gzdoom/wadsrc/static/zscript/strife/reaver.txt

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class Reaver : Actor
{
Default
{
Health 150;
Painchance 128;
Speed 12;
Radius 20;
Height 60;
Monster;
+NOBLOOD
+INCOMBAT
MinMissileChance 150;
MaxDropoffHeight 32;
Mass 500;
SeeSound "reaver/sight";
PainSound "reaver/pain";
DeathSound "reaver/death";
ActiveSound "reaver/active";
HitObituary "$OB_REAVERHIT";
Obituary "$OB_REAVER";
}
action native void A_ReaverRanged ();
States
{
Spawn:
ROB1 A 10 A_Look;
Loop;
See:
ROB1 BBCCDDEE 3 A_Chase;
Loop;
Melee:
ROB1 H 6 Slow A_FaceTarget;
ROB1 I 8 Slow A_CustomMeleeAttack(random[ReaverMelee](1,8)*3, "reaver/blade");
ROB1 H 6 Slow;
Goto See;
Missile:
ROB1 F 8 Slow A_FaceTarget;
ROB1 G 11 Slow BRIGHT A_ReaverRanged;
Goto See;
Pain:
ROB1 A 2 Slow;
ROB1 A 2 A_Pain;
Goto See;
Death:
ROB1 J 6;
ROB1 K 6 A_Scream;
ROB1 L 5;
ROB1 M 5 A_NoBlocking;
ROB1 NOP 5;
ROB1 Q 6 A_Explode(32,32,1,1);
ROB1 R -1;
Stop;
XDeath:
ROB1 L 5 A_TossGib;
ROB1 M 5 A_Scream;
ROB1 N 5 A_TossGib;
ROB1 O 5 A_NoBlocking;
ROB1 P 5 A_TossGib;
Goto Death+7;
}
}