gzdoom/tools/dehsupp/parse.h
Randy Heit 3237c6b4e8 - Changed MIDI playback to not bother playing super short songs that don't
contain enough music to fill the initial output buffers.
- Removed the read barrier around ADehackedPickup::RealPickup. If the real
  pickup is picked up, it may very well destroy itself before the dehacked
  wrapper's stubs that use it are called.
- Reverted revision 840. For a file we don't want end users to be touching,
  making DEHSUPP plain text sends out mixed messages: "Don't mess with this.
  Oh, by the way, it's plain text now to make it easier for you to edit."
  Is there some reason other than a desire to do away with binary lumps to
  make the distributed lump text?
- Added a new speakermode for Stereo + HRTF: "Headphones". This is the only
  way to get the HRTF low pass filter effect now.
- Fixed: No more than one sector could make noise at once.
- Trying out sound without varying priorities again. 
- Fixed: Need to use setSpeakerMix to let 2D sounds (aka streamed music) use
  their full volume range.


SVN r842 (trunk)
2008-03-23 05:24:40 +00:00

33 lines
1.4 KiB
C

#define OR 1
#define XOR 2
#define AND 3
#define MINUS 4
#define PLUS 5
#define MULTIPLY 6
#define DIVIDE 7
#define NEG 8
#define EOI 9
#define PRINT 10
#define LPAREN 11
#define RPAREN 12
#define COMMA 13
#define STRING 14
#define ENDL 15
#define NUM 16
#define Actions 17
#define LBRACE 18
#define RBRACE 19
#define SEMICOLON 20
#define SYM 21
#define OrgHeights 22
#define ActionList 23
#define CodePConv 24
#define OrgSprNames 25
#define StateMap 26
#define FirstState 27
#define SpawnState 28
#define DeathState 29
#define SoundMap 30
#define InfoNames 31
#define ThingBits 32
#define RenderStyles 33