gzdoom/wadsrc/static/zscript/doom
2016-12-24 02:31:38 -05:00
..
arachnotron.txt
archvile.txt - copy target to a local variable in A_VileAttack so that it remains accessible if A_Explode destroys the actor. 2016-12-23 16:34:02 +01:00
bossbrain.txt - make dynamic object casts a dedicated VM instruction instead of a builtin function. 2016-12-05 14:52:34 +01:00
bruiser.txt
cacodemon.txt
cyberdemon.txt
deadthings.txt
demon.txt
doomammo.txt
doomarmor.txt Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript 2016-11-15 11:36:59 +01:00
doomartifacts.txt
doomdecorations.txt
doomhealth.txt
doomimp.txt
doomkeys.txt
doommisc.txt - replaced all calls to GetCVar with direct CVar accesses. 2016-11-20 23:39:37 +01:00
doomplayer.txt
doomweapons.txt - Backported A_FireRailgun 'puffType' param from Zandronum. 2016-11-24 11:31:40 +01:00
fatso.txt - implemented State as an actual native struct, so that its fields can be accessed from scripts. 2016-11-21 21:34:34 +01:00
keen.txt
lostsoul.txt - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
painelemental.txt - scriptified A_PainShootSkull which was the last remaining bit in g_doom, so this directory is gone now. 2016-11-23 19:47:09 +01:00
possessed.txt
revenant.txt - scriptified a_spectral.cpp. 2016-11-28 12:55:33 +01:00
scriptedmarine.txt - allow A_M_Refire to be called without state label because this seems to have been used in existing DECORATE mods. This way of calling it will revert to the old behavior of jumping one state forward instead of to a state label. 2016-12-11 13:07:25 +01:00
spidermaster.txt
stealthmonsters.txt
weaponbfg.txt - removed test code. 2016-11-25 09:56:06 +01:00
weaponchaingun.txt - added proper definitions for all exported native fields. 2016-11-22 23:43:32 +01:00
weaponchainsaw.txt - fixed: A_Saw was using the wrong angle for adjusting the facing direction at the end. 2016-12-04 10:45:20 +01:00
weaponfist.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
weaponpistol.txt - scriptified the pistol to test if struct member functions work. 2016-11-19 13:56:29 +01:00
weaponplasma.txt - scriptified A_FirePlasma. 2016-11-20 01:18:21 +01:00
weaponrlaunch.txt - scriptified the Rocket launcher. 2016-11-20 01:11:01 +01:00
weaponshotgun.txt - scriptified A_FireShotgun and A_FireChaingun. 2016-11-19 16:39:45 +01:00
weaponssg.txt - Fixed the Super Shotgun refire mismatch. 2016-11-25 00:42:09 +01:00