gzdoom/wadsrc/static/zscript/strife/macil.txt

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// Macil (version 1) ---------------------------------------------------------
class Macil1 : Actor
{
Default
{
Health 95;
Radius 20;
Height 56;
Speed 8;
Painchance 250;
Monster;
-COUNTKILL
+NOTDMATCH
+NOICEDEATH
+NOSPLASHALERT
+NODAMAGE
+NEVERRESPAWN
DamageFactor "Fire", 0.5;
MinMissileChance 150;
SeeSound "macil/sight";
PainSound "macil/pain";
ActiveSound "macil/active";
CrushPainSound "misc/pcrush";
Tag "$TAG_MACIL1";
Obituary "$OB_MACIL";
DropItem "BoxOfBullets";
MaxStepHeight 16;
MaxDropoffHeight 32;
}
States
{
Spawn:
LEDR C 5 A_Look2;
Loop;
LEDR A 8;
Loop;
LEDR B 8;
Loop;
LEAD ABCD 6 A_Wander;
Loop;
See:
LEAD AABBCCDD 3 A_Chase;
Loop;
Missile:
Death:
LEAD E 2 A_FaceTarget;
LEAD F 2 BRIGHT A_ShootGun;
LEAD E 1 A_SentinelRefire;
Loop;
Pain:
LEAD Y 3;
LEAD Y 3 A_Pain;
Goto See;
}
}
// Macil (version 2) ---------------------------------------------------------
class Macil2 : Macil1
{
Default
{
Painchance 200;
+COUNTKILL
+SPECTRAL
-NODAMAGE
Tag "$TAG_MACIL2";
DeathSound "macil/slop";
DropItem "None";
DamageFactor "SpectralLow", 0;
}
States
{
Missile:
LEAD E 4 A_FaceTarget;
LEAD F 4 BRIGHT A_ShootGun;
LEAD E 2 A_SentinelRefire;
Loop;
Death:
LEAD G 5;
LEAD H 5 A_Scream;
LEAD IJ 4;
LEAD K 3;
LEAD L 3 A_NoBlocking;
LEAD MNOPQRSTUV 3;
LEAD W 3 A_SpawnItemEx("AlienSpectre4", 0, 0, 0, 0, 0, random[spectrespawn](0,255)*0.0078125, 0, SXF_NOCHECKPOSITION);
LEAD X -1;
Stop;
}
}