gzdoom/wadsrc/static/actors/shared/sharedmisc.txt
Christoph Oelckers fae8ed444c - merged 3dfloors2 branch into trunk.
SVN r3124 (trunk)
2011-01-29 11:09:38 +00:00

163 lines
2.7 KiB
Text

// Default actor for unregistered doomednums -------------------------------
ACTOR Unknown
{
Radius 32
Height 56
+NOGRAVITY
+NOBLOCKMAP
+DONTSPLASH
States
{
Spawn:
UNKN A -1
Stop
}
}
// Route node for monster patrols -------------------------------------------
ACTOR PatrolPoint 9024
{
Radius 8
Height 8
Mass 10
+NOGRAVITY
+NOBLOCKMAP
+DONTSPLASH
RenderStyle None
}
// A special to execute when a monster reaches a matching patrol point ------
ACTOR PatrolSpecial 9047
{
Radius 8
Height 8
Mass 10
+NOGRAVITY
+NOBLOCKMAP
+DONTSPLASH
RenderStyle None
}
// Map spot ----------------------------------------------------------------
ACTOR MapSpot 9001
{
+NOBLOCKMAP
+NOSECTOR
+NOGRAVITY
+DONTSPLASH
RenderStyle None
}
// same with different editor number for Legacy maps -----------------------
ACTOR FS_Mapspot : Mapspot 5004
{
}
// Map spot with gravity ---------------------------------------------------
ACTOR MapSpotGravity : MapSpot 9013
{
-NOBLOCKMAP
-NOSECTOR
-NOGRAVITY
}
// Point Pushers ---------------------------------------------------
ACTOR PointPusher 5001
{
+NOBLOCKMAP
+INVISIBLE
}
ACTOR PointPuller 5002
{
+NOBLOCKMAP
+INVISIBLE
}
// Bloody gibs -------------------------------------------------------------
ACTOR RealGibs
{
+DROPOFF
+CORPSE
+NOTELEPORT
+DONTGIB
States
{
Spawn:
goto GenericCrush
}
}
// Gibs that can be placed on a map. ---------------------------------------
//
// These need to be a separate class from the above, in case someone uses
// a deh patch to change the gibs, since ZDoom actually creates a gib actor
// for actors that get crushed instead of changing their state as Doom did.
ACTOR Gibs : RealGibs 24
{
Game Doom
SpawnID 146
ClearFlags
}
// Needed for loading Build maps ---------------------------------------
ACTOR CustomSprite 9988 native
{
+NOBLOCKMAP
+NOGRAVITY
States
{
Spawn:
TNT1 A -1
Stop
}
}
// SwitchableDecoration: Activate and Deactivate change state ---------------
ACTOR SwitchableDecoration native
{
}
ACTOR SwitchingDecoration : SwitchableDecoration native
{
}
// Random spawner -----------------------------------------------------------
ACTOR RandomSpawner native
{
+NOBLOCKMAP
+NOSECTOR
+NOGRAVITY
+THRUACTORS
}
// Fast projectiles -----------------------------------------------------------
ACTOR FastProjectile native
{
Projectile
}
// Sector flag setter -----------------------------------------------------------
ACTOR SectorFlagSetter 9041 native
{
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
RenderStyle None
}