevices)
|
|
xx(CustomizeControls)
|
|
xx(MessageOptions)
|
|
xx(AutomapOptions)
|
|
xx(ScoreboardOptions)
|
|
xx(MapColorMenu)
|
|
xx(GameplayOptions)
|
|
xx(CompatibilityOptions)
|
|
xx(MouseOptions)
|
|
xx(JoystickOptions)
|
|
xx(SoundOptions)
|
|
xx(AdvSoundOptions)
|
|
xx(ModReplayerOptions)
|
|
xx(VideoOptions)
|
|
xx(JoystickConfigMenu)
|
|
xx(VMEnterText)
|
|
xx(VMTestText)
|
|
xx(VideoModeMenu)
|
|
xx(res_0)
|
|
xx(res_1)
|
|
xx(res_2)
|
|
xx(res_3)
|
|
xx(res_4)
|
|
xx(res_5)
|
|
xx(res_6)
|
|
xx(res_7)
|
|
xx(res_8)
|
|
xx(res_9)
|
|
xx(AlwaysRun)
|
|
|
|
// end sequences
|
|
xx(Inter_Chess)
|
|
xx(Inter_Strife)
|
|
xx(Inter_Strife_Good)
|
|
xx(Inter_Strife_Sad)
|
|
xx(Inter_Strife_Bad)
|
|
xx(Inter_Strife_Lose)
|
|
xx(Inter_Strife_MAP03)
|
|
xx(Inter_Strife_MAP10)
|
|
xx(Multiplayer)
|
|
|
|
// more stuff
|
|
xx(ColorSet)
|
|
xx(NeverSwitchOnPickup)
|
|
xx(MoveBob)
|
|
xx(StillBob)
|
|
xx(PlayerClass)
|
|
xx(Wi_NoAutostartMap)
|
|
|
|
// Decorate compatibility functions
|
|
xx(DecoRandom)
|
|
xx(DecoFRandom)
|
|
xx(DecoCallLineSpecial)
|
|
xx(DecoNameToClass)
|
|
xx(DecoFindMultiNameState)
|
|
xx(DecoFindSingleNameState)
|
|
xx(DecoHandleRuntimeState)
|
|
xx(Damage)
|
|
|
|
// basic type names
|
|
xx(Default)
|
|
xx(sByte)
|
|
xx(Byte)
|
|
xx(Short)
|
|
xx(uShort)
|
|
xx(Int)
|
|
xx(uInt)
|
|
xx(Bool)
|
|
xx(Float)
|
|
xx(Float32)
|
|
xx(Float64)
|
|
xx(Double)
|
|
xx(String)
|
|
xx(Vector)
|
|
xx(Map)
|
|
xx(Array)
|
|
xx(Sound)
|
|
xx(State)
|
|
xx(Fixed)
|
|
|
|
xx(Min)
|
|
xx(Max)
|
|
xx(Min_Normal)
|
|
xx(Min_Denormal)
|
|
xx(Epsilon)
|
|
xx(NaN)
|
|
xx(Infinity)
|
|
xx(Dig)
|
|
xx(Min_Exp)
|
|
xx(Max_Exp)
|
|
xx(Mant_Dig)
|
|
xx(Min_10_Exp)
|
|
xx(Max_10_Exp)
|
|
|
|
xx(__decorate_internal_int__)
|
|
xx(__decorate_internal_bool__)
|
|
xx(__decorate_internal_state__)
|
|
xx(__decorate_internal_float__)
|